inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

89 lines
5.0 KiB
XML

<Root>
<File Name="object_zo" Segment="6">
<Skeleton Name="gZoraSkel" Type="Flex" LimbType="Standard" Offset="0xBFA8"/>
<Limb Name="gZoraPelvisLimb" LimbType="Standard" Offset="0xBE78"/>
<DList Name="gZoraPelvisDL" Offset="0x9040"/>
<!-- Left leg -->
<Limb Name="gZoraLeftThighsLimb" LimbType="Standard" Offset="0xBE84"/>
<DList Name="gZoraLeftThighsDL" Offset="0xB5F8"/>
<Limb Name="gZoraLeftShinLimb" LimbType="Standard" Offset="0xBE90"/>
<DList Name="gZoraLeftShinDL" Offset="0xB8D8"/>
<Limb Name="gZoraLeftFootLimb" LimbType="Standard" Offset="0xBE9C"/>
<DList Name="gZoraLeftFootDL" Offset="0xBBB0"/>
<!-- Right leg -->
<Limb Name="gZoraRightThighsLimb" LimbType="Standard" Offset="0xBEA8"/>
<DList Name="gZoraRightThighsDL" Offset="0xAD78"/>
<Limb Name="gZoraRightShinLimb" LimbType="Standard" Offset="0xBEB4"/>
<DList Name="gZoraRightShinDL" Offset="0xB058"/>
<Limb Name="gZoraRightFootLimb" LimbType="Standard" Offset="0xBEC0"/>
<DList Name="gZoraRightFootDL" Offset="0xB330"/>
<Limb Name="gZoraTorsoLimb" LimbType="Standard" Offset="0xBECC"/>
<DList Name="gZoraTorsoDL" Offset="0x91E8"/>
<!-- Left arm -->
<Limb Name="gZoraLeftArmLimb" LimbType="Standard" Offset="0xBED8"/>
<DList Name="gZoraLeftArmDL" Offset="0xA630"/>
<Limb Name="gZoraLeftForearmLimb" LimbType="Standard" Offset="0xBEE4"/>
<DList Name="gZoraLeftForearmDL" Offset="0xA890"/>
<Limb Name="gZoraLeftHandLimb" LimbType="Standard" Offset="0xBEF0"/>
<DList Name="gZoraLeftHandDL" Offset="0xAB70"/>
<!-- Right arm -->
<Limb Name="gZoraRightArmLimb" LimbType="Standard" Offset="0xBEFC"/>
<DList Name="gZoraRightArmDL" Offset="0x9EE8"/>
<Limb Name="gZoraRightForearmLimb" LimbType="Standard" Offset="0xBF08"/>
<DList Name="gZoraRightForearmDL" Offset="0xA148"/>
<Limb Name="gZoraRightHandLimb" LimbType="Standard" Offset="0xBF14"/>
<DList Name="gZoraRightHandDL" Offset="0xA428"/>
<!-- Head and head tail -->
<Limb Name="gZoraHeadLimb" LimbType="Standard" Offset="0xBF20"/>
<DList Name="gZoraHeadDL" Offset="0x9560"/>
<Limb Name="gZoraHeadTail1Limb" LimbType="Standard" Offset="0xBF2C"/>
<DList Name="gZoraHeadTail1DL" Offset="0x97D8"/>
<Limb Name="gZoraHeadTail2Limb" LimbType="Standard" Offset="0xBF38"/>
<DList Name="gZoraHeadTail2DL" Offset="0x9978"/>
<Limb Name="gZoraHeadTail3Limb" LimbType="Standard" Offset="0xBF44"/>
<DList Name="gZoraHeadTail3DL" Offset="0x9B10"/>
<Limb Name="gZoraHeadTailFinLimb" LimbType="Standard" Offset="0xBF50"/>
<DList Name="gZoraHeadTailFinDL" Offset="0x9CA8"/>
<Animation Name="gZoraIdleAnim" Offset="0x2FE8"/>
<Animation Name="gZoraSurfaceAnim" Offset="0x2F10"/>
<Animation Name="gZoraThrowRupeesAnim" Offset="0x219C"/>
<Animation Name="gZoraHandsOnHipsTappingFootAnim" Offset="0x598"/>
<Animation Name="gZoraOpenArmsAnim" Offset="0xD48"/>
<!-- Eyes textures -->
<Texture Name="gZoraEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x3E40"/>
<Texture Name="gZoraEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4640"/>
<Texture Name="gZoraEyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x4E40"/>
<!-- Other body parts textures -->
<Texture Name="gZoraMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="32" Offset="0x5640"/>
<Texture Name="gZoraHeadTailTex" OutName="head_tail" Format="ci8" Width="32" Height="64" Offset="0x3600" TlutOffset="0x3000"/>
<Texture Name="gZoraHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0x5E40" TlutOffset="0x3000"/>
<Texture Name="gZoraKneeTex" OutName="knee" Format="ci8" Width="8" Height="8" Offset="0x5F40" TlutOffset="0x3000"/>
<Texture Name="gZoraHeadTex" OutName="head" Format="ci8" Width="8" Height="8" Offset="0x3E00" TlutOffset="0x3000"/>
<Texture Name="gZoraFinTex" OutName="fin" Format="ci8" Width="32" Height="32" Offset="0x3200" TlutOffset="0x3000"/>
<!-- Palette / Tlut -->
<Texture Name="gZoraTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x3000"/>
<Texture Name="gZoraBubblesTex" OutName="bubbles" Format="ia8" Width="16" Height="16" Offset="0x21B0"/>
<DList Name="gZoraBubblesMaterialDL" Offset="0x22F0"/>
<DList Name="gZoraBubblesModelDL" Offset="0x2350"/>
<Texture Name="gZoraSplashesTex" OutName="splashes" Format="i8" Width="16" Height="16" Offset="0x2370"/>
<DList Name="gZoraSplashesMaterialDL" Offset="0x24A0"/>
<DList Name="gZoraSplashesModelDL" Offset="0x2510"/>
<DList Name="gZoraRipplesMaterialDL" Offset="0xBFC0"/>
<DList Name="gZoraRipplesModelDL" Offset="0xC028"/>
</File>
</Root>