mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
33 lines
2.9 KiB
XML
33 lines
2.9 KiB
XML
<Root>
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<File Name="object_rs" Segment="6">
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<Animation Name="gBombchuShopkeeperIdleAnim" Offset="0x65C"/>
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<DList Name="gBombchuShopkeeperTorsoDL" Offset="0x1FA0"/>
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<DList Name="gBombchuShopkeeperHeadDL" Offset="0x21F8"/>
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<DList Name="gBombchuShopkeeperRightUpperArmDL" Offset="0x25F8"/>
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<DList Name="gBombchuShopkeeperRightForearmDL" Offset="0x2730"/>
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<DList Name="gBombchuShopkeeperRightHandDL" Offset="0x2860"/>
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<DList Name="gBombchuShopkeeperLeftUpperArmDL" Offset="0x2A70"/>
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<DList Name="gBombchuShopkeeperLeftForearmDL" Offset="0x2BA8"/>
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<DList Name="gBombchuShopkeeperLeftHandDL" Offset="0x2CD8"/>
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<Texture Name="gBombchuShopkeeperTLUT" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperSkinTex" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperEarTex" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperTattooTex" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperFingersTex" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperVestTex" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
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<Texture Name="gBombchuShopkeeperTorsoTex" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
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<Limb Name="gBombchuShopkeeperTorsoLimb" LimbType="Standard" Offset="0x47E8"/>
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<Limb Name="gBombchuShopkeeperLeftUpperArmLimb" LimbType="Standard" Offset="0x47F4"/>
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<Limb Name="gBombchuShopkeeperLeftForearmLimb" LimbType="Standard" Offset="0x4800"/>
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<Limb Name="gBombchuShopkeeperLeftHandLimb" LimbType="Standard" Offset="0x480C"/>
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<Limb Name="gBombchuShopkeeperRightUpperArmLimb" LimbType="Standard" Offset="0x4818"/>
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<Limb Name="gBombchuShopkeeperRightForearmLimb" LimbType="Standard" Offset="0x4824"/>
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<Limb Name="gBombchuShopkeeperRightHandLimb" LimbType="Standard" Offset="0x4830"/>
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<Limb Name="gBombchuShopkeeperHeadLimb" LimbType="Standard" Offset="0x483C"/>
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<Skeleton Name="gBombchuShopkeeperSkel" Type="Flex" LimbType="Standard" Offset="0x4868"/>
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</File>
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</Root>
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