mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
117 lines
10 KiB
XML
117 lines
10 KiB
XML
<Root>
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<File Name="object_bv" Segment="6">
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<Texture Name="object_bvTex_000040" OutName="object_bvTex_000040" Format="ia16" Width="16" Height="64" Offset="0x40" AddedByScript="true"/>
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<Texture Name="object_bvTex_000840" OutName="object_bvTex_000840" Format="ia16" Width="16" Height="16" Offset="0x840" AddedByScript="true"/>
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<Texture Name="object_bvTex_0171D8" OutName="object_bvTex_0171D8" Format="rgba16" Width="16" Height="16" Offset="0x15DD8" AddedByScript="true"/>
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<Texture Name="object_bvTex_018770" OutName="object_bvTex_018770" Format="rgba16" Width="8" Height="8" Offset="0x17370" AddedByScript="true"/>
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<Texture Name="object_bvTex_018D30" OutName="object_bvTex_018D30" Format="rgba16" Width="16" Height="8" Offset="0x17930" AddedByScript="true"/>
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<Texture Name="object_bvTex_018E30" OutName="object_bvTex_018E30" Format="rgba16" Width="16" Height="16" Offset="0x17A30" AddedByScript="true"/>
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<Texture Name="object_bvTex_01C7B8" OutName="object_bvTex_01C7B8" Format="ci8" Width="32" Height="64" Offset="0x1B3B8" TlutOffset="0x1B1B0" AddedByScript="true"/>
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<Texture Name="object_bvTex_01DDB8" OutName="object_bvTex_01DDB8" Format="ci8" Width="32" Height="64" Offset="0x1C9B8" TlutOffset="0x1C7B0" AddedByScript="true"/>
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<Texture Name="object_bvTex_01E8B8" OutName="object_bvTex_01E8B8" Format="ci8" Width="32" Height="64" Offset="0x1D4B8" TlutOffset="0x1D2B0" AddedByScript="true"/>
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<Texture Name="object_bvTLUT_0199B0" OutName="object_bvTLUT_0199B0" Format="rgba16" Width="16" Height="16" Offset="0x185B0" AddedByScript="true"/>
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<Texture Name="object_bvTLUT_01A4B0" OutName="object_bvTLUT_01A4B0" Format="rgba16" Width="16" Height="16" Offset="0x190B0" AddedByScript="true"/>
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<Texture Name="object_bvTLUT_01BAB0" OutName="object_bvTLUT_01BAB0" Format="rgba16" Width="16" Height="16" Offset="0x1A6B0" AddedByScript="true"/>
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<Texture Name="object_bvTLUT_01C5B0" OutName="object_bvTLUT_01C5B0" Format="rgba16" Width="16" Height="16" Offset="0x1B1B0" AddedByScript="true"/>
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<Texture Name="object_bvTLUT_01D0B0" OutName="object_bvTLUT_01D0B0" Format="rgba16" Width="16" Height="16" Offset="0x1BCB0" AddedByScript="true"/>
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<Texture Name="object_bvTLUT_01DBB0" OutName="object_bvTLUT_01DBB0" Format="rgba16" Width="16" Height="16" Offset="0x1C7B0" AddedByScript="true"/>
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<Texture Name="object_bvTLUT_01E6B0" OutName="object_bvTLUT_01E6B0" Format="rgba16" Width="16" Height="16" Offset="0x1D2B0" AddedByScript="true"/>
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<!-- Boss title card -->
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<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="80" Offset="0x1230"/>
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<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x14718"/>
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<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/>
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<Skeleton Name="gBarinadeZapperSkel" Type="Flex" LimbType="Standard" Offset="0x185A0"/>
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<Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x17470"/>
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<Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x3A70"/>
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<Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16BC8"/>
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<Animation Name="gBarinadeBodyAnim" Offset="0x3D84"/> <!-- Body anim 1-->
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<Animation Name="gBarinadeSupportAttachedAnim" Offset="0x152A8"/> <!-- Support anim 1 -->
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<Animation Name="gBarinadeZapperIdleAnim" Offset="0x17918"/> <!-- Zapper anim 1 -->
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<Animation Name="gBarinadeStumpAnim" Offset="0x16D50"/> <!-- Stump anim 1 -->
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<Animation Name="gBarinadeBariAnim" Offset="0x24"/> <!-- Bari anim -->
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<Animation Name="gBarinadeSupportDamage1Anim" Offset="0x14EAC"/> <!-- Support damaged anim 1 -->
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<Animation Name="gBarinadeSupportDamage2Anim" Offset="0x150B0"/> <!-- Support damaged anim 2 -->
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<Animation Name="gBarinadeSupportCutAnim" Offset="0x16294"/> <!-- Support cut init anim -->
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<Animation Name="gBarinadeSupportDetachedAnim" Offset="0x163F4"/> <!-- Support cut idle anim -->
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<Animation Name="gBarinadeZapperDamage1Anim" Offset="0x17668"/> <!-- Zapper damaged anim 1 -->
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<Animation Name="gBarinadeZapperDamage2Anim" Offset="0x17790"/> <!-- Zapper damaged anim 2 -->
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<!-- body overrides -->
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<DList Name="gBarinadeDL_008D70" Offset="0x7970"/>
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<DList Name="gBarinadeDL_008BB8" Offset="0x77B8"/>
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<!-- Bari something -->
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<DList Name="gBarinadeDL_000FA0" Offset="0xFA0"/>
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<!-- large spark -->
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<DList Name="gBarinadeDL_0156A0" Offset="0x142A0"/>
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<DList Name="gBarinadeDL_015710" Offset="0x14310"/>
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<!-- spark ball -->
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<DList Name="gBarinadeDL_011738" Offset="0x10338"/>
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<DList Name="gBarinadeDL_011768" Offset="0x10368"/>
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<!-- blood -->
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<DList Name="gBarinadeDL_009430" Offset="0x8030"/>
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<DList Name="gBarinadeDL_009468" Offset="0x8068"/>
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<!-- tumor -->
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<DList Name="gBarinadeDL_0128B8" Offset="0x114B8"/>
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<DList Name="gBarinadeDL_012948" Offset="0x11548"/>
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<!-- gore -->
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<DList Name="gBarinadeDL_012BA0" Offset="0x117A0"/>
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<DList Name="gBarinadeDL_012C50" Offset="0x11850"/>
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<!-- zapper charge -->
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<DList Name="gBarinadeDL_0135B0" Offset="0x121B0"/>
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<DList Name="gBarinadeDL_013638" Offset="0x12238"/>
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<!-- small spark -->
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<DList Name="gBarinadeDL_008F08" Offset="0x7B08"/>
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<DList Name="gBarinadeDL_008F70" Offset="0x7B70"/>
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<Texture Name="gBarinadeSparkBall1Tex" Format="i8" Width="64" Height="64" Offset="0x82F8"/>
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<Texture Name="gBarinadeSparkBall2Tex" Format="i8" Width="64" Height="64" Offset="0x92F8"/>
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<Texture Name="gBarinadeSparkBall3Tex" Format="i8" Width="64" Height="64" Offset="0xA2F8"/>
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<Texture Name="gBarinadeSparkBall4Tex" Format="i8" Width="64" Height="64" Offset="0xB2F8"/>
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<Texture Name="gBarinadeSparkBall5Tex" Format="i8" Width="64" Height="64" Offset="0xC2F8"/>
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<Texture Name="gBarinadeSparkBall6Tex" Format="i8" Width="64" Height="64" Offset="0xD2F8"/>
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<Texture Name="gBarinadeSparkBall7Tex" Format="i8" Width="64" Height="64" Offset="0xE2F8"/>
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<Texture Name="gBarinadeSparkBall8Tex" Format="i8" Width="64" Height="64" Offset="0xF2F8"/>
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<DList Name="gBarinadeDoorPiece1DL" Offset="0x18FE8"/>
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<DList Name="gBarinadeDoorPiece2DL" Offset="0x19AE8"/>
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<DList Name="gBarinadeDoorPiece3DL" Offset="0x1A5E8"/>
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<DList Name="gBarinadeDoorPiece4DL" Offset="0x1B0E8"/>
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<DList Name="gBarinadeDoorPiece5DL" Offset="0x1BBE8"/>
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<DList Name="gBarinadeDoorPiece6DL" Offset="0x1C6E8"/>
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<DList Name="gBarinadeDoorPiece7DL" Offset="0x1D1E8"/>
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<DList Name="gBarinadeDoorPiece8DL" Offset="0x1DCE8"/>
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<Animation Name="gBarinadeAnim_018A00" Offset="0x17600"/>
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<Animation Name="gBarinadeAnim_015F10" Offset="0x14B10"/>
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<Animation Name="gBarinadeAnim_015D10" Offset="0x14910"/>
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<DList Name="gBarinadeDL_008E88" Offset="0x7A88"/>
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<DList Name="gBarinadeDL_008EF0" Offset="0x7AF0"/>
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<DList Name="gBarinadeDL_009388" Offset="0x7F88"/>
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<DList Name="gBarinadeDL_0093A0" Offset="0x7FA0"/>
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<DList Name="gBarinadeDL_0094F8" Offset="0x80F8"/>
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<DList Name="gBarinadeDL_0095B0" Offset="0x81B0"/>
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</File>
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</Root>
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