mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
56 lines
3.9 KiB
XML
56 lines
3.9 KiB
XML
<Root>
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<File Name="object_js" Segment="6">
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<!-- Carpet Merchant Skeleton -->
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<Skeleton Name="gCarpetMerchantSkel" Type="Flex" LimbType="Standard" Offset="0x5EA0"/>
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<!-- Carpet Merchant Limbs -->
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<Limb Name="gCarpetMerchantRootLimb" LimbType="Standard" Offset="0x5DE0"/>
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<Limb Name="gCarpetMerchantTopRootLimb" LimbType="Standard" Offset="0x5DEC"/>
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<Limb Name="gCarpetMerchantLowerHairLimb" LimbType="Standard" Offset="0x5DF8"/>
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<Limb Name="gCarpetMerchantUpperHairLimb" LimbType="Standard" Offset="0x5E04"/>
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<Limb Name="gCarpetMerchantTorsoLimb" LimbType="Standard" Offset="0x5E10"/>
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<Limb Name="gCarpetMerchantUpperArmLeftLimb" LimbType="Standard" Offset="0x5E1C"/>
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<Limb Name="gCarpetMerchantForearmLeftLimb" LimbType="Standard" Offset="0x5E28"/>
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<Limb Name="gCarpetMerchantLeftHandLimb" LimbType="Standard" Offset="0x5E34"/>
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<Limb Name="gCarpetMerchantUpperArmRightLimb" LimbType="Standard" Offset="0x5E40"/>
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<Limb Name="gCarpetMerchantForearmRightLimb" LimbType="Standard" Offset="0x5E4C"/>
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<Limb Name="gCarpetMerchantRightHandLimb" LimbType="Standard" Offset="0x5E58"/>
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<Limb Name="gCarpetMerchantHeadLimb" LimbType="Standard" Offset="0x5E64"/>
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<!-- Carpet Merchant Limb DisplayLists -->
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<DList Name="gCarpetMerchantBlanketAndLowerBodyDL" Offset="0x3440"/>
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<DList Name="gCarpetMerchantLowerHairDL" Offset="0x3B98"/>
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<DList Name="gCarpetMerchantUpperHairDL" Offset="0x3A20"/>
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<DList Name="gCarpetMerchantTorsoDL" Offset="0x3D78"/>
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<DList Name="gCarpetMerchantUpperArmLeftDL" Offset="0x47E8"/>
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<DList Name="gCarpetMerchantForearmLeftDL" Offset="0x4918"/>
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<DList Name="gCarpetMerchantLeftHandDL" Offset="0x4AC0"/>
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<DList Name="gCarpetMerchantUpperArmRightDL" Offset="0x43B0"/>
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<DList Name="gCarpetMerchantForearmRightDL" Offset="0x44E0"/>
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<DList Name="gCarpetMerchantRightHandDL" Offset="0x4688"/>
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<DList Name="gCarpetMerchantHeadDL" Offset="0x4070"/>
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<!-- Carpet Merchant Palettes -->
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<Texture Name="gCarpetMerchantTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x4C20"/>
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<!-- Carpet Merchant DisplayList Textures -->
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<Texture Name="gCarpetMerchantPantsTex" OutName="pants" Format="ci8" Width="8" Height="16" Offset="0x4E20" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x4EA0" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantFootTex" OutName="foot" Format="ci8" Width="32" Height="16" Offset="0x4FA0" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantSkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x51A0" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantFootSoleTex" OutName="foot_sole" Format="ci8" Width="32" Height="32" Offset="0x51E0" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0x55E0" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantBraceletTex" OutName="bracelet" Format="ci8" Width="16" Height="32" Offset="0x56E0" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantShirtTex" OutName="shirt" Format="ci8" Width="16" Height="32" Offset="0x58E0" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantChestTex" OutName="chest" Format="ci8" Width="16" Height="32" Offset="0x5AE0" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantHatTex" OutName="hat" Format="ci8" Width="16" Height="16" Offset="0x5CE0" TlutOffset="0x4C20"/>
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<!-- Carpet Merchant Animations -->
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<Animation Name="gCarpetMerchantSlappingKneeAnim" Offset="0x45C"/>
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<Animation Name="gCarpetMerchantIdleAnim" Offset="0x18C"/>
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<!-- Carpet Merchant Collision -->
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<Collision Name="gCarpetMerchantCol" Offset="0x5EF8"/>
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</File>
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</Root>
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