mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
54 lines
3.5 KiB
XML
54 lines
3.5 KiB
XML
<Root>
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<File Name="object_cne" Segment="6">
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<!-- The textures used by these limbs aren't 64-bit aligned -->
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<Limb Name="gCnePelvisLimb" LimbType="Standard" Offset="0x0"/>
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<Limb Name="gCneLeftThighLimb" LimbType="Standard" Offset="0xC"/>
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<Limb Name="gCneLeftShinLimb" LimbType="Standard" Offset="0x18"/>
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<Limb Name="gCneLeftFootLimb" LimbType="Standard" Offset="0x24"/>
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<Limb Name="gCneRightThighLimb" LimbType="Standard" Offset="0x30"/>
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<Limb Name="gCneRightShinLimb" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="gCneRightFootLimb" LimbType="Standard" Offset="0x48"/>
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<Limb Name="gCneTorsoLimb" LimbType="Standard" Offset="0x54"/>
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<Limb Name="gCneLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
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<Limb Name="gCneLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
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<Limb Name="gCneLeftHandLimb" LimbType="Standard" Offset="0x78"/>
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<Limb Name="gCneRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
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<Limb Name="gCneRightForearmLimb" LimbType="Standard" Offset="0x90"/>
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<Limb Name="gCneRightHandLimb" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="gCneHeadLimb" LimbType="Standard" Offset="0xA8"/>
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<Skeleton Name="gCneSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<!-- 32-bit aligned textures. -->
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<Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
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<Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
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<Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
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<Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
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<Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
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<Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
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<Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
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<Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
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<DList Name="gCneHeadBrownHairDL" Offset="0x1300"/>
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<DList Name="gCneRightHandDL" Offset="0x1608"/>
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<DList Name="gCneRightForearmDL" Offset="0x16E8"/>
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<DList Name="gCneRightUpperArmDL" Offset="0x1808"/>
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<DList Name="gCneLeftHandDL" Offset="0x18C8"/>
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<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
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<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
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<DList Name="gCneTorsoDL" Offset="0x1B88"/>
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<DList Name="gCneRightFootDL" Offset="0x1E50"/>
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<DList Name="gCneRightShinDL" Offset="0x1F18"/>
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<DList Name="gCneRightThighDL" Offset="0x1FE0"/>
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<DList Name="gCneLeftFootDL" Offset="0x20A8"/>
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<DList Name="gCneLeftShinDL" Offset="0x2170"/>
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<DList Name="gCneLeftThighDL" Offset="0x2238"/>
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<DList Name="gCnePelvisDL" Offset="0x2300"/>
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<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
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<Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
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<DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/>
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</File>
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</Root>
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