inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

80 lines
5.5 KiB
XML

<Root>
<File Name="object_owl" Segment="6">
<Texture Name="object_owlTex_0071A8" OutName="object_owlTex_0071A8" Format="rgba16" Width="32" Height="32" Offset="0x71A8" AddedByScript="true"/>
<Texture Name="object_owlTex_0079A8" OutName="object_owlTex_0079A8" Format="rgba16" Width="32" Height="32" Offset="0x79A8" AddedByScript="true"/>
<Texture Name="object_owlTex_0081A8" OutName="object_owlTex_0081A8" Format="rgba16" Width="32" Height="32" Offset="0x81A8" AddedByScript="true"/>
<Texture Name="object_owlTex_0095A8" OutName="object_owlTex_0095A8" Format="rgba16" Width="32" Height="32" Offset="0x95A8" AddedByScript="true"/>
<Texture Name="object_owlTex_009DA8" OutName="object_owlTex_009DA8" Format="rgba16" Width="16" Height="16" Offset="0x9DA8" AddedByScript="true"/>
<Texture Name="object_owlTex_009FA8" OutName="object_owlTex_009FA8" Format="rgba16" Width="64" Height="32" Offset="0x9FA8" AddedByScript="true"/>
<Texture Name="object_owlTex_00AFA8" OutName="object_owlTex_00AFA8" Format="rgba16" Width="32" Height="32" Offset="0xAFA8" AddedByScript="true"/>
<Texture Name="object_owlTex_00B7A8" OutName="object_owlTex_00B7A8" Format="rgba16" Width="32" Height="32" Offset="0xB7A8" AddedByScript="true"/>
<!-- Flying Owl Skeleton -->
<Skeleton Name="gOwlFlyingSkel" Type="Flex" LimbType="Standard" Offset="0xC0E8"/>
<!-- Default Owl Limbs -->
<Limb Name="gOwlRootLimb" LimbType="Standard" Offset="0xBFA8"/>
<Limb Name="gOwlNeckLimb" LimbType="Standard" Offset="0xBFB4"/>
<Limb Name="gOwlHeadLimb" LimbType="Standard" Offset="0xBFC0"/>
<Limb Name="gOwlRightEyebrowLimb" LimbType="Standard" Offset="0xBFCC"/>
<Limb Name="gOwlLeftEyebrowLimb" LimbType="Standard" Offset="0xBFD8"/>
<Limb Name="gOwlLowerLeftWingLimb" LimbType="Standard" Offset="0xBFE4"/>
<Limb Name="gOwlMiddleLeftWing1Limb" LimbType="Standard" Offset="0xBFF0"/>
<Limb Name="gOwlMiddleLeftWing2Limb" LimbType="Standard" Offset="0xBFFC"/>
<Limb Name="gOwlUpperLeftWingLimb" LimbType="Standard" Offset="0xC008"/>
<Limb Name="gOwlLowerRightWingLimb" LimbType="Standard" Offset="0xC014"/>
<Limb Name="gOwlMiddleRightWing1Limb" LimbType="Standard" Offset="0xC020"/>
<Limb Name="gOwlMiddleRightWing2Limb" LimbType="Standard" Offset="0xC02C"/>
<Limb Name="gOwlUpperRightWingLimb" LimbType="Standard" Offset="0xC038"/>
<Limb Name="gOwlUpperRightLegLimb" LimbType="Standard" Offset="0xC044"/>
<Limb Name="gOwlLowerRightLegLimb" LimbType="Standard" Offset="0xC050"/>
<Limb Name="gOwlRightClawLimb" LimbType="Standard" Offset="0xC05C"/>
<Limb Name="gOwlUpperLeftLegLimb" LimbType="Standard" Offset="0xC068"/>
<Limb Name="gOwlLowerLeftLegLimb" LimbType="Standard" Offset="0xC074"/>
<Limb Name="gOwlLeftClawLimb" LimbType="Standard" Offset="0xC080"/>
<Limb Name="gOwlTailLimb" LimbType="Standard" Offset="0xC08C"/>
<!-- Default Owl Limb DisplayLists -->
<DList Name="gOwlTorsoDL" Offset="0x4B40"/>
<DList Name="gOwlNeckDL" Offset="0x4CB8"/>
<DList Name="gOwlHeadDL" Offset="0x4DE0"/>
<DList Name="gOwlRightEyebrowDL" Offset="0x5318"/>
<DList Name="gOwlLeftEyebrowDL" Offset="0x5260"/>
<DList Name="gOwlLowerLeftWingDL" Offset="0x5720"/>
<DList Name="gOwlMiddleLeftWing1DL" Offset="0x5960"/>
<DList Name="gOwlMiddleLeftWing2DL" Offset="0x5BB8"/>
<DList Name="gOwlUpperLeftWingDL" Offset="0x5DE8"/>
<DList Name="gOwlLowerRightWingDL" Offset="0x6068"/>
<DList Name="gOwlMiddleRightWing1DL" Offset="0x62A8"/>
<DList Name="gOwlMiddleRightWing2DL" Offset="0x6500"/>
<DList Name="gOwlUpperRightWingDL" Offset="0x6730"/>
<DList Name="gOwlUpperRightLegDL" Offset="0x53D0"/>
<DList Name="gOwlLowerRightLegDL" Offset="0x5498"/>
<DList Name="gOwlRightClawDL" Offset="0x5588"/>
<DList Name="gOwlUpperLeftLegDL" Offset="0x6A58"/>
<DList Name="gOwlLowerLeftLegDL" Offset="0x6B20"/>
<DList Name="gOwlLeftClawDL" Offset="0x6C10"/>
<DList Name="gOwlTailDL" Offset="0x69B0"/>
<!-- Owl Animations -->
<Animation Name="gOwlTakeoffAnim" Offset="0x1168"/>
<Animation Name="gOwlFlyAnim" Offset="0x15CC"/>
<Animation Name="gOwlGlideAnim" Offset="0xC1C4"/>
<Animation Name="gOwlUnfoldWingsAnim" Offset="0xC684"/>
<Animation Name="gOwlPerchAnim" Offset="0xC8A0"/>
<!-- Owl Perching Skeleton -->
<Skeleton Name="gOwlPerchingSkel" Type="Flex" LimbType="Standard" Offset="0x100B0"/>
<!-- The two following TLUTs are identical and both are used as TLUTs for the eye textures -->
<!-- TLUT used in gOwlPerchingSkel -->
<Texture Name="object_owl_TLUT_006DA8" OutName="tlut_00006DA8" Format="rgba16" Width="16" Height="16" Offset="0x6DA8"/>
<!-- TLUT used in gOwlFlyingSkel -->
<Texture Name="object_owl_TLUT_006FA8" OutName="tlut_00006FA8" Format="rgba16" Width="16" Height="16" Offset="0x6FA8"/>
<!-- Eye Textures -->
<Texture Name="gObjOwlEyeOpenTex" OutName="owl_eye_open" Format="ci8" Width="32" Height="32" Offset="0x89A8" TlutOffset="0x6DA8"/>
<Texture Name="gObjOwlEyeHalfTex" OutName="owl_eye_half" Format="ci8" Width="32" Height="32" Offset="0x8DA8" TlutOffset="0x6DA8"/>
<Texture Name="gObjOwlEyeClosedTex" OutName="owl_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x91A8" TlutOffset="0x6DA8"/>
</File>
</Root>