mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 14:04:48 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
52 lines
3.5 KiB
XML
52 lines
3.5 KiB
XML
<Root>
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<File Name="object_hni" Segment="6">
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<Skeleton Name="gHorseIngoSkel" Type="Normal" LimbType="Skin" Offset="0x4A24"/>
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<Animation Name="gHorseIngoIdleAnim" Offset="0x9FC4"/>
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<Animation Name="gHorseIngoWhinnyAnim" Offset="0xA6B4"/>
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<Animation Name="gHorseIngoRefuseAnim" Offset="0x901C"/>
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<Animation Name="gHorseIngoRearingAnim" Offset="0x85E0"/>
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<Animation Name="gHorseIngoWalkingAnim" Offset="0xAF60"/>
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<Animation Name="gHorseIngoTrottingAnim" Offset="0x7B54"/>
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<Animation Name="gHorseIngoGallopingAnim" Offset="0x506C"/>
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<Animation Name="gHorseIngoJumpingAnim" Offset="0x5684"/>
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<Animation Name="gHorseIngoJumpingHighAnim" Offset="0x5E20"/>
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<!-- Head -->
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<Texture Name="gHorseIngoManeTex" OutName="horse_ingo_mane" Format="i8" Width="16" Height="16" Offset="0x740"/>
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<Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgba16" Width="16" Height="16" Offset="0x440"/>
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<Texture Name="gHorseIngoNoseTex" OutName="horse_ingo_nose" Format="i8" Width="8" Height="8" Offset="0x400"/>
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<Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="8" Height="8" Offset="0x840"/>
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<Limb Name="gHorseIngoHeadLimb" LimbType="Skin" Offset="0x4748"/>
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<!-- Body -->
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<Texture Name="gHorseIngoNeckTex" OutName="horse_ingo_neck" Format="i8" Width="16" Height="16" Offset="0x6DD0"/>
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<Texture Name="gHorseIngoThighTex" OutName="horse_ingo_thigh" Format="i8" Width="16" Height="16" Offset="0x66D0"/>
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<Texture Name="gHorseIngoShoulderTex" OutName="horse_ingo_shoulder" Format="i8" Width="32" Height="32" Offset="0x67D0"/>
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<Texture Name="gHorseIngoSaddleGirthTex" OutName="horse_ingo_saddle_girth" Format="rgba16" Width="8" Height="16" Offset="0x6BD0"/>
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<Texture Name="gHorseIngoSaddlePadTex" OutName="horse_ingo_saddle_pad" Format="rgba16" Width="8" Height="16" Offset="0x6CD0"/>
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<Limb Name="gHorseIngoBodyLimb" LimbType="Skin" Offset="0x46C8"/>
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<!-- Saddle -->
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<Texture Name="gHorseIngoSaddleTex" OutName="horse_ingo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x8C0"/>
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<Texture Name="gHorseIngoSaddleFlapTex" OutName="horse_ingo_saddle_flap" Format="rgba16" Width="16" Height="32" Offset="0xAC0"/>
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<Limb Name="gHorseIngoSaddleLimb" LimbType="Skin" Offset="0x4858"/>
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<!-- Hooves -->
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<Texture Name="gHorseIngoHorseshoeTex" OutName="horse_ingo_horseshoe" Format="rgba16" Width="8" Height="8" Offset="0x6C0"/>
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<Texture Name="gHorseIngoFeatheringTex" OutName="horse_ingo_feathering" Format="rgba16" Width="8" Height="8" Offset="0x640"/>
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<Limb Name="gHorseIngoHoof1Limb" LimbType="Skin" Offset="0x4838"/>
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<Limb Name="gHorseIngoHoof2Limb" LimbType="Skin" Offset="0x4948"/>
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<Limb Name="gHorseIngoHoof3Limb" LimbType="Skin" Offset="0x48C8"/>
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<Limb Name="gHorseIngoHoof4Limb" LimbType="Skin" Offset="0x47B8"/>
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<!-- Gerudo saddle -->
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<DList Name="gHorseIngoGerudoSaddleDL" Offset="0x6530"/>
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<Texture Name="gHorseIngoGerudoSaddleTex" OutName="horse_ingo_gerudo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x5E30"/>
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<Texture Name="gHorseIngoGerudoSaddleFlapTex" OutName="horse_ingo_gerudo_saddle_flap" Format="rgba16" Width="16" Height="16" Offset="0x6030"/>
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<!-- Eye texture -->
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<Texture Name="gHorseIngoEyeTex" OutName="horse_ingo_eye" Format="rgba16" Width="32" Height="16" Offset="0x0"/>
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</File>
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</Root>
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