inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

50 lines
3.0 KiB
XML

<Root>
<File Name="object_niw" Segment="6">
<!-- Cucco Skeleton -->
<Skeleton Name="gCuccoSkel" Type="Flex" LimbType="Standard" Offset="0x2530"/>
<!-- Cucco Limbs -->
<Limb Name="gCuccoRootLimb" LimbType="Standard" Offset="0x2440"/>
<Limb Name="gCuccoLimb_244C" LimbType="Standard" Offset="0x244C"/>
<Limb Name="gCuccoLimb_2458" LimbType="Standard" Offset="0x2458"/>
<Limb Name="gCuccoTailAndUndersideLimb" LimbType="Standard" Offset="0x2464"/>
<Limb Name="gCuccoLeftFootRootLimb" LimbType="Standard" Offset="0x2470"/>
<Limb Name="gCuccoLeftFootLimb" LimbType="Standard" Offset="0x247C"/>
<Limb Name="gCuccoLeftWingRootLimb" LimbType="Standard" Offset="0x2488"/>
<Limb Name="gCuccoLeftWingLimb" LimbType="Standard" Offset="0x2494"/>
<Limb Name="gCuccoRightFootRootLimb" LimbType="Standard" Offset="0x24A0"/>
<Limb Name="gCuccoRightFootLimb" LimbType="Standard" Offset="0x24AC"/>
<Limb Name="gCuccoRightWingRootLimb" LimbType="Standard" Offset="0x24B8"/>
<Limb Name="gCuccoRightWingLimb" LimbType="Standard" Offset="0x24C4"/>
<Limb Name="gCuccoUpperBodyRootLimb" LimbType="Standard" Offset="0x24D0"/>
<Limb Name="gCuccoNeckLimb" LimbType="Standard" Offset="0x24DC"/>
<Limb Name="gCuccoHeadLimb" LimbType="Standard" Offset="0x24E8"/>
<!-- Cucco Limb DisplayLists -->
<DList Name="gCuccoTailAndUndersideDL" Offset="0x0DF0"/>
<DList Name="gCuccoLeftFootDL" Offset="0x11E0"/>
<DList Name="gCuccoLeftWingDL" Offset="0x1128"/>
<DList Name="gCuccoRightFootDL" Offset="0x1088"/>
<DList Name="gCuccoRightWingDL" Offset="0x0FD0"/>
<DList Name="gCuccoNeckDL" Offset="0x09C0"/>
<DList Name="gCuccoHeadDL" Offset="0x0A98"/>
<!-- Other Cucco DisplayLists -->
<DList Name="gCuccoEffectFeatherMaterialDL" Offset="0x23B0"/>
<DList Name="gCuccoEffectFeatherModelDL" Offset="0x2428"/>
<!-- Cucco DisplayList Textures -->
<Texture Name="gCuccoEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x1280"/>
<Texture Name="gCuccoHeadFeathersTex" OutName="head_feathers" Format="rgba16" Width="8" Height="16" Offset="0x1480"/>
<Texture Name="gCuccoBaseFeathersTex" OutName="base_feathers" Format="rgba16" Width="8" Height="8" Offset="0x1580"/>
<Texture Name="gCuccoBeakTex" OutName="beak" Format="rgba16" Width="8" Height="8" Offset="0x1600"/>
<Texture Name="gCuccoCombTex" OutName="comb" Format="rgba16" Width="16" Height="16" Offset="0x1680"/>
<Texture Name="gCuccoTailFeathersTex" OutName="tail_feathers" Format="rgba16" Width="32" Height="32" Offset="0x1880"/>
<Texture Name="gCuccoClawTex" OutName="claw" Format="rgba16" Width="8" Height="16" Offset="0x2080"/>
<Texture Name="gCuccoTex_2180" OutName="tex_2180" Format="rgba16" Width="16" Height="16" Offset="0x2180"/>
<!-- Cucco Animations -->
<Animation Name="gCuccoAnim" Offset="0xE8"/>
</File>
</Root>