mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
51 lines
3.1 KiB
XML
51 lines
3.1 KiB
XML
<Root>
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<File Name="object_hata" Segment="6">
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<!-- Flagpole Collision -->
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<Collision Name="gFlagpoleCol" Offset="0xC0"/>
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<!-- Flagpole Animation -->
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<Animation Name="gFlagpoleFlapAnim" Offset="0x444"/>
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<!-- Flagpole Skeleton -->
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<Skeleton Name="gFlagpoleSkel" Type="Normal" LimbType="Standard" Offset="0x2FD0"/>
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<!-- Flagpole Limbs -->
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<Limb Name="gFlagpolePoleBaseLimb" LimbType="Standard" Offset="0x2E90"/>
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<Limb Name="gFlagpolePoleLimb" LimbType="Standard" Offset="0x2E9C"/>
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<Limb Name="gFlagpoleFlag1BaseLimb" LimbType="Standard" Offset="0x2EA8"/>
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<Limb Name="gFlagpoleFlag1HoistEndBaseLimb" LimbType="Standard" Offset="0x2EB4"/>
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<Limb Name="gFlagpoleFlag1HoistMidBaseLimb" LimbType="Standard" Offset="0x2EC0"/>
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<Limb Name="gFlagpoleFlag1FlyMidBaseLimb" LimbType="Standard" Offset="0x2ECC"/>
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<Limb Name="gFlagpoleFlag1FlyEndBaseLimb" LimbType="Standard" Offset="0x2ED8"/>
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<Limb Name="gFlagpoleFlag1FlyEndLimb" LimbType="Standard" Offset="0x2EE4"/>
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<Limb Name="gFlagpoleFlag1FlyMidLimb" LimbType="Standard" Offset="0x2EF0"/>
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<Limb Name="gFlagpoleFlag1HoistMidLimb" LimbType="Standard" Offset="0x2EFC"/>
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<Limb Name="gFlagpoleFlag1HoistEndLimb" LimbType="Standard" Offset="0x2F08"/>
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<Limb Name="gFlagpoleFlag2BaseLimb" LimbType="Standard" Offset="0x2F14"/>
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<Limb Name="gFlagpoleFlag2HoistEndBaseLimb" LimbType="Standard" Offset="0x2F20"/>
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<Limb Name="gFlagpoleFlag2HoistMidBaseLimb" LimbType="Standard" Offset="0x2F2C"/>
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<Limb Name="gFlagpoleFlag2FlyMidBaseLimb" LimbType="Standard" Offset="0x2F38"/>
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<Limb Name="gFlagpoleFlag2FlyEndBaseLimb" LimbType="Standard" Offset="0x2F44"/>
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<Limb Name="gFlagpoleFlag2FlyEndLimb" LimbType="Standard" Offset="0x2F50"/>
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<Limb Name="gFlagpoleFlag2FlyMidLimb" LimbType="Standard" Offset="0x2F5C"/>
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<Limb Name="gFlagpoleFlag2HoistMidLimb" LimbType="Standard" Offset="0x2F68"/>
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<Limb Name="gFlagpoleFlag2HoistEndLimb" LimbType="Standard" Offset="0x2F74"/>
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<!-- Flagpole DLists -->
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<DList Name="gFlagpolePoleDL" Offset="0x26D0"/>
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<DList Name="gFlagpoleFlag1FlyEndDL" Offset="0x2AC0"/>
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<DList Name="gFlagpoleFlag1FlyMidDL" Offset="0x29F0"/>
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<DList Name="gFlagpoleFlag1HoistMidDL" Offset="0x2920"/>
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<DList Name="gFlagpoleFlag1HoistEndDL" Offset="0x2850"/>
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<DList Name="gFlagpoleFlag2FlyEndDL" Offset="0x2E00"/>
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<DList Name="gFlagpoleFlag2FlyMidDL" Offset="0x2D30"/>
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<DList Name="gFlagpoleFlag2HoistMidDL" Offset="0x2C60"/>
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<DList Name="gFlagpoleFlag2HoistEndDL" Offset="0x2B90"/>
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<!-- Flagpole Textures -->
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<Texture Name="gFlagpolePoleTex" OutName="flagpole_pole_tex" Format="rgba16" Width="32" Height="32" Offset="0x460"/>
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<Texture Name="gFlagpoleTopTex" OutName="flagpole_top_tex" Format="rgba16" Width="32" Height="32" Offset="0xC60"/>
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<Texture Name="gFlagpoleFlagTex" OutName="flagpole_flag_tex" Format="ia8" Width="128" Height="32" Offset="0x1460"/>
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</File>
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</Root>
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