mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
86 lines
6.8 KiB
XML
86 lines
6.8 KiB
XML
<Root>
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<File Name="object_gla" Segment="6">
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<!-- Purple-clothed Gerudo Skeleton -->
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<Skeleton Name="gGerudoPurpleSkel" Type="Flex" LimbType="Standard" Offset="0x8968"/>
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<!-- Purple-clothed Gerudo Limbs -->
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<Limb Name="gGerudoPurpleRootLimb" LimbType="Standard" Offset="0x8818"/>
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<Limb Name="gGerudoPurpleTorsoLimb" LimbType="Standard" Offset="0x8824"/>
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<Limb Name="gGerudoPurpleNeckLimb" LimbType="Standard" Offset="0x8830"/>
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<Limb Name="gGerudoPurplePonytailLimb" LimbType="Standard" Offset="0x883C"/>
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<Limb Name="gGerudoPurpleVeilLimb" LimbType="Standard" Offset="0x8848"/>
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<Limb Name="gGerudoPurpleHeadLimb" LimbType="Standard" Offset="0x8854"/>
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<Limb Name="gGerudoPurpleRightUpperArmLimb" LimbType="Standard" Offset="0x8860"/>
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<Limb Name="gGerudoPurpleRightForearmLimb" LimbType="Standard" Offset="0x886C"/>
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<Limb Name="gGerudoPurpleRightWristLimb" LimbType="Standard" Offset="0x8878"/>
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<Limb Name="gGerudoPurpleRightHandLimb" LimbType="Standard" Offset="0x8884"/>
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<Limb Name="gGerudoPurpleGlaiveLimb" LimbType="Standard" Offset="0x8890"/>
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<Limb Name="gGerudoPurpleLeftUpperArmLimb" LimbType="Standard" Offset="0x889C"/>
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<Limb Name="gGerudoPurpleLeftForearmLimb" LimbType="Standard" Offset="0x88A8"/>
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<Limb Name="gGerudoPurpleLeftHandLimb" LimbType="Standard" Offset="0x88B4"/>
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<Limb Name="gGerudoPurpleLeftThighLimb" LimbType="Standard" Offset="0x88C0"/>
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<Limb Name="gGerudoPurpleLeftShinLimb" LimbType="Standard" Offset="0x88CC"/>
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<Limb Name="gGerudoPurpleLeftFootLimb" LimbType="Standard" Offset="0x88D8"/>
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<Limb Name="gGerudoPurpleRightThighLimb" LimbType="Standard" Offset="0x88E4"/>
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<Limb Name="gGerudoPurpleRightShinLimb" LimbType="Standard" Offset="0x88F0"/>
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<Limb Name="gGerudoPurpleRightFootLimb" LimbType="Standard" Offset="0x88FC"/>
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<Limb Name="gGerudoPurpleWaistLimb" LimbType="Standard" Offset="0x8908"/>
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<!-- Purple-clothed Gerudo Limb DisplayLists -->
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<DList Name="gGerudoPurpleTorsoDL" Offset="0x3540"/>
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<DList Name="gGerudoPurplePonytailDL" Offset="0x8270"/>
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<DList Name="gGerudoPurpleVeilDL" Offset="0x81B8"/>
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<DList Name="gGerudoPurpleHeadDL" Offset="0x8360"/>
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<DList Name="gGerudoPurpleRightUpperArmDL" Offset="0x39E0"/>
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<DList Name="gGerudoPurpleRightForearmDL" Offset="0x3B18"/>
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<DList Name="gGerudoPurpleRightHandDL" Offset="0x7E60"/>
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<DList Name="gGerudoPurpleGlaiveDL" Offset="0x7FC8"/>
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<DList Name="gGerudoPurpleLeftUpperArmDL" Offset="0x3D18"/>
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<DList Name="gGerudoPurpleLeftForearmDL" Offset="0x3E50"/>
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<DList Name="gGerudoPurpleLeftHandDL" Offset="0x7CF8"/>
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<DList Name="gGerudoPurpleLeftThighDL" Offset="0x44B8"/>
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<DList Name="gGerudoPurpleLeftShinDL" Offset="0x45C8"/>
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<DList Name="gGerudoPurpleLeftFootDL" Offset="0x7978"/>
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<DList Name="gGerudoPurpleRightThighDL" Offset="0x41E8"/>
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<DList Name="gGerudoPurpleRightShinDL" Offset="0x42F8"/>
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<DList Name="gGerudoPurpleRightFootDL" Offset="0x7B38"/>
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<DList Name="gGerudoPurpleWaistDL" Offset="0x4050"/>
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<!-- Purple-clothed Gerudo palettes -->
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<Texture Name="gGerudoPurple1TLUT" OutName="gerudo_purple_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4788"/>
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<Texture Name="gGerudoPurple2TLUT" OutName="gerudo_purple_2_tlut" Format="rgba16" Width="18" Height="12" Offset="0x4D08"/>
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<!-- Purple-clothed Gerudo Displaylist textures -->
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<Texture Name="gGerudoPurpleSkinShadowTex" OutName="gerudo_purple_skin_shadow" Format="ci8" Width="8" Height="8" Offset="0x4988" TlutOffset="0x4788"/>
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<Texture Name="gGerudoPurpleNavelTex" OutName="gerudo_purple_navel" Format="ci8" Width="16" Height="16" Offset="0x4A08" TlutOffset="0x4788"/>
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<Texture Name="gGerudoPurpleChestJewelTex" OutName="gerudo_purple_chest_jewel" Format="ci8" Width="16" Height="16" Offset="0x4B08" TlutOffset="0x4788"/>
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<Texture Name="gGerudoPurpleSkinEdgeTex" OutName="gerudo_purple_skin_edge" Format="ci8" Width="8" Height="8" Offset="0x4EB8" TlutOffset="0x4D08"/>
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<Texture Name="gGerudoPurpleEarTex" OutName="gerudo_purple_ear" Format="ci8" Width="8" Height="16" Offset="0x4EF8" TlutOffset="0x4D08"/>
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<Texture Name="gGerudoPurpleDarkFabricTex" OutName="gerudo_purple_dark_fabric" Format="ci8" Width="8" Height="8" Offset="0x49C8" TlutOffset="0x4788"/>
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<Texture Name="gGerudoPurpleFabricFoldTex" OutName="gerudo_purple_fabric_fold" Format="i8" Width="16" Height="16" Offset="0x4C08"/>
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<Texture Name="gGerudoPurpleGlaiveGuard" OutName="gerudo_purple_glaive_guard" Format="i8" Width="8" Height="8" Offset="0x5378"/>
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<Texture Name="gGerudoPurpleGlaiveBladeFabricPatternTex" OutName="gerudo_purple_fabric_pattern" Format="i8" Width="16" Height="16" Offset="0x53B8"/>
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<Texture Name="gGerudoPurpleShoeUpperTex" OutName="gerudo_purple_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x54B8" TlutOffset="0x4D08"/>
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<Texture Name="gGerudoPurpleGlaiveHaftShoeSoleTex" OutName="gerudo_purple_glaive_haft_shoe_upper" Format="ci8" Width="8" Height="8" Offset="0x5538" TlutOffset="0x4D08"/>
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<Texture Name="gGerudoPurpleMetalTex" OutName="gerudo_purple_metal" Format="i8" Width="8" Height="16" Offset="0x5978"/>
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<Texture Name="gGerudoPurpleHairTex" OutName="gerudo_purple_hair" Format="ci8" Width="16" Height="16" Offset="0x59F8" TlutOffset="0x4D08"/>
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<Texture Name="gGerudoPurpleLipsFingersTex" OutName="gerudo_purple_lips_fingers" Format="i8" Width="16" Height="16" Offset="0x5AF8"/>
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<!-- Purple-clothed Gerudo Eye Textures -->
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<Texture Name="gGerudoPurpleEyeOpenTex" OutName="gerudo_purple_eye_open" Format="ci8" Width="32" Height="32" Offset="0x4F78" TlutOffset="0x4D08"/>
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<Texture Name="gGerudoPurpleEyeHalfTex" OutName="gerudo_purple_eye_half" Format="ci8" Width="32" Height="32" Offset="0x5578" TlutOffset="0x4D08"/>
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<Texture Name="gGerudoPurpleEyeClosedTex" OutName="gerudo_purple_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5BF8" TlutOffset="0x4D08"/>
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<!-- Purple-clothed Gerudo Animations -->
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<Animation Name="gGerudoPurpleUnusedHorizontalSlashAnim" Offset="0x0324"/>
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<Animation Name="gGerudoPurpleUnusedSlashToStandingAnim" Offset="0x0780"/>
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<Animation Name="gGerudoPurpleFallingToGroundAnim" Offset="0x11F4"/>
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<Animation Name="gGerudoPurpleUnusedStandingToCrouchAnim" Offset="0x15D0"/>
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<Animation Name="gGerudoPurpleUnusedCrouchingLookAroundAnim" Offset="0x1B3C"/>
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<Animation Name="gGerudoPurpleChargingAnim" Offset="0x8D60"/>
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<Animation Name="gGerudoPurpleLookingAboutAnim" Offset="0x98AC"/>
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<Animation Name="gGerudoPurpleWalkingAnim" Offset="0x9ED4"/>
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</File>
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</Root>
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