inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

67 lines
4.4 KiB
XML

<Root>
<File Name="object_oA11" Segment="6">
<!-- The commented limbs references dlists past this object size, making ZAPD crash. -->
<!-- This object is not used in-game. -->
<Limb Name="object_oA11_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oA11_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oA11_Limb_000018" LimbType="Standard" Offset="0x18"/>
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<Limb Name="object_oA11_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_oA11_Limb_000054" LimbType="Standard" Offset="0x54"/>
<!--
<Limb Name="object_oA11_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oA11_Limb_000078" LimbType="Standard" Offset="0x78"/>
-->
<Limb Name="object_oA11_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_oA11_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_oA11_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_oA11_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<!--
<Limb Name="object_oA11_Limb_0000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oA11_Limb_0000C0" LimbType="Standard" Offset="0xC0"/>
<Limb Name="object_oA11_Limb_0000CC" LimbType="Standard" Offset="0xCC"/>
<Limb Name="object_oA11_Limb_0000D8" LimbType="Standard" Offset="0xD8"/>
-->
<Limb Name="object_oA11_Limb_0000E4" LimbType="Standard" Offset="0xE4"/>
<Limb Name="object_oA11_Limb_0000F0" LimbType="Standard" Offset="0xF0"/>
<Limb Name="object_oA11_Limb_0000FC" LimbType="Standard" Offset="0xFC"/>
<!--
<Limb Name="object_oA11_Limb_000108" LimbType="Standard" Offset="0x108"/>
-->
<Limb Name="object_oA11_Limb_000114" LimbType="Standard" Offset="0x114"/>
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<Limb Name="object_oA11_Limb_00012C" LimbType="Standard" Offset="0x12C"/>
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<Limb Name="object_oA11_Limb_0001BC" LimbType="Standard" Offset="0x1BC"/>
<!--
<Skeleton Name="object_oA11_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
-->
<DList Name="object_oA11_DL_000A58" Offset="0xA58"/>
<DList Name="object_oA11_DL_000BA8" Offset="0xBA8"/>
<DList Name="object_oA11_DL_000C40" Offset="0xC40"/>
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<DList Name="object_oA11_DL_000EF0" Offset="0xEF0"/>
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</File>
</Root>