mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
20 lines
2.1 KiB
XML
20 lines
2.1 KiB
XML
<Root>
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<File Name="object_mag" Segment="6">
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<Texture Name="gTitleDiskTex" OutName="title_disk" Format="ia8" Width="48" Height="16" Offset="0x0"/>
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<Texture Name="gTitleZeldaShieldLogoTex" OutName="title_zelda_shield_logo" Format="rgba32" Width="160" Height="160" Offset="0x300"/>
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<Texture Name="gTitleCopyright1998Tex" OutName="title_copyright_1998" Format="ia8" Width="128" Height="16" Offset="0x19300"/>
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<Texture Name="gTitleEffectMask00Tex" OutName="title_effect_mask_0_0" Format="i4" Width="64" Height="64" Offset="0x19B00"/>
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<Texture Name="gTitleEffectMask01Tex" OutName="title_effect_mask_0_1" Format="i4" Width="64" Height="64" Offset="0x1A300"/>
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<Texture Name="gTitleEffectMask02Tex" OutName="title_effect_mask_0_2" Format="i4" Width="64" Height="64" Offset="0x1AB00"/>
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<Texture Name="gTitleEffectMask10Tex" OutName="title_effect_mask_1_0" Format="i4" Width="64" Height="64" Offset="0x1B300"/>
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<Texture Name="gTitleEffectMask11Tex" OutName="title_effect_mask_1_1" Format="i4" Width="64" Height="64" Offset="0x1BB00"/>
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<Texture Name="gTitleEffectMask12Tex" OutName="title_effect_mask_1_2" Format="i4" Width="64" Height="64" Offset="0x1C300"/>
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<Texture Name="gTitleEffectMask20Tex" OutName="title_effect_mask_2_0" Format="i4" Width="64" Height="64" Offset="0x1CB00"/>
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<Texture Name="gTitleEffectMask21Tex" OutName="title_effect_mask_2_1" Format="i4" Width="64" Height="64" Offset="0x1D300"/>
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<Texture Name="gTitleEffectMask22Tex" OutName="title_effect_mask_2_2" Format="i4" Width="64" Height="64" Offset="0x1DB00"/>
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<Texture Name="gTitleFlameEffectTex" OutName="title_flame_effect" Format="i8" Width="32" Height="32" Offset="0x1E300"/>
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<Texture Name="gTitleTheLegendOfTextTex" OutName="title_the_legend_of_text" Format="i8" Width="72" Height="8" Offset="0x1E700"/>
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<Texture Name="gTitleOcarinaOfTimeTMTextTex" OutName="title_ocarina_of_time_tm_text" Format="i8" Width="96" Height="8" Offset="0x1E940"/>
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<Texture Name="gTitleTitleJPNTex" OutName="title_title_jpn" Format="i8" Width="128" Height="16" Offset="0x1EC40"/>
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</File>
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</Root> |