mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
80 lines
5.5 KiB
XML
80 lines
5.5 KiB
XML
<Root>
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<File Name="object_owl" Segment="6">
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<Texture Name="object_owlTex_0071A8" OutName="object_owlTex_0071A8" Format="rgba16" Width="32" Height="32" Offset="0x71A8" AddedByScript="true"/>
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<Texture Name="object_owlTex_0079A8" OutName="object_owlTex_0079A8" Format="rgba16" Width="32" Height="32" Offset="0x79A8" AddedByScript="true"/>
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<Texture Name="object_owlTex_0081A8" OutName="object_owlTex_0081A8" Format="rgba16" Width="32" Height="32" Offset="0x81A8" AddedByScript="true"/>
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<Texture Name="object_owlTex_0095A8" OutName="object_owlTex_0095A8" Format="rgba16" Width="32" Height="32" Offset="0x95A8" AddedByScript="true"/>
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<Texture Name="object_owlTex_009DA8" OutName="object_owlTex_009DA8" Format="rgba16" Width="16" Height="16" Offset="0x9DA8" AddedByScript="true"/>
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<Texture Name="object_owlTex_009FA8" OutName="object_owlTex_009FA8" Format="rgba16" Width="64" Height="32" Offset="0x9FA8" AddedByScript="true"/>
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<Texture Name="object_owlTex_00AFA8" OutName="object_owlTex_00AFA8" Format="rgba16" Width="32" Height="32" Offset="0xAFA8" AddedByScript="true"/>
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<Texture Name="object_owlTex_00B7A8" OutName="object_owlTex_00B7A8" Format="rgba16" Width="32" Height="32" Offset="0xB7A8" AddedByScript="true"/>
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<!-- Flying Owl Skeleton -->
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<Skeleton Name="gOwlFlyingSkel" Type="Flex" LimbType="Standard" Offset="0xC0E8"/>
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<!-- Default Owl Limbs -->
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<Limb Name="gOwlRootLimb" LimbType="Standard" Offset="0xBFA8"/>
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<Limb Name="gOwlNeckLimb" LimbType="Standard" Offset="0xBFB4"/>
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<Limb Name="gOwlHeadLimb" LimbType="Standard" Offset="0xBFC0"/>
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<Limb Name="gOwlRightEyebrowLimb" LimbType="Standard" Offset="0xBFCC"/>
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<Limb Name="gOwlLeftEyebrowLimb" LimbType="Standard" Offset="0xBFD8"/>
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<Limb Name="gOwlLowerLeftWingLimb" LimbType="Standard" Offset="0xBFE4"/>
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<Limb Name="gOwlMiddleLeftWing1Limb" LimbType="Standard" Offset="0xBFF0"/>
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<Limb Name="gOwlMiddleLeftWing2Limb" LimbType="Standard" Offset="0xBFFC"/>
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<Limb Name="gOwlUpperLeftWingLimb" LimbType="Standard" Offset="0xC008"/>
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<Limb Name="gOwlLowerRightWingLimb" LimbType="Standard" Offset="0xC014"/>
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<Limb Name="gOwlMiddleRightWing1Limb" LimbType="Standard" Offset="0xC020"/>
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<Limb Name="gOwlMiddleRightWing2Limb" LimbType="Standard" Offset="0xC02C"/>
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<Limb Name="gOwlUpperRightWingLimb" LimbType="Standard" Offset="0xC038"/>
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<Limb Name="gOwlUpperRightLegLimb" LimbType="Standard" Offset="0xC044"/>
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<Limb Name="gOwlLowerRightLegLimb" LimbType="Standard" Offset="0xC050"/>
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<Limb Name="gOwlRightClawLimb" LimbType="Standard" Offset="0xC05C"/>
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<Limb Name="gOwlUpperLeftLegLimb" LimbType="Standard" Offset="0xC068"/>
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<Limb Name="gOwlLowerLeftLegLimb" LimbType="Standard" Offset="0xC074"/>
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<Limb Name="gOwlLeftClawLimb" LimbType="Standard" Offset="0xC080"/>
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<Limb Name="gOwlTailLimb" LimbType="Standard" Offset="0xC08C"/>
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<!-- Default Owl Limb DisplayLists -->
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<DList Name="gOwlTorsoDL" Offset="0x4B40"/>
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<DList Name="gOwlNeckDL" Offset="0x4CB8"/>
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<DList Name="gOwlHeadDL" Offset="0x4DE0"/>
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<DList Name="gOwlRightEyebrowDL" Offset="0x5318"/>
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<DList Name="gOwlLeftEyebrowDL" Offset="0x5260"/>
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<DList Name="gOwlLowerLeftWingDL" Offset="0x5720"/>
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<DList Name="gOwlMiddleLeftWing1DL" Offset="0x5960"/>
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<DList Name="gOwlMiddleLeftWing2DL" Offset="0x5BB8"/>
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<DList Name="gOwlUpperLeftWingDL" Offset="0x5DE8"/>
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<DList Name="gOwlLowerRightWingDL" Offset="0x6068"/>
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<DList Name="gOwlMiddleRightWing1DL" Offset="0x62A8"/>
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<DList Name="gOwlMiddleRightWing2DL" Offset="0x6500"/>
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<DList Name="gOwlUpperRightWingDL" Offset="0x6730"/>
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<DList Name="gOwlUpperRightLegDL" Offset="0x53D0"/>
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<DList Name="gOwlLowerRightLegDL" Offset="0x5498"/>
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<DList Name="gOwlRightClawDL" Offset="0x5588"/>
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<DList Name="gOwlUpperLeftLegDL" Offset="0x6A58"/>
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<DList Name="gOwlLowerLeftLegDL" Offset="0x6B20"/>
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<DList Name="gOwlLeftClawDL" Offset="0x6C10"/>
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<DList Name="gOwlTailDL" Offset="0x69B0"/>
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<!-- Owl Animations -->
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<Animation Name="gOwlTakeoffAnim" Offset="0x1168"/>
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<Animation Name="gOwlFlyAnim" Offset="0x15CC"/>
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<Animation Name="gOwlGlideAnim" Offset="0xC1C4"/>
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<Animation Name="gOwlUnfoldWingsAnim" Offset="0xC684"/>
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<Animation Name="gOwlPerchAnim" Offset="0xC8A0"/>
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<!-- Owl Perching Skeleton -->
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<Skeleton Name="gOwlPerchingSkel" Type="Flex" LimbType="Standard" Offset="0x100B0"/>
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<!-- The two following TLUTs are identical and both are used as TLUTs for the eye textures -->
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<!-- TLUT used in gOwlPerchingSkel -->
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<Texture Name="object_owl_TLUT_006DA8" OutName="tlut_00006DA8" Format="rgba16" Width="16" Height="16" Offset="0x6DA8"/>
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<!-- TLUT used in gOwlFlyingSkel -->
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<Texture Name="object_owl_TLUT_006FA8" OutName="tlut_00006FA8" Format="rgba16" Width="16" Height="16" Offset="0x6FA8"/>
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<!-- Eye Textures -->
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<Texture Name="gObjOwlEyeOpenTex" OutName="owl_eye_open" Format="ci8" Width="32" Height="32" Offset="0x89A8" TlutOffset="0x6DA8"/>
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<Texture Name="gObjOwlEyeHalfTex" OutName="owl_eye_half" Format="ci8" Width="32" Height="32" Offset="0x8DA8" TlutOffset="0x6DA8"/>
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<Texture Name="gObjOwlEyeClosedTex" OutName="owl_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x91A8" TlutOffset="0x6DA8"/>
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</File>
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</Root>
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