mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
88 lines
6.4 KiB
XML
88 lines
6.4 KiB
XML
<Root>
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<File Name="object_md" Segment="6">
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<!-- Mido Skeleton -->
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<Skeleton Name="gMidoSkel" Type="Flex" LimbType="Standard" Offset="0x7FB8"/>
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<!-- Mido Limbs -->
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<Limb Name="gMidoRootLimb" LimbType="Standard" Offset="0x7EB8"/>
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<Limb Name="gMidoWaistLimb" LimbType="Standard" Offset="0x7EC4"/>
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<Limb Name="gMidoLeftThighLimb" LimbType="Standard" Offset="0x7ED0"/>
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<Limb Name="gMidoLeftLegLimb" LimbType="Standard" Offset="0x7EDC"/>
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<Limb Name="gMidoLeftFootLimb" LimbType="Standard" Offset="0x7EE8"/>
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<Limb Name="gMidoRightThighLimb" LimbType="Standard" Offset="0x7EF4"/>
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<Limb Name="gMidoRightLegLimb" LimbType="Standard" Offset="0x7F00"/>
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<Limb Name="gMidoRightFootLimb" LimbType="Standard" Offset="0x7F0C"/>
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<Limb Name="gMidoTorsoLimb" LimbType="Standard" Offset="0x7F18"/>
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<Limb Name="gMidoLeftUpperArmLimb" LimbType="Standard" Offset="0x7F24"/>
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<Limb Name="gMidoLeftForearmLimb" LimbType="Standard" Offset="0x7F30"/>
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<Limb Name="gMidoLeftHandLimb" LimbType="Standard" Offset="0x7F3C"/>
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<Limb Name="gMidoRightUpperArmLimb" LimbType="Standard" Offset="0x7F48"/>
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<Limb Name="gMidoRightForearmLimb" LimbType="Standard" Offset="0x7F54"/>
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<Limb Name="gMidoRightHandLimb" LimbType="Standard" Offset="0x7F60"/>
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<Limb Name="gMidoHeadLimb" LimbType="Standard" Offset="0x7F6C"/>
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<!-- Mido Limb DisplayLists -->
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<DList Name="gMidoWaistDL" Offset="0x4218"/>
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<DList Name="gMidoLeftThighDL" Offset="0x47D0"/>
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<DList Name="gMidoLeftLegDL" Offset="0x4978"/>
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<DList Name="gMidoLeftFootDL" Offset="0x4B10"/>
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<DList Name="gMidoRightThighDL" Offset="0x4350"/>
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<DList Name="gMidoRightLegDL" Offset="0x44F8"/>
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<DList Name="gMidoRightFootDL" Offset="0x4698"/>
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<DList Name="gMidoTorsoDL" Offset="0x32D0"/>
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<DList Name="gMidoLeftUpperArmDL" Offset="0x3CA8"/>
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<DList Name="gMidoLeftForearmDL" Offset="0x3DE0"/>
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<DList Name="gMidoLeftHandDL" Offset="0x3F18"/>
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<DList Name="gMidoRightUpperArmDL" Offset="0x3740"/>
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<DList Name="gMidoRightForearmDL" Offset="0x3878"/>
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<DList Name="gMidoRightHandDL" Offset="0x39B0"/>
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<DList Name="gMidoHeadDL" Offset="0x7380"/>
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<!-- Mido Palettes -->
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<Texture Name="gMido1TLUT" OutName="tlut_1" Format="rgba16" Width="256" Height="1" Offset="0x02E0"/>
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<Texture Name="gMido2TLUT" OutName="tlut_2" Format="rgba16" Width="188" Height="1" Offset="0x4C48"/>
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<Texture Name="gMido3TLUT" OutName="tlut_3" Format="rgba16" Width="248" Height="1" Offset="0x4DC0"/>
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<!-- Mido Eye Textures -->
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<Texture Name="gMidoEyeOpenTex" OutName="mido_eye_open" Format="ci8" Width="32" Height="32" Offset="0x4FF0" TlutOffset="0x4DC0"/>
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<Texture Name="gMidoEyeHalfTex" OutName="mido_eye_half" Format="ci8" Width="32" Height="32" Offset="0x5930" TlutOffset="0x4DC0"/>
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<Texture Name="gMidoEyeClosedTex" OutName="mido_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5D30" TlutOffset="0x4DC0"/>
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<Texture Name="gMidoEyeAngryTex" OutName="mido_eye_angry" Format="ci8" Width="32" Height="32" Offset="0x6130" TlutOffset="0x4DC0"/>
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<Texture Name="gMidoEyeLookingUpTex" OutName="mido_eye_looking_up" Format="rgba16" Width="32" Height="32" Offset="0x520"/>
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<!-- Mido DisplayList Textures -->
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<Texture Name="gMidoGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x4E0"/>
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<Texture Name="gMidoTex_D20" OutName="tex_D20" Format="rgba16" Width="8" Height="8" Offset="0xD20"/>
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<Texture Name="gMidoTex_DA0" OutName="tex_DA0" Format="ci8" Width="8" Height="16" Offset="0xDA0"/>
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<Texture Name="gMidoHairCurl1Tex" OutName="hair_curl_1" Format="ci8" Width="32" Height="32" Offset="0xE20"/>
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<Texture Name="gMidoTex_1220" OutName="tex_1220" Format="ci8" Width="8" Height="8" Offset="0x1220" TlutOffset="0x02E0"/>
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<Texture Name="gMidoTex_1260" OutName="tex_1260" Format="ci8" Width="8" Height="8" Offset="0x1260" TlutOffset="0x02E0"/>
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<Texture Name="gMidoBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="8" Height="8" Offset="0x12A0" TlutOffset="0x02E0"/>
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<Texture Name="gMidoClothesTex" OutName="clothes" Format="ci8" Width="8" Height="8" Offset="0x12E0" TlutOffset="0x02E0"/>
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<Texture Name="gMidoUndershirtTex" OutName="undershirt" Format="i8" Width="8" Height="8" Offset="0x1320"/>
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<Texture Name="gMidoShoeTex" OutName="shoe" Format="ci8" Width="8" Height="8" Offset="0x1360" TlutOffset="0x02E0"/>
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<Texture Name="gMidoAnkleTex" OutName="ankle" Format="ci8" Width="8" Height="8" Offset="0x13A0" TlutOffset="0x02E0"/>
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<Texture Name="gMidoPantsTex" OutName="pants" Format="rgba16" Width="16" Height="16" Offset="0x13E0"/>
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<Texture Name="gMidoTex_4FB0" OutName="tex_4FB0" Format="ci8" Width="8" Height="8" Offset="0x4FB0" TlutOffset="0x4C48"/>
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<Texture Name="gMidoTex_53F0" OutName="tex_53F0" Format="ci8" Width="8" Height="8" Offset="0x53F0" TlutOffset="0x4C48"/>
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<Texture Name="gMidoTex_5430" OutName="tex_5430" Format="ci8" Width="8" Height="8" Offset="0x5430" TlutOffset="0x4C48"/>
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<Texture Name="gMidoHairCurl2Tex" OutName="hair_curl_2" Format="ci8" Width="32" Height="32" Offset="0x5470" TlutOffset="0x4C48"/>
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<Texture Name="gMidoTex_5870" OutName="tex_5870" Format="ci8" Width="8" Height="16" Offset="0x5870" TlutOffset="0x4C48"/>
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<Texture Name="gMidoTex_58F0" OutName="tex_58F0" Format="ci8" Width="8" Height="8" Offset="0x58F0" TlutOffset="0x4C48"/>
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<!-- Mido Animations -->
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<Animation Name="gMidoHandsOnHipsIdleAnim" Offset="0x02C8"/>
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<Animation Name="gMidoSlamAnim" Offset="0x8510"/>
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<Animation Name="gMidoAngryHeadTurnAnim" Offset="0x8738"/>
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<Animation Name="gMidoAnnoyedPointedHeadIdle1Anim" Offset="0x8E84"/>
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<Animation Name="gMidoHandsOnHipsTransitionAnim" Offset="0x8FC0"/>
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<Animation Name="gMidoRaiseHand1Anim" Offset="0x917C"/>
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<Animation Name="gMidoAnim_92B0" Offset="0x92B0"/>
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<Animation Name="gMidoRaiseHand2Anim" Offset="0x95BC"/>
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<Animation Name="gMidoAnnoyedPointedHeadIdle2Anim" Offset="0x97F0"/>
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<Animation Name="gMidoPutHandDownAnim" Offset="0x9B1C"/>
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<Animation Name="gMidoHaltAnim" Offset="0x9E68"/>
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<Animation Name="gMidoWalkingAnim" Offset="0xA138"/>
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</File>
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</Root>
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