mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
36 lines
2.1 KiB
XML
36 lines
2.1 KiB
XML
<Root>
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<File Name="object_wallmaster" Segment="6">
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<!-- Used by both Wallmaster and Floormaster -->
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<Animation Name="gWallmasterDamageAnim" Offset="0x590"/>
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<Animation Name="gWallmasterRecoverFromDamageAnim" Offset="0xEA4"/>
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<Animation Name="gWallmasterJumpAnim" Offset="0x19CC"/>
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<Animation Name="gWallmasterWalkAnim" Offset="0x41F4"/>
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<Animation Name="gWallmasterStopWalkAnim" Offset="0x9244"/>
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<Animation Name="gWallmasterHoverAnim" Offset="0x9520"/>
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<Animation Name="gWallmasterWaitAnim" Offset="0x9DB0"/>
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<Animation Name="gWallmasterStandUpAnim" Offset="0xA054"/>
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<DList Name="gWallmasterFingerDL" Offset="0x8688"/>
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<Texture Name="gWallmasterExposedBoneTex" OutName="exposed_bone" Format="rgba16" Width="8" Height="16" Offset="0x88F0"/>
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<Texture Name="gWallmasterBloodyEdgeTex" OutName="bloody_edge" Format="rgba16" Width="8" Height="16" Offset="0x89F0"/>
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<Texture Name="gWallmasterUpperSkinTex" OutName="upper_skin" Format="rgba16" Width="8" Height="8" Offset="0x8AF0"/>
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<Texture Name="gWallmasterFingerTipTex" OutName="finger_tip" Format="rgba16" Width="4" Height="16" Offset="0x8B70"/>
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<Texture Name="gWallmasterUpperToUnderBorderTex" OutName="upper_under_border" Format="rgba16" Width="4" Height="8" Offset="0x8BF0"/>
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<Texture Name="gWallmasterUnderSkinTex" OutName="under_skin" Format="rgba16" Width="8" Height="16" Offset="0x8C30"/>
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<Texture Name="gWallmasterKnuckleTex" OutName="knuckle" Format="rgba16" Width="8" Height="16" Offset="0x8D30"/>
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<Skeleton Name="gWallmasterSkel" Type="Flex" LimbType="Standard" Offset="0x8FB0"/>
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<!-- Used by Wallmaster only -->
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<Animation Name="gWallmasterLungeAnim" Offset="0x299C"/>
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<!-- Used by Floormaster only -->
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<Animation Name="gFloormasterTurnAnim" Offset="0x2158"/>
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<Animation Name="gFloormasterTapFingerAnim" Offset="0x39B0"/>
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<!-- Unused. Name inferred from OoT3D -->
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<Animation Name="gWallmasterMissAnim" Offset="0x3120"/>
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</File>
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</Root>
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