inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

73 lines
6.2 KiB
XML

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<Limb Name="gTalonLeftLegLimb" LimbType="Standard" Offset="0xB6D0"/>
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<Limb Name="gTalonHeadLimb" LimbType="Standard" Offset="0xB760"/>
<Limb Name="gTalonTorsoLimb" LimbType="Standard" Offset="0xB76C"/>
<Animation Name="gTalonSitSleepingAnim" Offset="0x17E8"/>
<Animation Name="gTalonStandAnim" Offset="0x1C94"/>
<Animation Name="gTalonSitHandsUpAnim" Offset="0xBF38"/>
<Animation Name="gTalonSitWakeUpAnim" Offset="0xC48C"/>
<Animation Name="gTalonRunAnim" Offset="0xC858"/>
<Animation Name="gTalonSleepAnim" Offset="0xCD50"/>
<Animation Name="gTalonRunTransitionAnim" Offset="0xCF28"/>
<Animation Name="gTalonWakeUpAnim" Offset="0xE3D8"/>
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<Texture Name="gTalon2TLUT" OutName="tlut_2" Format="rgba16" Width="132" Height="1" Offset="0x6AC0"/>
<Texture Name="gTalonEyeTLUT" OutName="eye_tlut" Format="rgba16" Width="63" Height="4" Offset="0x6BC8"/>
<Texture Name="gTalonHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x6DC0" TlutOffset="0x6AC0"/>
<Texture Name="gTalonEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x6E00" TlutOffset="0x6AC0"/>
<Texture Name="gTalonFaceHairTex" OutName="face_hair" Format="ci8" Width="8" Height="16" Offset="0x6E40" TlutOffset="0x6AC0"/>
<Texture Name="gTalonRedTex" OutName="red" Format="ci8" Width="8" Height="8" Offset="0x7AC0" TlutOffset="0x6AC0"/>
<Texture Name="gTalonHeadHairTex" OutName="head_hair" Format="ci8" Width="16" Height="32" Offset="0x7B00" TlutOffset="0x6AC0"/> <!-- Not clear where this is used -->
<Texture Name="gTalonBootSideTex" OutName="boot_side" Format="ci8" Width="16" Height="16" Offset="0x7D00" TlutOffset="0x6AC0"/>
<Texture Name="gTalonBootTopTex" OutName="boot_top" Format="ci8" Width="16" Height="16" Offset="0x7E00" TlutOffset="0x6AC0"/>
<Texture Name="gTalonHeadHairTopTex" OutName="head_hair_top" Format="ci8" Width="8" Height="16" Offset="0x7F00" TlutOffset="0x6AC0"/>
<Texture Name="gTalonEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x7F80" TlutOffset="0x6BC8"/>
<Texture Name="gTalonEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x6EC0" TlutOffset="0x6BC8"/>
<Texture Name="gTalonEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x72C0" TlutOffset="0x6BC8"/>
<Texture Name="gTalonEyeClosed2Tex" OutName="eye_closed_2" Format="ci8" Width="32" Height="32" Offset="0x76C0" TlutOffset="0x6BC8"/>
<Texture Name="gTalonSkinAndClothesTLUT" OutName="skin_and_clothes_tlut" Format="rgba16" Width="16" Height="16" Offset="0xA638"/>
<Texture Name="gTalonGradient2Tex" OutName="gradient" Format="rgba16" Width="8" Height="8" Offset="0xA838"/>
<Texture Name="gTalonSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0xA8B8" TlutOffset="0xA638"/>
<Texture Name="gTalonFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0xA8F8" TlutOffset="0xA638"/>
<Texture Name="gTalonArmHairTex" OutName="arm_hair" Format="ci8" Width="16" Height="32" Offset="0xA9F8" TlutOffset="0xA638"/>
<Texture Name="gTalonSleeveTex" OutName="sleeve" Format="ci8" Width="8" Height="8" Offset="0xABF8" TlutOffset="0xA638"/>
<Texture Name="gTalonBlueTex" OutName="blue_square" Format="ci8" Width="8" Height="8" Offset="0xAC38" TlutOffset="0xA638"/>
<Texture Name="gTalonBluePatternTex" OutName="blue_pattern" Format="ci8" Width="8" Height="8" Offset="0xAC78" TlutOffset="0xA638"/>
<Texture Name="gTalonBrownBlueOutlineTex" OutName="brown_blue_outline" Format="ci8" Width="16" Height="16" Offset="0xACB8" TlutOffset="0xA638"/>
<Texture Name="gTalonNecklaceStringUpperTex" OutName="necklace_string_upper" Format="ci8" Width="16" Height="32" Offset="0xADB8" TlutOffset="0xA638"/>
<Texture Name="gTalonBowserTex" OutName="bowser" Format="rgba16" Width="16" Height="32" Offset="0xAFB8"/>
<Texture Name="gTalonNecklaceLowerStringsTex" OutName="necklace_string_lower" Format="rgba16" Width="8" Height="16" Offset="0xB3B8"/>
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