mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
50 lines
3.0 KiB
XML
50 lines
3.0 KiB
XML
<Root>
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<File Name="object_niw" Segment="6">
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<!-- Cucco Skeleton -->
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<Skeleton Name="gCuccoSkel" Type="Flex" LimbType="Standard" Offset="0x2530"/>
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<!-- Cucco Limbs -->
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<Limb Name="gCuccoRootLimb" LimbType="Standard" Offset="0x2440"/>
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<Limb Name="gCuccoLimb_244C" LimbType="Standard" Offset="0x244C"/>
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<Limb Name="gCuccoLimb_2458" LimbType="Standard" Offset="0x2458"/>
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<Limb Name="gCuccoTailAndUndersideLimb" LimbType="Standard" Offset="0x2464"/>
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<Limb Name="gCuccoLeftFootRootLimb" LimbType="Standard" Offset="0x2470"/>
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<Limb Name="gCuccoLeftFootLimb" LimbType="Standard" Offset="0x247C"/>
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<Limb Name="gCuccoLeftWingRootLimb" LimbType="Standard" Offset="0x2488"/>
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<Limb Name="gCuccoLeftWingLimb" LimbType="Standard" Offset="0x2494"/>
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<Limb Name="gCuccoRightFootRootLimb" LimbType="Standard" Offset="0x24A0"/>
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<Limb Name="gCuccoRightFootLimb" LimbType="Standard" Offset="0x24AC"/>
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<Limb Name="gCuccoRightWingRootLimb" LimbType="Standard" Offset="0x24B8"/>
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<Limb Name="gCuccoRightWingLimb" LimbType="Standard" Offset="0x24C4"/>
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<Limb Name="gCuccoUpperBodyRootLimb" LimbType="Standard" Offset="0x24D0"/>
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<Limb Name="gCuccoNeckLimb" LimbType="Standard" Offset="0x24DC"/>
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<Limb Name="gCuccoHeadLimb" LimbType="Standard" Offset="0x24E8"/>
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<!-- Cucco Limb DisplayLists -->
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<DList Name="gCuccoTailAndUndersideDL" Offset="0x0DF0"/>
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<DList Name="gCuccoLeftFootDL" Offset="0x11E0"/>
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<DList Name="gCuccoLeftWingDL" Offset="0x1128"/>
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<DList Name="gCuccoRightFootDL" Offset="0x1088"/>
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<DList Name="gCuccoRightWingDL" Offset="0x0FD0"/>
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<DList Name="gCuccoNeckDL" Offset="0x09C0"/>
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<DList Name="gCuccoHeadDL" Offset="0x0A98"/>
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<!-- Other Cucco DisplayLists -->
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<DList Name="gCuccoEffectFeatherMaterialDL" Offset="0x23B0"/>
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<DList Name="gCuccoEffectFeatherModelDL" Offset="0x2428"/>
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<!-- Cucco DisplayList Textures -->
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<Texture Name="gCuccoEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x1280"/>
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<Texture Name="gCuccoHeadFeathersTex" OutName="head_feathers" Format="rgba16" Width="8" Height="16" Offset="0x1480"/>
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<Texture Name="gCuccoBaseFeathersTex" OutName="base_feathers" Format="rgba16" Width="8" Height="8" Offset="0x1580"/>
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<Texture Name="gCuccoBeakTex" OutName="beak" Format="rgba16" Width="8" Height="8" Offset="0x1600"/>
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<Texture Name="gCuccoCombTex" OutName="comb" Format="rgba16" Width="16" Height="16" Offset="0x1680"/>
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<Texture Name="gCuccoTailFeathersTex" OutName="tail_feathers" Format="rgba16" Width="32" Height="32" Offset="0x1880"/>
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<Texture Name="gCuccoClawTex" OutName="claw" Format="rgba16" Width="8" Height="16" Offset="0x2080"/>
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<Texture Name="gCuccoTex_2180" OutName="tex_2180" Format="rgba16" Width="16" Height="16" Offset="0x2180"/>
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<!-- Cucco Animations -->
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<Animation Name="gCuccoAnim" Offset="0xE8"/>
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</File>
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</Root>
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