inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

65 lines
4.3 KiB
XML

<Root>
<File Name="object_skb" Segment="6">
<!-- Stalchild skeleton -->
<Skeleton Name="gStalchildSkel" Type="Normal" LimbType="Standard" Offset="0x41F8"/>
<!-- Stalchild Limbs -->
<Limb Name="gStalchildRootLimb" LimbType="Standard" Offset="0x40C8"/>
<Limb Name="gStalchildWaistLimb" LimbType="Standard" Offset="0x40D4"/>
<Limb Name="gStalchildRoot2Limb" LimbType="Standard" Offset="0x40E0"/>
<Limb Name="gStalchildRightFemurLimb" LimbType="Standard" Offset="0x40EC"/>
<Limb Name="gStalchildRightShinLimb" LimbType="Standard" Offset="0x40F8"/>
<Limb Name="gStalchildRightFootLimb" LimbType="Standard" Offset="0x4104"/>
<Limb Name="gStalchildLeftFemurLimb" LimbType="Standard" Offset="0x4110"/>
<Limb Name="gStalchildLeftShinLimb" LimbType="Standard" Offset="0x411C"/>
<Limb Name="gStalchildLeftFootLimb" LimbType="Standard" Offset="0x4128"/>
<Limb Name="gStalchildRibCageLimb" LimbType="Standard" Offset="0x4134"/>
<Limb Name="gStalchildHeadLimb" LimbType="Standard" Offset="0x4140"/>
<Limb Name="gStalchildJawLimb" LimbType="Standard" Offset="0x414C"/>
<Limb Name="gStalchildRightHumerusLimb" LimbType="Standard" Offset="0x4158"/>
<Limb Name="gStalchildRightForearmLimb" LimbType="Standard" Offset="0x4164"/>
<Limb Name="gStalchildRightHandLimb" LimbType="Standard" Offset="0x4170"/>
<Limb Name="gStalchildLeftHumerusLimb" LimbType="Standard" Offset="0x417C"/>
<Limb Name="gStalchildLeftForearmLimb" LimbType="Standard" Offset="0x4188"/>
<Limb Name="gStalchildLeftHandLimb" LimbType="Standard" Offset="0x4194"/>
<Limb Name="gStalchildSpineLimb" LimbType="Standard" Offset="0x41A0"/>
<!-- Stalchild DisplayLists -->
<DList Name="gStalchildHeadDL" Offset="0x3230"/>
<DList Name="gStalchildJawDL" Offset="0x3598"/>
<DList Name="gStalchildRibCageDL" Offset="0x3640"/>
<DList Name="gStalchildSpineDL" Offset="0x3708"/>
<DList Name="gStalchildWaistDL" Offset="0x37A0"/>
<DList Name="gStalchildLeftHumerusDL" Offset="0x38A8"/>
<DList Name="gStalchildLeftForearmDL" Offset="0x3968"/>
<DList Name="gStalchildLeftHandDL" Offset="0x3A10"/>
<DList Name="gStalchildRightHumerusDL" Offset="0x3AD8"/>
<DList Name="gStalchildRightForearmDL" Offset="0x3B98"/>
<DList Name="gStalchildRightHandDL" Offset="0x3C40"/>
<DList Name="gStalchildLeftFemurDL" Offset="0x3D08"/>
<DList Name="gStalchildLeftShinDL" Offset="0x3DA0"/>
<DList Name="gStalchildLeftFootDL" Offset="0x3E48"/>
<DList Name="gStalchildRightFemurDL" Offset="0x3EE8"/>
<DList Name="gStalchildRightShinDL" Offset="0x3F80"/>
<DList Name="gStalchildRightFootDL" Offset="0x4028"/>
<!-- Stalchild Textures -->
<Texture Name="gStalchildWaistTex" OutName="stalchild_waist" Format="rgba16" Width="16" Height="16" Offset="0x18A0"/>
<Texture Name="gStalchildRibCageTex" OutName="stalchild_rib_cage" Format="rgba16" Width="8" Height="16" Offset="0x1AA0"/>
<Texture Name="gStalchildHeadTex" OutName="stalchild_head" Format="rgba16" Width="8" Height="8" Offset="0x1BA0"/>
<Texture Name="gStalchildBoneTex" OutName="stalchild_bone" Format="rgba16" Width="8" Height="8" Offset="0x1CA0"/>
<Texture Name="gStalchildNostrilTex" OutName="stalchild_nostril" Format="rgba16" Width="8" Height="8" Offset="0x1C20"/>
<Texture Name="gStalchildHandAndFeetTex" OutName="stalchild_hand_and_feet" Format="rgba16" Width="8" Height="16" Offset="0x1D20"/>
<Texture Name="gStalchildTeethTex" OutName="stalchild_teeth" Format="rgba16" Width="16" Height="8" Offset="0x1E20"/>
<Texture Name="gStalchildEyeSocketTex" OutName="stalchild_eye_socket" Format="rgba16" Width="16" Height="16" Offset="0x1F20"/>
<Texture Name="gStalchildEyeTex" OutName="stalchild_eye" Format="rgba16" Width="8" Height="8" Offset="0x2120"/>
<!-- Stalchild animations -->
<Animation Name="gStalchildUncurlingAnim" Offset="0x1854"/>
<Animation Name="gStalchildDyingAnim" Offset="0x9DC"/>
<Animation Name="gStalchildDamagedAnim" Offset="0xD98"/>
<Animation Name="gStalchildWalkingAnim" Offset="0x47E0"/>
<Animation Name="gStalchildAttackingAnim" Offset="0x460"/>
</File>
</Root>