mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
77 lines
5.1 KiB
XML
77 lines
5.1 KiB
XML
<Root>
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<File Name="object_oB2" Segment="6">
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<!-- The commented limbs references dlists in a wrong offset, making ZAPD crash. -->
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<!-- This object is not used in-game. -->
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<Limb Name="object_oB2_Limb_000000" LimbType="Standard" Offset="0x0"/>
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<Limb Name="object_oB2_Limb_00000C" LimbType="Standard" Offset="0xC"/>
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<Limb Name="object_oB2_Limb_000018" LimbType="Standard" Offset="0x18"/>
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<Limb Name="object_oB2_Limb_000024" LimbType="Standard" Offset="0x24"/>
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<Limb Name="object_oB2_Limb_000030" LimbType="Standard" Offset="0x30"/>
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<Limb Name="object_oB2_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="object_oB2_Limb_000048" LimbType="Standard" Offset="0x48"/>
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<Limb Name="object_oB2_Limb_000054" LimbType="Standard" Offset="0x54"/>
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<!--
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<Limb Name="object_oB2_Limb_000060" LimbType="Standard" Offset="0x60"/>
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<Limb Name="object_oB2_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
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<Limb Name="object_oB2_Limb_000078" LimbType="Standard" Offset="0x78"/>
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-->
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<Limb Name="object_oB2_Limb_000084" LimbType="Standard" Offset="0x84"/>
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<Limb Name="object_oB2_Limb_000090" LimbType="Standard" Offset="0x90"/>
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<Limb Name="object_oB2_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="object_oB2_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
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<!--
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<Limb Name="object_oB2_Limb_0000B4" LimbType="Standard" Offset="0xB4"/>
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<Limb Name="object_oB2_Limb_0000C0" LimbType="Standard" Offset="0xC0"/>
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<Limb Name="object_oB2_Limb_0000CC" LimbType="Standard" Offset="0xCC"/>
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<Limb Name="object_oB2_Limb_0000D8" LimbType="Standard" Offset="0xD8"/>
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-->
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<Limb Name="object_oB2_Limb_0000E4" LimbType="Standard" Offset="0xE4"/>
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<Limb Name="object_oB2_Limb_0000F0" LimbType="Standard" Offset="0xF0"/>
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<Limb Name="object_oB2_Limb_0000FC" LimbType="Standard" Offset="0xFC"/>
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<!--
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<Limb Name="object_oB2_Limb_000108" LimbType="Standard" Offset="0x108"/>
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-->
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<Limb Name="object_oB2_Limb_000114" LimbType="Standard" Offset="0x114"/>
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<Limb Name="object_oB2_Limb_000120" LimbType="Standard" Offset="0x120"/>
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<Limb Name="object_oB2_Limb_00012C" LimbType="Standard" Offset="0x12C"/>
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<Limb Name="object_oB2_Limb_000138" LimbType="Standard" Offset="0x138"/>
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<!--
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<Limb Name="object_oB2_Limb_000144" LimbType="Standard" Offset="0x144"/>
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<Limb Name="object_oB2_Limb_000150" LimbType="Standard" Offset="0x150"/>
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<Limb Name="object_oB2_Limb_00015C" LimbType="Standard" Offset="0x15C"/>
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-->
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<Limb Name="object_oB2_Limb_000168" LimbType="Standard" Offset="0x168"/>
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<Limb Name="object_oB2_Limb_000174" LimbType="Standard" Offset="0x174"/>
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<Limb Name="object_oB2_Limb_000180" LimbType="Standard" Offset="0x180"/>
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<Limb Name="object_oB2_Limb_00018C" LimbType="Standard" Offset="0x18C"/>
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<!--
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<Limb Name="object_oB2_Limb_000198" LimbType="Standard" Offset="0x198"/>
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<Limb Name="object_oB2_Limb_0001A4" LimbType="Standard" Offset="0x1A4"/>
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<Limb Name="object_oB2_Limb_0001B0" LimbType="Standard" Offset="0x1B0"/>
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<Limb Name="object_oB2_Limb_0001BC" LimbType="Standard" Offset="0x1BC"/>
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-->
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<!--
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<Skeleton Name="object_oB2_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
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-->
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<DList Name="object_oB2_DL_001F68" Offset="0x1F68"/>
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<DList Name="object_oB2_DL_0021D0" Offset="0x21D0"/>
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<DList Name="object_oB2_DL_002450" Offset="0x2450"/>
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<DList Name="object_oB2_DL_0025B8" Offset="0x25B8"/>
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<DList Name="object_oB2_DL_002678" Offset="0x2678"/>
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<DList Name="object_oB2_DL_002758" Offset="0x2758"/>
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<DList Name="object_oB2_DL_0028B8" Offset="0x28B8"/>
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<DList Name="object_oB2_DL_002978" Offset="0x2978"/>
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<Texture Name="object_oB2_Tex_002A58" OutName="tex_00002A58" Format="rgba16" Width="16" Height="16" Offset="0x2A58"/>
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<Texture Name="object_oB2_Tex_002C58" OutName="tex_00002C58" Format="rgba16" Width="8" Height="8" Offset="0x2C58"/>
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<Texture Name="object_oB2_Tex_002CD8" OutName="tex_00002CD8" Format="rgba16" Width="32" Height="16" Offset="0x2CD8"/>
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<Texture Name="object_oB2_Tex_0030D8" OutName="tex_000030D8" Format="rgba16" Width="16" Height="8" Offset="0x30D8"/>
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<Texture Name="object_oB2_Tex_0031D8" OutName="tex_000031D8" Format="rgba16" Width="32" Height="32" Offset="0x31D8"/>
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<Texture Name="object_oB2_Tex_0039D8" OutName="tex_000039D8" Format="rgba16" Width="16" Height="16" Offset="0x39D8"/>
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<Texture Name="object_oB2_Tex_003BD8" OutName="tex_00003BD8" Format="rgba16" Width="8" Height="8" Offset="0x3BD8"/>
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<Texture Name="object_oB2_Tex_003C58" OutName="tex_00003C58" Format="rgba16" Width="16" Height="16" Offset="0x3C58"/>
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<Texture Name="object_oB2_Tex_003E58" OutName="tex_00003E58" Format="rgba16" Width="16" Height="16" Offset="0x3E58"/>
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<Texture Name="object_oB2_Tex_004058" OutName="tex_00004058" Format="rgba16" Width="8" Height="8" Offset="0x4058"/>
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</File>
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</Root>
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