inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

37 lines
3.5 KiB
XML

<Root>
<File Name="object_os" Segment="6">
<Animation Name="gHappyMaskSalesmanIdleAnim" Offset="0x2E4"/>
<DList Name="gHappyMaskSalesmanTorsoDL" Offset="0x1D80"/>
<DList Name="gHappyMaskSalesmanHeadDL" Offset="0x20A8"/>
<DList Name="gHappyMaskSalesmanRightUpperArmDL" Offset="0x25E8"/>
<DList Name="gHappyMaskSalesmanRightForearmDL" Offset="0x2718"/>
<DList Name="gHappyMaskSalesmanRightHandDL" Offset="0x2848"/>
<DList Name="gHappyMaskSalesmanLeftUpperArmDL" Offset="0x2A00"/>
<DList Name="gHappyMaskSalesmanLeftForearmDL" Offset="0x2B30"/>
<DList Name="gHappyMaskSalesmanLeftHandDL" Offset="0x2C60"/>
<Texture Name="gHappyMaskSalesmanTLUT" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanEyeMouthTLUT" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
<Texture Name="gHappyMaskSalesmanSkinTex" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanHairTex" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanEarTex" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanNostrilTex" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanMouthTex" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
<Texture Name="gHappyMaskSalesmanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
<Texture Name="gHappyMaskSalesmanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
<Texture Name="gHappyMaskSalesmanFingersTex" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanSleeveTex" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanShirtTex" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanGoldFabricTex" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
<Texture Name="gHappyMaskSalesmanGoldFabricCenterTex" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>
<Limb Name="gHappyMaskSalesmanTorsoLimb" LimbType="Standard" Offset="0x45D8"/>
<Limb Name="gHappyMaskSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x45E4"/>
<Limb Name="gHappyMaskSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x45F0"/>
<Limb Name="gHappyMaskSalesmanLeftHandLimb" LimbType="Standard" Offset="0x45FC"/>
<Limb Name="gHappyMaskSalesmanRightUpperArmLimb" LimbType="Standard" Offset="0x4608"/>
<Limb Name="gHappyMaskSalesmanRightForearmLimb" LimbType="Standard" Offset="0x4614"/>
<Limb Name="gHappyMaskSalesmanRightHandLimb" LimbType="Standard" Offset="0x4620"/>
<Limb Name="gHappyMaskSalesmanHeadLimb" LimbType="Standard" Offset="0x462C"/>
<Skeleton Name="gHappyMaskSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x4658"/>
</File>
</Root>