mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
60 lines
4.0 KiB
XML
60 lines
4.0 KiB
XML
<Root>
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<File Name="object_ane" Segment="6">
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<!-- Cucco Lady Skeleton -->
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<Skeleton Name="gCuccoLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<!-- Cucco Lady Skeleton Limbs -->
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<Limb Name="gCuccoLadyRootLimb" LimbType="Standard" Offset="0x000"/>
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<Limb Name="gCuccoLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
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<Limb Name="gCuccoLadyLimb_018" LimbType="Standard" Offset="0x018"/>
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<Limb Name="gCuccoLadyLimb_024" LimbType="Standard" Offset="0x024"/>
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<Limb Name="gCuccoLadyLimb_030" LimbType="Standard" Offset="0x030"/>
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<Limb Name="gCuccoLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
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<Limb Name="gCuccoLadyLimb_048" LimbType="Standard" Offset="0x048"/>
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<Limb Name="gCuccoLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
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<Limb Name="gCuccoLadyLimb_060" LimbType="Standard" Offset="0x060"/>
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<Limb Name="gCuccoLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
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<Limb Name="gCuccoLadyLimb_078" LimbType="Standard" Offset="0x078"/>
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<Limb Name="gCuccoLadyLimb_084" LimbType="Standard" Offset="0x084"/>
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<Limb Name="gCuccoLadyLimb_090" LimbType="Standard" Offset="0x090"/>
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<Limb Name="gCuccoLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
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<Limb Name="gCuccoLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
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<!-- Cucco Lady Limb DisplayLists -->
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<DList Name="gCuccoLadyDressDL" Offset="0x6DF0"/>
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<DList Name="gCuccoLadyDL_6D20" Offset="0x6D20"/>
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<DList Name="gCuccoLadyDL_6C38" Offset="0x6C38"/>
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<DList Name="gCuccoLadyShoe1DL" Offset="0x69B0"/>
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<DList Name="gCuccoLadyDL_68E0" Offset="0x68E0"/>
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<DList Name="gCuccoLadyDL_67F8" Offset="0x67F8"/>
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<DList Name="gCuccoLadyShoe2DL" Offset="0x6570"/>
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<DList Name="gCuccoLadyTorsoDL" Offset="0x6280"/>
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<DList Name="gCuccoLadyDL_6148" Offset="0x6148"/>
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<DList Name="gCuccoLadyDL_6018" Offset="0x6018"/>
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<DList Name="gCuccoLadyDL_5E28" Offset="0x5E28"/>
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<DList Name="gCuccoLadyDL_5CF0" Offset="0x5CF0"/>
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<DList Name="gCuccoLadyDL_5BC0" Offset="0x5BC0"/>
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<DList Name="gCuccoLadyDL_59D0" Offset="0x59D0"/>
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<DList Name="gCuccoLadyHeadDL" Offset="0x54D8"/>
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<!-- Palettes -->
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<Texture Name="gCuccoLadyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
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<!-- Textures -->
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<Texture Name="gCuccoLadyHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
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<Texture Name="gCuccoLadyTex_0388" OutName="tex_0388" Format="ci8" Width="8" Height="8" Offset="0x0388" TlutOffset="0x0108"/>
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<Texture Name="gCuccoLadyEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x03C8" TlutOffset="0x0108"/>
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<Texture Name="gCuccoLadyMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x04C8"/>
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<Texture Name="gCuccoLadyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x0108"/>
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<Texture Name="gCuccoLadySleeveTex" OutName="sleeve" Format="ci8" Width="8" Height="16" Offset="0x21C8" TlutOffset="0x0108"/>
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<Texture Name="gCuccoLadyShirtButtonTex" OutName="shirt_button" Format="ci8" Width="8" Height="8" Offset="0x2248" TlutOffset="0x0108"/>
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<Texture Name="gCuccoLadyWaistTex" OutName="waist" Format="ci8" Width="16" Height="16" Offset="0x2288" TlutOffset="0x0108"/>
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<Texture Name="gCuccoLadySkirtTex" OutName="skirt" Format="ci8" Width="32" Height="32" Offset="0x2388" TlutOffset="0x0108"/>
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<!-- Eye Textures -->
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<Texture Name="gCuccoLadyEyeOpenTex" OutName="cucco_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x8C8"/>
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<Texture Name="gCuccoLadyEyeHalfTex" OutName="cucco_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x10C8"/>
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<Texture Name="gCuccoLadyEyeClosedTex" OutName="cucco_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18C8"/>
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</File>
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</Root>
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