inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

78 lines
5.0 KiB
XML

<Root>
<File Name="object_jj" Segment="6">
<!-- Jabu Jabu animation (waggling fins etc.) -->
<Animation Name="gJabuJabuAnim" Offset="0x1F4C"/>
<!-- Jabu Jabu eye textures -->
<Texture Name="gJabuJabuEyeOpenTex" OutName="jabu_jabu_eye_open" Format="rgba16" Width="16" Height="32" Offset="0x7698"/>
<Texture Name="gJabuJabuEyeHalfTex" OutName="jabu_jabu_eye_half" Format="rgba16" Width="16" Height="32" Offset="0x7A98"/>
<Texture Name="gJabuJabuEyeClosedTex" OutName="jabu_jabu_eye_closed" Format="rgba16" Width="16" Height="32" Offset="0x7E98"/>
<!-- Jabu Jabu skeleton -->
<Skeleton Name="gJabuJabuSkel" Type="Flex" LimbType="Standard" Offset="0xB9A8"/>
<!-- Jabu Jabu limb displaylists -->
<DList Name="gJabuJabuBodyDL" Offset="0x5690"/>
<DList Name="gJabuJabuLeftUpperFlipperDL" Offset="0x55B0"/>
<DList Name="gJabuJabuLeftMidFlipperDL" Offset="0x54D0"/>
<DList Name="gJabuJabuLeftLowerFlipperDL" Offset="0x5400"/>
<DList Name="gJabuJabuHeadDL" Offset="0x4920"/>
<DList Name="gJabuJabuLeftFrillDL" Offset="0x4880"/>
<DList Name="gJabuJabuRightFrillDL" Offset="0x47E0"/>
<DList Name="gJabuJabuRightUpperFlipperDL" Offset="0x4700"/>
<DList Name="gJabuJabuRightMidFlipperDL" Offset="0x4648"/>
<DList Name="gJabuJabuRightLowerFlipperDL" Offset="0x4578"/>
<DList Name="gJabuJabuFlukeDL" Offset="0x44A0"/>
<!-- Jabu Jabu limbs -->
<!-- Only limbs with attached dLists are included for now; others are indicated by spaces -->
<Limb Name="gJabuJabuBodyLimb" LimbType="Standard" Offset="0xB87C"/><!-- Limb 4 -->
<Limb Name="gJabuJabuLeftUpperFlipperLimb" LimbType="Standard" Offset="0xB894"/><!-- Limb 6 -->
<Limb Name="gJabuJabuLeftMidFlipperLimb" LimbType="Standard" Offset="0xB8AC"/><!-- Limb 8 -->
<Limb Name="gJabuJabuLeftLowerFlipperLimb" LimbType="Standard" Offset="0xB8B8"/><!-- Limb 9 -->
<Limb Name="gJabuJabuHeadLimb" LimbType="Standard" Offset="0xB8C4"/><!-- Limb 10 -->
<Limb Name="gJabuJabuLeftFrillLimb" LimbType="Standard" Offset="0xB8DC"/><!-- Limb 12 -->
<Limb Name="gJabuJabuRightFrillLimb" LimbType="Standard" Offset="0xB8F4"/><!-- Limb 14 -->
<Limb Name="gJabuJabuRightUpperFlipperLimb" LimbType="Standard" Offset="0xB90C"/><!-- Limb 16 -->
<Limb Name="gJabuJabuRightMidFlipperLimb" LimbType="Standard" Offset="0xB924"/><!-- Limb 18 -->
<Limb Name="gJabuJabuRightLowerFlipperLimb" LimbType="Standard" Offset="0xB930"/><!-- Limb 19 -->
<Limb Name="gJabuJabuFlukeLimb" LimbType="Standard" Offset="0xB948"/><!-- Limb 21 -->
<!-- Jabu Jabu Limb textures -->
<Texture Name="gJabuJabuFrillTex" OutName="jabu_jabu_frill" Format="rgba16" Width="32" Height="32" Offset="0x5B58"/>
<Texture Name="gJabuJabuNostrilTex" OutName="jabu_jabu_nostril" Format="rgba16" Width="32" Height="16" Offset="0x6358"/>
<Texture Name="gJabuJabuNoseDecorationTex" OutName="jabu_jabu_nose_decoration" Format="rgba16" Width="8" Height="32" Offset="0x6758"/>
<Texture Name="gJabuJabuToothTex" OutName="jabu_jabu_tooth" Format="rgba16" Width="8" Height="16" Offset="0x6958"/>
<Texture Name="gJabuJabuLipTex" OutName="jabu_jabu_lip" Format="rgba16" Width="8" Height="16" Offset="0x6A58"/>
<Texture Name="gJabuJabuLipMouthCornerTex" OutName="jabu_jabu_lip_mouth_corner" Format="rgba16" Width="16" Height="16" Offset="0x6B58"/>
<Texture Name="gJabuJabuDiademSideTex" OutName="jabu_jabu_diadem_side" Format="rgba16" Width="8" Height="16" Offset="0x6D58"/>
<Texture Name="gJabuJabuLateralTex" OutName="jabu_jabu_lateral" Format="rgba16" Width="16" Height="64" Offset="0x6E58"/>
<Texture Name="gJabuJabuEyeOrbitTex" OutName="jabu_jabu_eye_orbit" Format="rgba16" Width="4" Height="8" Offset="0x7658"/>
<Texture Name="gJabuJabuDorsalTex" OutName="jabu_jabu_dorsal" Format="rgba16" Width="32" Height="64" Offset="0x8298"/>
<Texture Name="gJabuJabuCapOuterTex" OutName="jabu_jabu_cap_outer" Format="rgba16" Width="4" Height="8" Offset="0x9298"/>
<Texture Name="gJabuJabuCapInnerTex" OutName="jabu_jabu_cap_inner" Format="rgba16" Width="8" Height="8" Offset="0x92D8"/>
<Texture Name="gJabuJabuMouthRoofTex" OutName="jabu_jabu_mouth_roof" Format="rgba16" Width="32" Height="64" Offset="0x9358"/>
<Texture Name="gJabuJabuDiademCenterTex" OutName="jabu_jabu_diadem_center" Format="rgba16" Width="16" Height="32" Offset="0xA358"/>
<Texture Name="gJabuJabuFinTex" OutName="jabu_jabu_fin" Format="rgba16" Width="16" Height="8" Offset="0xA758"/>
<Texture Name="gJabuJabuMouthFloorTex" OutName="jabu_jabu_mouth_floor" Format="rgba16" Width="32" Height="64" Offset="0xA858"/>
<!-- Jabu Jabu collision -->
<Collision Name="gJabuJabuHeadCol" Offset="0x0A1C"/>
<Collision Name="gJabuJabuBodyCol" Offset="0x1830"/>
<Collision Name="gJabuJabuUnusedCol" Offset="0xBA8C"/>
</File>
</Root>