inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

36 lines
2.8 KiB
XML

<Root>
<ExternalFile XmlPath="objects/gameplay_field_keep.xml" OutPath="objects/gameplay_field_keep/"/>
<File Name="object_wood02" Segment="6">
<DList Name="object_wood02_DL_000090" Offset="0x90"/>
<DList Name="object_wood02_DL_000160" Offset="0x160"/>
<DList Name="object_wood02_DL_000340" Offset="0x340"/>
<DList Name="object_wood02_DL_000440" Offset="0x440"/>
<Texture Name="object_wood02_Tex_0004D0" OutName="tex_000004D0" Format="rgba16" Width="16" Height="16" Offset="0x4D0"/>
<DList Name="object_wood02_DL_000700" Offset="0x700"/>
<Texture Name="object_wood02_Tex_000790" OutName="tex_00000790" Format="rgba16" Width="32" Height="32" Offset="0x790"/>
<Texture Name="object_wood02_Tex_000F90" OutName="tex_00000F90" Format="ia4" Width="32" Height="128" Offset="0xF90"/>
<Texture Name="object_wood02_Tex_001790" OutName="tex_00001790" Format="ia8" Width="32" Height="128" Offset="0x1790"/>
<Texture Name="object_wood02_Tex_002790" OutName="tex_00002790" Format="ia4" Width="32" Height="128" Offset="0x2790"/>
<Texture Name="object_wood02_Tex_002F90" OutName="tex_00002F90" Format="rgba16" Width="32" Height="32" Offset="0x2F90"/>
<Texture Name="object_wood02_Tex_003790" OutName="tex_00003790" Format="ia8" Width="32" Height="128" Offset="0x3790"/>
<Texture Name="object_wood02_Tex_004790" OutName="tex_00004790" Format="ia8" Width="32" Height="64" Offset="0x4790"/>
<Texture Name="object_wood02_Tex_004F90" OutName="tex_00004F90" Format="ia8" Width="32" Height="128" Offset="0x4F90"/>
<Texture Name="object_wood02_Tex_005F90" OutName="tex_00005F90" Format="ia8" Width="32" Height="64" Offset="0x5F90"/>
<Texture Name="object_wood02_Tex_006790" OutName="tex_00006790" Format="ia8" Width="32" Height="64" Offset="0x6790"/>
<Texture Name="object_wood02_Tex_006F90" OutName="tex_00006F90" Format="ia8" Width="32" Height="64" Offset="0x6F90"/>
<DList Name="object_wood02_DL_0078D0" Offset="0x78D0"/>
<DList Name="object_wood02_DL_007968" Offset="0x7968"/>
<Blob Name="object_wood02_Blob_007A00" Size="0xA0" Offset="0x7A00"/>
<DList Name="object_wood02_DL_007AD0" Offset="0x7AD0"/>
<DList Name="object_wood02_DL_007CA0" Offset="0x7CA0"/>
<DList Name="object_wood02_DL_007D38" Offset="0x7D38"/>
<DList Name="object_wood02_DL_007E20" Offset="0x7E20"/>
<DList Name="object_wood02_DL_0080D0" Offset="0x80D0"/>
<DList Name="object_wood02_DL_0081A8" Offset="0x81A8"/>
<DList Name="object_wood02_DL_0082B0" Offset="0x82B0"/>
<DList Name="object_wood02_DL_008350" Offset="0x8350"/>
<DList Name="object_wood02_DL_0083E0" Offset="0x83E0"/>
<DList Name="object_wood02_DL_0085C0" Offset="0x85C0"/>
</File>
</Root>