inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

86 lines
6.8 KiB
XML

<Root>
<File Name="object_gla" Segment="6">
<!-- Purple-clothed Gerudo Skeleton -->
<Skeleton Name="gGerudoPurpleSkel" Type="Flex" LimbType="Standard" Offset="0x8968"/>
<!-- Purple-clothed Gerudo Limbs -->
<Limb Name="gGerudoPurpleRootLimb" LimbType="Standard" Offset="0x8818"/>
<Limb Name="gGerudoPurpleTorsoLimb" LimbType="Standard" Offset="0x8824"/>
<Limb Name="gGerudoPurpleNeckLimb" LimbType="Standard" Offset="0x8830"/>
<Limb Name="gGerudoPurplePonytailLimb" LimbType="Standard" Offset="0x883C"/>
<Limb Name="gGerudoPurpleVeilLimb" LimbType="Standard" Offset="0x8848"/>
<Limb Name="gGerudoPurpleHeadLimb" LimbType="Standard" Offset="0x8854"/>
<Limb Name="gGerudoPurpleRightUpperArmLimb" LimbType="Standard" Offset="0x8860"/>
<Limb Name="gGerudoPurpleRightForearmLimb" LimbType="Standard" Offset="0x886C"/>
<Limb Name="gGerudoPurpleRightWristLimb" LimbType="Standard" Offset="0x8878"/>
<Limb Name="gGerudoPurpleRightHandLimb" LimbType="Standard" Offset="0x8884"/>
<Limb Name="gGerudoPurpleGlaiveLimb" LimbType="Standard" Offset="0x8890"/>
<Limb Name="gGerudoPurpleLeftUpperArmLimb" LimbType="Standard" Offset="0x889C"/>
<Limb Name="gGerudoPurpleLeftForearmLimb" LimbType="Standard" Offset="0x88A8"/>
<Limb Name="gGerudoPurpleLeftHandLimb" LimbType="Standard" Offset="0x88B4"/>
<Limb Name="gGerudoPurpleLeftThighLimb" LimbType="Standard" Offset="0x88C0"/>
<Limb Name="gGerudoPurpleLeftShinLimb" LimbType="Standard" Offset="0x88CC"/>
<Limb Name="gGerudoPurpleLeftFootLimb" LimbType="Standard" Offset="0x88D8"/>
<Limb Name="gGerudoPurpleRightThighLimb" LimbType="Standard" Offset="0x88E4"/>
<Limb Name="gGerudoPurpleRightShinLimb" LimbType="Standard" Offset="0x88F0"/>
<Limb Name="gGerudoPurpleRightFootLimb" LimbType="Standard" Offset="0x88FC"/>
<Limb Name="gGerudoPurpleWaistLimb" LimbType="Standard" Offset="0x8908"/>
<!-- Purple-clothed Gerudo Limb DisplayLists -->
<DList Name="gGerudoPurpleTorsoDL" Offset="0x3540"/>
<DList Name="gGerudoPurplePonytailDL" Offset="0x8270"/>
<DList Name="gGerudoPurpleVeilDL" Offset="0x81B8"/>
<DList Name="gGerudoPurpleHeadDL" Offset="0x8360"/>
<DList Name="gGerudoPurpleRightUpperArmDL" Offset="0x39E0"/>
<DList Name="gGerudoPurpleRightForearmDL" Offset="0x3B18"/>
<DList Name="gGerudoPurpleRightHandDL" Offset="0x7E60"/>
<DList Name="gGerudoPurpleGlaiveDL" Offset="0x7FC8"/>
<DList Name="gGerudoPurpleLeftUpperArmDL" Offset="0x3D18"/>
<DList Name="gGerudoPurpleLeftForearmDL" Offset="0x3E50"/>
<DList Name="gGerudoPurpleLeftHandDL" Offset="0x7CF8"/>
<DList Name="gGerudoPurpleLeftThighDL" Offset="0x44B8"/>
<DList Name="gGerudoPurpleLeftShinDL" Offset="0x45C8"/>
<DList Name="gGerudoPurpleLeftFootDL" Offset="0x7978"/>
<DList Name="gGerudoPurpleRightThighDL" Offset="0x41E8"/>
<DList Name="gGerudoPurpleRightShinDL" Offset="0x42F8"/>
<DList Name="gGerudoPurpleRightFootDL" Offset="0x7B38"/>
<DList Name="gGerudoPurpleWaistDL" Offset="0x4050"/>
<!-- Purple-clothed Gerudo palettes -->
<Texture Name="gGerudoPurple1TLUT" OutName="gerudo_purple_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4788"/>
<Texture Name="gGerudoPurple2TLUT" OutName="gerudo_purple_2_tlut" Format="rgba16" Width="18" Height="12" Offset="0x4D08"/>
<!-- Purple-clothed Gerudo Displaylist textures -->
<Texture Name="gGerudoPurpleSkinShadowTex" OutName="gerudo_purple_skin_shadow" Format="ci8" Width="8" Height="8" Offset="0x4988" TlutOffset="0x4788"/>
<Texture Name="gGerudoPurpleNavelTex" OutName="gerudo_purple_navel" Format="ci8" Width="16" Height="16" Offset="0x4A08" TlutOffset="0x4788"/>
<Texture Name="gGerudoPurpleChestJewelTex" OutName="gerudo_purple_chest_jewel" Format="ci8" Width="16" Height="16" Offset="0x4B08" TlutOffset="0x4788"/>
<Texture Name="gGerudoPurpleSkinEdgeTex" OutName="gerudo_purple_skin_edge" Format="ci8" Width="8" Height="8" Offset="0x4EB8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleEarTex" OutName="gerudo_purple_ear" Format="ci8" Width="8" Height="16" Offset="0x4EF8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleDarkFabricTex" OutName="gerudo_purple_dark_fabric" Format="ci8" Width="8" Height="8" Offset="0x49C8" TlutOffset="0x4788"/>
<Texture Name="gGerudoPurpleFabricFoldTex" OutName="gerudo_purple_fabric_fold" Format="i8" Width="16" Height="16" Offset="0x4C08"/>
<Texture Name="gGerudoPurpleGlaiveGuard" OutName="gerudo_purple_glaive_guard" Format="i8" Width="8" Height="8" Offset="0x5378"/>
<Texture Name="gGerudoPurpleGlaiveBladeFabricPatternTex" OutName="gerudo_purple_fabric_pattern" Format="i8" Width="16" Height="16" Offset="0x53B8"/>
<Texture Name="gGerudoPurpleShoeUpperTex" OutName="gerudo_purple_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x54B8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleGlaiveHaftShoeSoleTex" OutName="gerudo_purple_glaive_haft_shoe_upper" Format="ci8" Width="8" Height="8" Offset="0x5538" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleMetalTex" OutName="gerudo_purple_metal" Format="i8" Width="8" Height="16" Offset="0x5978"/>
<Texture Name="gGerudoPurpleHairTex" OutName="gerudo_purple_hair" Format="ci8" Width="16" Height="16" Offset="0x59F8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleLipsFingersTex" OutName="gerudo_purple_lips_fingers" Format="i8" Width="16" Height="16" Offset="0x5AF8"/>
<!-- Purple-clothed Gerudo Eye Textures -->
<Texture Name="gGerudoPurpleEyeOpenTex" OutName="gerudo_purple_eye_open" Format="ci8" Width="32" Height="32" Offset="0x4F78" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleEyeHalfTex" OutName="gerudo_purple_eye_half" Format="ci8" Width="32" Height="32" Offset="0x5578" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleEyeClosedTex" OutName="gerudo_purple_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5BF8" TlutOffset="0x4D08"/>
<!-- Purple-clothed Gerudo Animations -->
<Animation Name="gGerudoPurpleUnusedHorizontalSlashAnim" Offset="0x0324"/>
<Animation Name="gGerudoPurpleUnusedSlashToStandingAnim" Offset="0x0780"/>
<Animation Name="gGerudoPurpleFallingToGroundAnim" Offset="0x11F4"/>
<Animation Name="gGerudoPurpleUnusedStandingToCrouchAnim" Offset="0x15D0"/>
<Animation Name="gGerudoPurpleUnusedCrouchingLookAroundAnim" Offset="0x1B3C"/>
<Animation Name="gGerudoPurpleChargingAnim" Offset="0x8D60"/>
<Animation Name="gGerudoPurpleLookingAboutAnim" Offset="0x98AC"/>
<Animation Name="gGerudoPurpleWalkingAnim" Offset="0x9ED4"/>
</File>
</Root>