mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 14:04:48 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
44 lines
3.0 KiB
XML
44 lines
3.0 KiB
XML
<Root>
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<File Name="object_ms" Segment="6">
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<!-- Bean Salesman Skeleton -->
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<Skeleton Name="gBeanSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x3DC0"/>
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<!-- Bean Salesman Limbs -->
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<Limb Name="gBeanSalesmanRootLimb" LimbType="Standard" Offset="0x3D40"/>
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<Limb Name="gBeanSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x3D4C"/>
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<Limb Name="gBeanSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x3D58"/>
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<Limb Name="gBeanSalesmanLeftHandLimb" LimbType="Standard" Offset="0x3D64"/>
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<Limb Name="gBeanSalesmanHeadLimb" LimbType="Standard" Offset="0x3D70"/>
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<Limb Name="gBeanSalesmanMouthLimb" LimbType="Standard" Offset="0x3D7C"/>
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<Limb Name="gBeanSalesmanBodyLimb" LimbType="Standard" Offset="0x3D88"/>
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<Limb Name="gBeanSalesmanBeanbagLimb" LimbType="Standard" Offset="0x3D94"/>
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<!-- Bean Salesman Limb DisplayLists -->
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<DList Name="gBeanSalesmanLeftUpperArmDL" Offset="0x2E58"/>
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<DList Name="gBeanSalesmanLeftForearmDL" Offset="0x2F90"/>
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<DList Name="gBeanSalesmanLeftHandDL" Offset="0x30C0"/>
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<DList Name="gBeanSalesmanHeadDL" Offset="0x28A0"/>
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<DList Name="gBeanSalesmanMouthDL" Offset="0x2CC8"/>
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<DList Name="gBeanSalesmanBodyDL" Offset="0x2300"/>
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<DList Name="gBeanSalesmanBeanbagDL" Offset="0x21E0"/>
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<!-- Bean Salesman Palettes -->
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<Texture Name="gBeanSalesmanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x3230"/>
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<!-- Bean Salesman DisplayList Textures -->
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<Texture Name="gBeanSalesmanBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x3430" TlutOffset="0x3230"/>
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<Texture Name="gBeanSalesmanTattooTex" OutName="tattoo" Format="ci8" Width="32" Height="32" Offset="0x3530" TlutOffset="0x3230"/>
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<Texture Name="gBeanSalesmanMouthTex" OutName="mouth" Format="ci8" Width="16" Height="16" Offset="0x3930" TlutOffset="0x3230"/>
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<Texture Name="gBeanSalesmanEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x3A30" TlutOffset="0x3230"/>
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<Texture Name="gBeanSalesmanNoseTex" OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x3A70" TlutOffset="0x3230"/>
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<Texture Name="gBeanSalesmanEyeTex" OutName="eye" Format="ci8" Width="8" Height="8" Offset="0x3AB0" TlutOffset="0x3230"/>
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<Texture Name="gBeanSalesmanPantsTex" OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x3AF0" TlutOffset="0x3230"/>
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<Texture Name="gBeanSalesmanShoeTex" OutName="shoe" Format="ci8" Width="8" Height="8" Offset="0x3BF0" TlutOffset="0x3230"/>
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<Texture Name="gBeanSalesmanSkinGradientTex" OutName="skin_gradient" Format="ci8" Width="4" Height="4" Offset="0x3C30" TlutOffset="0x3230"/>
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<Texture Name="gBeanSalesmanBeanbagTex" OutName="beanbag" Format="ci8" Width="16" Height="16" Offset="0x3C40" TlutOffset="0x3230"/>
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<!-- Bean Salesman Animations -->
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<Animation Name="gBeanSalesmanEatingAnim" Offset="0x5EC"/>
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</File>
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</Root>
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