inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

54 lines
3.2 KiB
XML

<Root>
<File Name="object_peehat" Segment="6">
<!-- Peehat Skeleton -->
<Skeleton Name="gPeehatSkel" Type="Normal" LimbType="Standard" Offset="0x1C80"/>
<!-- Peehat Limbs -->
<Limb Name="gPeehatRootLimb" LimbType="Standard" Offset="0x1B10"/>
<Limb Name="gPeehatBodyRootLimb" LimbType="Standard" Offset="0x1B1C"/>
<Limb Name="gPeehatBodyLimb" LimbType="Standard" Offset="0x1B28"/>
<Limb Name="gPeehatWingStructureRootLimb" LimbType="Standard" Offset="0x1B34"/>
<Limb Name="gPeehatWing1RootLimb" LimbType="Standard" Offset="0x1B40"/>
<Limb Name="gPeehatLimb_1B4C" LimbType="Standard" Offset="0x1B4C"/>
<Limb Name="gPeehatWing1Limb" LimbType="Standard" Offset="0x1B58"/>
<Limb Name="gPeehatWing2RootLimb" LimbType="Standard" Offset="0x1B64"/>
<Limb Name="gPeehatLimb_1B70" LimbType="Standard" Offset="0x1B70"/>
<Limb Name="gPeehatWing2Limb" LimbType="Standard" Offset="0x1B7C"/>
<Limb Name="gPeehatWing3RootLimb" LimbType="Standard" Offset="0x1B88"/>
<Limb Name="gPeehatLimb_1B94" LimbType="Standard" Offset="0x1B94"/>
<Limb Name="gPeehatWing3Limb" LimbType="Standard" Offset="0x1BA0"/>
<Limb Name="gPeehatWing4RootLimb" LimbType="Standard" Offset="0x1BAC"/>
<Limb Name="gPeehatLimb_1BB8" LimbType="Standard" Offset="0x1BB8"/>
<Limb Name="gPeehatWing4Limb" LimbType="Standard" Offset="0x1BC4"/>
<Limb Name="gPeehatWing5RootLimb" LimbType="Standard" Offset="0x1BD0"/>
<Limb Name="gPeehatLimb_1BDC" LimbType="Standard" Offset="0x1BDC"/>
<Limb Name="gPeehatWing5Limb" LimbType="Standard" Offset="0x1BE8"/>
<Limb Name="gPeehatWing6RootLimb" LimbType="Standard" Offset="0x1BF4"/>
<Limb Name="gPeehatLimb_1C00" LimbType="Standard" Offset="0x1C00"/>
<Limb Name="gPeehatWing6Limb" LimbType="Standard" Offset="0x1C0C"/>
<Limb Name="gPeehatTopLimb" LimbType="Standard" Offset="0x1C18"/>
<!-- Peehat Limb DisplayLists -->
<DList Name="gPeehatBodyDL" Offset="0x12F0"/>
<DList Name="gPeehatWing1DL" Offset="0x0ED0"/>
<DList Name="gPeehatWing2DL" Offset="0x0F60"/>
<DList Name="gPeehatWing3DL" Offset="0x0FF0"/>
<DList Name="gPeehatWing4DL" Offset="0x1080"/>
<DList Name="gPeehatWing5DL" Offset="0x1110"/>
<DList Name="gPeehatWing6DL" Offset="0x11A0"/>
<DList Name="gPeehatTopDL" Offset="0x1230"/>
<!-- Peehat DisplayList Textures -->
<Texture Name="gPeehatLowerBodyTex" OutName="lower_body" Format="rgba16" Width="8" Height="8" Offset="0x1410"/>
<Texture Name="gPeehatLeafTopTex" OutName="leaf_top" Format="rgba16" Width="16" Height="32" Offset="0x1490"/>
<Texture Name="gPeehatWingTex" OutName="wing" Format="rgba16" Width="8" Height="32" Offset="0x1890"/>
<Texture Name="gPeehatUpperBodyTex" OutName="upper_body" Format="rgba16" Width="8" Height="8" Offset="0x1A90"/>
<!-- Peehat Animations -->
<Animation Name="gPeehatLandingAnim" Offset="0x350"/>
<Animation Name="gPeehatFlyingAnim" Offset="0x5C4"/>
<Animation Name="gPeehatRecoilAnim" Offset="0x844"/>
<Animation Name="gPeehatRisingAnim" Offset="0x9C4"/>
</File>
</Root>