mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 14:04:48 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
78 lines
5.0 KiB
XML
78 lines
5.0 KiB
XML
<Root>
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<File Name="object_jj" Segment="6">
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<!-- Jabu Jabu animation (waggling fins etc.) -->
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<Animation Name="gJabuJabuAnim" Offset="0x1F4C"/>
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<!-- Jabu Jabu eye textures -->
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<Texture Name="gJabuJabuEyeOpenTex" OutName="jabu_jabu_eye_open" Format="rgba16" Width="16" Height="32" Offset="0x7698"/>
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<Texture Name="gJabuJabuEyeHalfTex" OutName="jabu_jabu_eye_half" Format="rgba16" Width="16" Height="32" Offset="0x7A98"/>
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<Texture Name="gJabuJabuEyeClosedTex" OutName="jabu_jabu_eye_closed" Format="rgba16" Width="16" Height="32" Offset="0x7E98"/>
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<!-- Jabu Jabu skeleton -->
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<Skeleton Name="gJabuJabuSkel" Type="Flex" LimbType="Standard" Offset="0xB9A8"/>
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<!-- Jabu Jabu limb displaylists -->
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<DList Name="gJabuJabuBodyDL" Offset="0x5690"/>
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<DList Name="gJabuJabuLeftUpperFlipperDL" Offset="0x55B0"/>
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<DList Name="gJabuJabuLeftMidFlipperDL" Offset="0x54D0"/>
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<DList Name="gJabuJabuLeftLowerFlipperDL" Offset="0x5400"/>
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<DList Name="gJabuJabuHeadDL" Offset="0x4920"/>
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<DList Name="gJabuJabuLeftFrillDL" Offset="0x4880"/>
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<DList Name="gJabuJabuRightFrillDL" Offset="0x47E0"/>
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<DList Name="gJabuJabuRightUpperFlipperDL" Offset="0x4700"/>
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<DList Name="gJabuJabuRightMidFlipperDL" Offset="0x4648"/>
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<DList Name="gJabuJabuRightLowerFlipperDL" Offset="0x4578"/>
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<DList Name="gJabuJabuFlukeDL" Offset="0x44A0"/>
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<!-- Jabu Jabu limbs -->
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<!-- Only limbs with attached dLists are included for now; others are indicated by spaces -->
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<Limb Name="gJabuJabuBodyLimb" LimbType="Standard" Offset="0xB87C"/><!-- Limb 4 -->
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<Limb Name="gJabuJabuLeftUpperFlipperLimb" LimbType="Standard" Offset="0xB894"/><!-- Limb 6 -->
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<Limb Name="gJabuJabuLeftMidFlipperLimb" LimbType="Standard" Offset="0xB8AC"/><!-- Limb 8 -->
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<Limb Name="gJabuJabuLeftLowerFlipperLimb" LimbType="Standard" Offset="0xB8B8"/><!-- Limb 9 -->
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<Limb Name="gJabuJabuHeadLimb" LimbType="Standard" Offset="0xB8C4"/><!-- Limb 10 -->
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<Limb Name="gJabuJabuLeftFrillLimb" LimbType="Standard" Offset="0xB8DC"/><!-- Limb 12 -->
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<Limb Name="gJabuJabuRightFrillLimb" LimbType="Standard" Offset="0xB8F4"/><!-- Limb 14 -->
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<Limb Name="gJabuJabuRightUpperFlipperLimb" LimbType="Standard" Offset="0xB90C"/><!-- Limb 16 -->
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<Limb Name="gJabuJabuRightMidFlipperLimb" LimbType="Standard" Offset="0xB924"/><!-- Limb 18 -->
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<Limb Name="gJabuJabuRightLowerFlipperLimb" LimbType="Standard" Offset="0xB930"/><!-- Limb 19 -->
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<Limb Name="gJabuJabuFlukeLimb" LimbType="Standard" Offset="0xB948"/><!-- Limb 21 -->
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<!-- Jabu Jabu Limb textures -->
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<Texture Name="gJabuJabuFrillTex" OutName="jabu_jabu_frill" Format="rgba16" Width="32" Height="32" Offset="0x5B58"/>
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<Texture Name="gJabuJabuNostrilTex" OutName="jabu_jabu_nostril" Format="rgba16" Width="32" Height="16" Offset="0x6358"/>
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<Texture Name="gJabuJabuNoseDecorationTex" OutName="jabu_jabu_nose_decoration" Format="rgba16" Width="8" Height="32" Offset="0x6758"/>
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<Texture Name="gJabuJabuToothTex" OutName="jabu_jabu_tooth" Format="rgba16" Width="8" Height="16" Offset="0x6958"/>
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<Texture Name="gJabuJabuLipTex" OutName="jabu_jabu_lip" Format="rgba16" Width="8" Height="16" Offset="0x6A58"/>
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<Texture Name="gJabuJabuLipMouthCornerTex" OutName="jabu_jabu_lip_mouth_corner" Format="rgba16" Width="16" Height="16" Offset="0x6B58"/>
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<Texture Name="gJabuJabuDiademSideTex" OutName="jabu_jabu_diadem_side" Format="rgba16" Width="8" Height="16" Offset="0x6D58"/>
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<Texture Name="gJabuJabuLateralTex" OutName="jabu_jabu_lateral" Format="rgba16" Width="16" Height="64" Offset="0x6E58"/>
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<Texture Name="gJabuJabuEyeOrbitTex" OutName="jabu_jabu_eye_orbit" Format="rgba16" Width="4" Height="8" Offset="0x7658"/>
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<Texture Name="gJabuJabuDorsalTex" OutName="jabu_jabu_dorsal" Format="rgba16" Width="32" Height="64" Offset="0x8298"/>
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<Texture Name="gJabuJabuCapOuterTex" OutName="jabu_jabu_cap_outer" Format="rgba16" Width="4" Height="8" Offset="0x9298"/>
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<Texture Name="gJabuJabuCapInnerTex" OutName="jabu_jabu_cap_inner" Format="rgba16" Width="8" Height="8" Offset="0x92D8"/>
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<Texture Name="gJabuJabuMouthRoofTex" OutName="jabu_jabu_mouth_roof" Format="rgba16" Width="32" Height="64" Offset="0x9358"/>
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<Texture Name="gJabuJabuDiademCenterTex" OutName="jabu_jabu_diadem_center" Format="rgba16" Width="16" Height="32" Offset="0xA358"/>
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<Texture Name="gJabuJabuFinTex" OutName="jabu_jabu_fin" Format="rgba16" Width="16" Height="8" Offset="0xA758"/>
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<Texture Name="gJabuJabuMouthFloorTex" OutName="jabu_jabu_mouth_floor" Format="rgba16" Width="32" Height="64" Offset="0xA858"/>
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<!-- Jabu Jabu collision -->
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<Collision Name="gJabuJabuHeadCol" Offset="0x0A1C"/>
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<Collision Name="gJabuJabuBodyCol" Offset="0x1830"/>
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<Collision Name="gJabuJabuUnusedCol" Offset="0xBA8C"/>
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</File>
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</Root>
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