mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
54 lines
3.2 KiB
XML
54 lines
3.2 KiB
XML
<Root>
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<File Name="object_peehat" Segment="6">
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<!-- Peehat Skeleton -->
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<Skeleton Name="gPeehatSkel" Type="Normal" LimbType="Standard" Offset="0x1C80"/>
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<!-- Peehat Limbs -->
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<Limb Name="gPeehatRootLimb" LimbType="Standard" Offset="0x1B10"/>
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<Limb Name="gPeehatBodyRootLimb" LimbType="Standard" Offset="0x1B1C"/>
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<Limb Name="gPeehatBodyLimb" LimbType="Standard" Offset="0x1B28"/>
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<Limb Name="gPeehatWingStructureRootLimb" LimbType="Standard" Offset="0x1B34"/>
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<Limb Name="gPeehatWing1RootLimb" LimbType="Standard" Offset="0x1B40"/>
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<Limb Name="gPeehatLimb_1B4C" LimbType="Standard" Offset="0x1B4C"/>
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<Limb Name="gPeehatWing1Limb" LimbType="Standard" Offset="0x1B58"/>
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<Limb Name="gPeehatWing2RootLimb" LimbType="Standard" Offset="0x1B64"/>
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<Limb Name="gPeehatLimb_1B70" LimbType="Standard" Offset="0x1B70"/>
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<Limb Name="gPeehatWing2Limb" LimbType="Standard" Offset="0x1B7C"/>
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<Limb Name="gPeehatWing3RootLimb" LimbType="Standard" Offset="0x1B88"/>
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<Limb Name="gPeehatLimb_1B94" LimbType="Standard" Offset="0x1B94"/>
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<Limb Name="gPeehatWing3Limb" LimbType="Standard" Offset="0x1BA0"/>
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<Limb Name="gPeehatWing4RootLimb" LimbType="Standard" Offset="0x1BAC"/>
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<Limb Name="gPeehatLimb_1BB8" LimbType="Standard" Offset="0x1BB8"/>
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<Limb Name="gPeehatWing4Limb" LimbType="Standard" Offset="0x1BC4"/>
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<Limb Name="gPeehatWing5RootLimb" LimbType="Standard" Offset="0x1BD0"/>
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<Limb Name="gPeehatLimb_1BDC" LimbType="Standard" Offset="0x1BDC"/>
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<Limb Name="gPeehatWing5Limb" LimbType="Standard" Offset="0x1BE8"/>
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<Limb Name="gPeehatWing6RootLimb" LimbType="Standard" Offset="0x1BF4"/>
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<Limb Name="gPeehatLimb_1C00" LimbType="Standard" Offset="0x1C00"/>
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<Limb Name="gPeehatWing6Limb" LimbType="Standard" Offset="0x1C0C"/>
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<Limb Name="gPeehatTopLimb" LimbType="Standard" Offset="0x1C18"/>
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<!-- Peehat Limb DisplayLists -->
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<DList Name="gPeehatBodyDL" Offset="0x12F0"/>
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<DList Name="gPeehatWing1DL" Offset="0x0ED0"/>
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<DList Name="gPeehatWing2DL" Offset="0x0F60"/>
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<DList Name="gPeehatWing3DL" Offset="0x0FF0"/>
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<DList Name="gPeehatWing4DL" Offset="0x1080"/>
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<DList Name="gPeehatWing5DL" Offset="0x1110"/>
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<DList Name="gPeehatWing6DL" Offset="0x11A0"/>
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<DList Name="gPeehatTopDL" Offset="0x1230"/>
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<!-- Peehat DisplayList Textures -->
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<Texture Name="gPeehatLowerBodyTex" OutName="lower_body" Format="rgba16" Width="8" Height="8" Offset="0x1410"/>
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<Texture Name="gPeehatLeafTopTex" OutName="leaf_top" Format="rgba16" Width="16" Height="32" Offset="0x1490"/>
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<Texture Name="gPeehatWingTex" OutName="wing" Format="rgba16" Width="8" Height="32" Offset="0x1890"/>
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<Texture Name="gPeehatUpperBodyTex" OutName="upper_body" Format="rgba16" Width="8" Height="8" Offset="0x1A90"/>
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<!-- Peehat Animations -->
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<Animation Name="gPeehatLandingAnim" Offset="0x350"/>
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<Animation Name="gPeehatFlyingAnim" Offset="0x5C4"/>
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<Animation Name="gPeehatRecoilAnim" Offset="0x844"/>
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<Animation Name="gPeehatRisingAnim" Offset="0x9C4"/>
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</File>
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</Root>
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