mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
65 lines
4.3 KiB
XML
65 lines
4.3 KiB
XML
<Root>
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<File Name="object_skb" Segment="6">
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<!-- Stalchild skeleton -->
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<Skeleton Name="gStalchildSkel" Type="Normal" LimbType="Standard" Offset="0x41F8"/>
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<!-- Stalchild Limbs -->
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<Limb Name="gStalchildRootLimb" LimbType="Standard" Offset="0x40C8"/>
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<Limb Name="gStalchildWaistLimb" LimbType="Standard" Offset="0x40D4"/>
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<Limb Name="gStalchildRoot2Limb" LimbType="Standard" Offset="0x40E0"/>
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<Limb Name="gStalchildRightFemurLimb" LimbType="Standard" Offset="0x40EC"/>
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<Limb Name="gStalchildRightShinLimb" LimbType="Standard" Offset="0x40F8"/>
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<Limb Name="gStalchildRightFootLimb" LimbType="Standard" Offset="0x4104"/>
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<Limb Name="gStalchildLeftFemurLimb" LimbType="Standard" Offset="0x4110"/>
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<Limb Name="gStalchildLeftShinLimb" LimbType="Standard" Offset="0x411C"/>
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<Limb Name="gStalchildLeftFootLimb" LimbType="Standard" Offset="0x4128"/>
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<Limb Name="gStalchildRibCageLimb" LimbType="Standard" Offset="0x4134"/>
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<Limb Name="gStalchildHeadLimb" LimbType="Standard" Offset="0x4140"/>
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<Limb Name="gStalchildJawLimb" LimbType="Standard" Offset="0x414C"/>
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<Limb Name="gStalchildRightHumerusLimb" LimbType="Standard" Offset="0x4158"/>
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<Limb Name="gStalchildRightForearmLimb" LimbType="Standard" Offset="0x4164"/>
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<Limb Name="gStalchildRightHandLimb" LimbType="Standard" Offset="0x4170"/>
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<Limb Name="gStalchildLeftHumerusLimb" LimbType="Standard" Offset="0x417C"/>
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<Limb Name="gStalchildLeftForearmLimb" LimbType="Standard" Offset="0x4188"/>
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<Limb Name="gStalchildLeftHandLimb" LimbType="Standard" Offset="0x4194"/>
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<Limb Name="gStalchildSpineLimb" LimbType="Standard" Offset="0x41A0"/>
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<!-- Stalchild DisplayLists -->
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<DList Name="gStalchildHeadDL" Offset="0x3230"/>
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<DList Name="gStalchildJawDL" Offset="0x3598"/>
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<DList Name="gStalchildRibCageDL" Offset="0x3640"/>
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<DList Name="gStalchildSpineDL" Offset="0x3708"/>
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<DList Name="gStalchildWaistDL" Offset="0x37A0"/>
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<DList Name="gStalchildLeftHumerusDL" Offset="0x38A8"/>
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<DList Name="gStalchildLeftForearmDL" Offset="0x3968"/>
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<DList Name="gStalchildLeftHandDL" Offset="0x3A10"/>
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<DList Name="gStalchildRightHumerusDL" Offset="0x3AD8"/>
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<DList Name="gStalchildRightForearmDL" Offset="0x3B98"/>
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<DList Name="gStalchildRightHandDL" Offset="0x3C40"/>
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<DList Name="gStalchildLeftFemurDL" Offset="0x3D08"/>
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<DList Name="gStalchildLeftShinDL" Offset="0x3DA0"/>
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<DList Name="gStalchildLeftFootDL" Offset="0x3E48"/>
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<DList Name="gStalchildRightFemurDL" Offset="0x3EE8"/>
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<DList Name="gStalchildRightShinDL" Offset="0x3F80"/>
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<DList Name="gStalchildRightFootDL" Offset="0x4028"/>
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<!-- Stalchild Textures -->
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<Texture Name="gStalchildWaistTex" OutName="stalchild_waist" Format="rgba16" Width="16" Height="16" Offset="0x18A0"/>
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<Texture Name="gStalchildRibCageTex" OutName="stalchild_rib_cage" Format="rgba16" Width="8" Height="16" Offset="0x1AA0"/>
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<Texture Name="gStalchildHeadTex" OutName="stalchild_head" Format="rgba16" Width="8" Height="8" Offset="0x1BA0"/>
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<Texture Name="gStalchildBoneTex" OutName="stalchild_bone" Format="rgba16" Width="8" Height="8" Offset="0x1CA0"/>
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<Texture Name="gStalchildNostrilTex" OutName="stalchild_nostril" Format="rgba16" Width="8" Height="8" Offset="0x1C20"/>
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<Texture Name="gStalchildHandAndFeetTex" OutName="stalchild_hand_and_feet" Format="rgba16" Width="8" Height="16" Offset="0x1D20"/>
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<Texture Name="gStalchildTeethTex" OutName="stalchild_teeth" Format="rgba16" Width="16" Height="8" Offset="0x1E20"/>
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<Texture Name="gStalchildEyeSocketTex" OutName="stalchild_eye_socket" Format="rgba16" Width="16" Height="16" Offset="0x1F20"/>
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<Texture Name="gStalchildEyeTex" OutName="stalchild_eye" Format="rgba16" Width="8" Height="8" Offset="0x2120"/>
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<!-- Stalchild animations -->
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<Animation Name="gStalchildUncurlingAnim" Offset="0x1854"/>
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<Animation Name="gStalchildDyingAnim" Offset="0x9DC"/>
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<Animation Name="gStalchildDamagedAnim" Offset="0xD98"/>
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<Animation Name="gStalchildWalkingAnim" Offset="0x47E0"/>
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<Animation Name="gStalchildAttackingAnim" Offset="0x460"/>
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</File>
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</Root>
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