inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

56 lines
4.6 KiB
XML

<Root>
<File Name="object_fu" Segment="6">
<Animation Name="gWindmillManPlayAndMoveHeadAnim" Offset="0x57C"/>
<Animation Name="gWindmillManPlayStillAnim" Offset="0xB04"/>
<DList Name="gWindmillManHornDL" Offset="0x3130"/>
<DList Name="gWindmillManChestAndMusicBoxPipeDL" Offset="0x3320"/>
<DList Name="gWindmillManHeadDL" Offset="0x36A0"/>
<DList Name="gWindmillManRightShoulderDL" Offset="0x3BD8"/>
<DList Name="gWindmillManRightArmDL" Offset="0x3D08"/>
<DList Name="gWindmillManRightHandAndCrankDL" Offset="0x3E38"/>
<DList Name="gWindmillManLeftArmAndMusicBoxDL" Offset="0x40E0"/>
<DList Name="gWindmillManBlueTriangleDL" Offset="0x4390"/>
<DList Name="gWindmillManTorsoDL" Offset="0x4460"/>
<DList Name="gWindmillManRightThighDL" Offset="0x4570"/>
<DList Name="gWindmillManRightLegDL" Offset="0x4690"/>
<DList Name="gWindmillManRightFootDL" Offset="0x47E0"/>
<DList Name="gWindmillManLeftThighDL" Offset="0x48E8"/>
<DList Name="gWindmillManLeftLegDL" Offset="0x4A08"/>
<DList Name="gWindmillManLeftFootDL" Offset="0x4B58"/>
<Texture Name="gWindmillManClothesTLUT" OutName="clothes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4C60"/>
<Texture Name="gWindmillManSkinTLUT" OutName="skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4E60"/>
<Texture Name="gWindmillManPantsTex" OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x5060" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x5160" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManMusicBoxTex" OutName="music_box" Format="ci8" Width="32" Height="32" Offset="0x51A0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManFingersAndToesTex" OutName="fingers_and_toes" Format="ci8" Width="16" Height="16" Offset="0x55A0" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x56A0" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManUpperHornAndCrankTex" OutName="upper_horn_and_crank" Format="ci8" Width="32" Height="32" Offset="0x56E0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManShirtTex" OutName="shirt" Format="ci8" Width="32" Height="32" Offset="0x5AE0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManHornAndPipeTex" OutName="horn_and_pipe" Format="ci8" Width="8" Height="8" Offset="0x5EE0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5F20" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManEyeAngryTex" OutName="eye_angry" Format="ci8" Width="32" Height="32" Offset="0x6320" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="16" Offset="0x6720" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManMouthAngryTex" OutName="mouth_angry" Format="ci8" Width="32" Height="16" Offset="0x6920" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x6B20" TlutOffset="0x4E60"/>
<Skeleton Name="gWindmillManSkel" Type="Flex" LimbType="Standard" Offset="0x6C90"/>
<Limb Name="gWindmillManTorsoLimb" LimbType="Standard" Offset="0x6BA0"/>
<Limb Name="gWindmillManLeftThighLimb" LimbType="Standard" Offset="0x6BAC"/>
<Limb Name="gWindmillManLeftLegLimb" LimbType="Standard" Offset="0x6BB8"/>
<Limb Name="gWindmillManLeftFootLimb" LimbType="Standard" Offset="0x6BC4"/>
<Limb Name="gWindmillManRightThighLimb" LimbType="Standard" Offset="0x6BD0"/>
<Limb Name="gWindmillManRightLegLimb" LimbType="Standard" Offset="0x6BDC"/>
<Limb Name="gWindmillManRightFootLimb" LimbType="Standard" Offset="0x6BE8"/>
<Limb Name="gWindmillManChestAndMusicBoxPipeLimb" LimbType="Standard" Offset="0x6BF4"/>
<Limb Name="gWindmillManLeftArmAndMusicBoxLimb" LimbType="Standard" Offset="0x6C00"/>
<Limb Name="gWindmillManLimb_006C0C" LimbType="Standard" Offset="0x6C0C"/> <!--A random triangle near the right side of the music box-->
<Limb Name="gWindmillManRightShoulderLimb" LimbType="Standard" Offset="0x6C18"/>
<Limb Name="gWindmillManRightArmLimb" LimbType="Standard" Offset="0x6C24"/>
<Limb Name="gWindmillManRightHandAndCrankLimb" LimbType="Standard" Offset="0x6C30"/>
<Limb Name="gWindmillManHeadLimb" LimbType="Standard" Offset="0x6C3C"/>
<Limb Name="gWindmillManHornLimb" LimbType="Standard" Offset="0x6C48"/>
</File>
</Root>