inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

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XML

<Root>
<File Name="object_ms" Segment="6">
<!-- Bean Salesman Skeleton -->
<Skeleton Name="gBeanSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x3DC0"/>
<!-- Bean Salesman Limbs -->
<Limb Name="gBeanSalesmanRootLimb" LimbType="Standard" Offset="0x3D40"/>
<Limb Name="gBeanSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x3D4C"/>
<Limb Name="gBeanSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x3D58"/>
<Limb Name="gBeanSalesmanLeftHandLimb" LimbType="Standard" Offset="0x3D64"/>
<Limb Name="gBeanSalesmanHeadLimb" LimbType="Standard" Offset="0x3D70"/>
<Limb Name="gBeanSalesmanMouthLimb" LimbType="Standard" Offset="0x3D7C"/>
<Limb Name="gBeanSalesmanBodyLimb" LimbType="Standard" Offset="0x3D88"/>
<Limb Name="gBeanSalesmanBeanbagLimb" LimbType="Standard" Offset="0x3D94"/>
<!-- Bean Salesman Limb DisplayLists -->
<DList Name="gBeanSalesmanLeftUpperArmDL" Offset="0x2E58"/>
<DList Name="gBeanSalesmanLeftForearmDL" Offset="0x2F90"/>
<DList Name="gBeanSalesmanLeftHandDL" Offset="0x30C0"/>
<DList Name="gBeanSalesmanHeadDL" Offset="0x28A0"/>
<DList Name="gBeanSalesmanMouthDL" Offset="0x2CC8"/>
<DList Name="gBeanSalesmanBodyDL" Offset="0x2300"/>
<DList Name="gBeanSalesmanBeanbagDL" Offset="0x21E0"/>
<!-- Bean Salesman Palettes -->
<Texture Name="gBeanSalesmanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x3230"/>
<!-- Bean Salesman DisplayList Textures -->
<Texture Name="gBeanSalesmanBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x3430" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanTattooTex" OutName="tattoo" Format="ci8" Width="32" Height="32" Offset="0x3530" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanMouthTex" OutName="mouth" Format="ci8" Width="16" Height="16" Offset="0x3930" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x3A30" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanNoseTex" OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x3A70" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanEyeTex" OutName="eye" Format="ci8" Width="8" Height="8" Offset="0x3AB0" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanPantsTex" OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x3AF0" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanShoeTex" OutName="shoe" Format="ci8" Width="8" Height="8" Offset="0x3BF0" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanSkinGradientTex" OutName="skin_gradient" Format="ci8" Width="4" Height="4" Offset="0x3C30" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanBeanbagTex" OutName="beanbag" Format="ci8" Width="16" Height="16" Offset="0x3C40" TlutOffset="0x3230"/>
<!-- Bean Salesman Animations -->
<Animation Name="gBeanSalesmanEatingAnim" Offset="0x5EC"/>
</File>
</Root>