mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 14:04:48 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
37 lines
3.5 KiB
XML
37 lines
3.5 KiB
XML
<Root>
|
|
<File Name="object_os" Segment="6">
|
|
<Animation Name="gHappyMaskSalesmanIdleAnim" Offset="0x2E4"/>
|
|
<DList Name="gHappyMaskSalesmanTorsoDL" Offset="0x1D80"/>
|
|
<DList Name="gHappyMaskSalesmanHeadDL" Offset="0x20A8"/>
|
|
<DList Name="gHappyMaskSalesmanRightUpperArmDL" Offset="0x25E8"/>
|
|
<DList Name="gHappyMaskSalesmanRightForearmDL" Offset="0x2718"/>
|
|
<DList Name="gHappyMaskSalesmanRightHandDL" Offset="0x2848"/>
|
|
<DList Name="gHappyMaskSalesmanLeftUpperArmDL" Offset="0x2A00"/>
|
|
<DList Name="gHappyMaskSalesmanLeftForearmDL" Offset="0x2B30"/>
|
|
<DList Name="gHappyMaskSalesmanLeftHandDL" Offset="0x2C60"/>
|
|
<Texture Name="gHappyMaskSalesmanTLUT" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanEyeMouthTLUT" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
|
|
<Texture Name="gHappyMaskSalesmanSkinTex" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanHairTex" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanEarTex" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanNostrilTex" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanMouthTex" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
|
|
<Texture Name="gHappyMaskSalesmanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
|
|
<Texture Name="gHappyMaskSalesmanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
|
|
<Texture Name="gHappyMaskSalesmanFingersTex" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanSleeveTex" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanShirtTex" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanGoldFabricTex" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanGoldFabricCenterTex" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>
|
|
<Limb Name="gHappyMaskSalesmanTorsoLimb" LimbType="Standard" Offset="0x45D8"/>
|
|
<Limb Name="gHappyMaskSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x45E4"/>
|
|
<Limb Name="gHappyMaskSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x45F0"/>
|
|
<Limb Name="gHappyMaskSalesmanLeftHandLimb" LimbType="Standard" Offset="0x45FC"/>
|
|
<Limb Name="gHappyMaskSalesmanRightUpperArmLimb" LimbType="Standard" Offset="0x4608"/>
|
|
<Limb Name="gHappyMaskSalesmanRightForearmLimb" LimbType="Standard" Offset="0x4614"/>
|
|
<Limb Name="gHappyMaskSalesmanRightHandLimb" LimbType="Standard" Offset="0x4620"/>
|
|
<Limb Name="gHappyMaskSalesmanHeadLimb" LimbType="Standard" Offset="0x462C"/>
|
|
<Skeleton Name="gHappyMaskSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x4658"/>
|
|
</File>
|
|
</Root>
|