mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
30 lines
1.9 KiB
XML
30 lines
1.9 KiB
XML
<Root>
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<File Name="object_okuta" Segment="6">
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<!-- Octorok Animations -->
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<Animation Name="gOctorokShootAnim" Offset="0x344"/>
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<Animation Name="gOctorokDieAnim" Offset="0x8FC"/>
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<Animation Name="gOctorokHideAnim" Offset="0xAC0"/>
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<Animation Name="gOctorokFloatAnim" Offset="0xDDC"/>
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<Animation Name="gOctorokHitAnim" Offset="0x3910"/>
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<Animation Name="gOctorokAppearAnim" Offset="0x3C64"/>
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<!-- Octorok Textures -->
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<Texture Name="gOctorokRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="16" Height="16" Offset="0x2250"/>
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<Texture Name="gOctorokStripesTex" OutName="stripes" Format="rgba16" Width="8" Height="16" Offset="0x2450"/>
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<Texture Name="gOctorokScalesTex" OutName="scales" Format="rgba16" Width="16" Height="16" Offset="0x2550"/>
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<Texture Name="gOctorokSnoutConnectionTex" OutName="snout_connection" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
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<Texture Name="gOctorokMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="16" Offset="0x27D0"/>
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<Texture Name="gOctorokArmTex" OutName="arm" Format="rgba16" Width="16" Height="32" Offset="0x28D0"/>
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<Texture Name="gOctorokFinTex" OutName="fin" Format="rgba16" Width="16" Height="16" Offset="0x2CD0"/>
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<Texture Name="gOctorokEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x2ED0"/>
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<Texture Name="gOctorokFadeToBlackTex" OutName="fade_to_black" Format="rgba16" Width="8" Height="8" Offset="0x30D0"/>
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<!-- Octorok Skeleton -->
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<Skeleton Name="gOctorokSkel" Type="Normal" LimbType="Standard" Offset="0x3660"/>
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<!-- Projectile -->
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<Texture Name="gOctorokProjectileTex" OutName="projectile" Format="rgba16" Width="16" Height="16" Offset="0x3150"/>
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<DList Name="gOctorokProjectileDL" Offset="0x3380"/>
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</File>
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</Root>
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