mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
57 lines
3.7 KiB
XML
57 lines
3.7 KiB
XML
<Root>
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<File Name="object_ei" Segment="6">
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<!-- Stinger Skeleton -->
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<Skeleton Name="gStingerSkel" Type="Normal" LimbType="Standard" Offset="0x3410"/>
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<!-- Stinger Limbs -->
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<Limb Name="gStingerRootLimb" LimbType="Standard" Offset="0x32F0"/>
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<Limb Name="gStingerBodyRootLimb" LimbType="Standard" Offset="0x32FC"/>
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<Limb Name="gStingerBodyLimb" LimbType="Standard" Offset="0x3308"/>
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<Limb Name="gStingerTailRootLimb" LimbType="Standard" Offset="0x3314"/>
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<Limb Name="gStingerTailUpperLimb" LimbType="Standard" Offset="0x3320"/>
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<Limb Name="gStingerTailLowerLimb" LimbType="Standard" Offset="0x332C"/>
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<Limb Name="gStingerLimb_3338" LimbType="Standard" Offset="0x3338"/>
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<Limb Name="gStingerFinRootLimb" LimbType="Standard" Offset="0x3344"/>
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<Limb Name="gStingerFinUpperLimb" LimbType="Standard" Offset="0x3350"/>
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<Limb Name="gStingerFinLowerLimb" LimbType="Standard" Offset="0x335C"/>
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<Limb Name="gStingerHeadRootLimb" LimbType="Standard" Offset="0x3368"/>
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<Limb Name="gStingerHeadLimb" LimbType="Standard" Offset="0x3374"/>
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<Limb Name="gStingerLeftWingRootLimb" LimbType="Standard" Offset="0x3380"/>
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<Limb Name="gStingerLeftWingBaseLimb" LimbType="Standard" Offset="0x338C"/>
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<Limb Name="gStingerLeftWingEndLimb" LimbType="Standard" Offset="0x3398"/>
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<Limb Name="gStingerRightWingRootLimb" LimbType="Standard" Offset="0x33A4"/>
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<Limb Name="gStingerRightWingBaseLimb" LimbType="Standard" Offset="0x33B0"/>
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<Limb Name="gStingerRightWingEndLimb" LimbType="Standard" Offset="0x33BC"/>
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<!-- Stinger Limb DisplayLists -->
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<DList Name="gStingerBodyDL" Offset="0x2BD0"/>
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<DList Name="gStingerTailRootDL" Offset="0x2D00"/>
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<DList Name="gStingerTailUpperDL" Offset="0x2EB0"/>
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<DList Name="gStingerTailLowerDL" Offset="0x2F70"/>
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<DList Name="gStingerFinUpperDL" Offset="0x3178"/>
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<DList Name="gStingerFinLowerDL" Offset="0x3238"/>
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<DList Name="gStingerHeadDL" Offset="0x3018"/>
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<DList Name="gStingerLeftWingBaseDL" Offset="0x2470"/>
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<DList Name="gStingerLeftWingEndDL" Offset="0x2648"/>
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<DList Name="gStingerRightWingBaseDL" Offset="0x2820"/>
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<DList Name="gStingerRightWingEndDL" Offset="0x29F8"/>
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<!-- Stinger DisplayList Textures -->
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<Texture Name="gStingerWingTex" OutName="wing" Format="rgba16" Width="16" Height="8" Offset="0x12C0"/>
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<Texture Name="gStingerBodyGradientTex" OutName="body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x13C0"/>
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<Texture Name="gStingerWingEndTex" OutName="wing_end" Format="rgba16" Width="8" Height="8" Offset="0x1440"/>
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<Texture Name="gStingerEyeTex" OutName="eye" Format="rgba16" Width="8" Height="16" Offset="0x14C0"/>
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<Texture Name="gStingerUndersideTex" OutName="underside" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
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<Texture Name="gStingerFinTex" OutName="fin" Format="rgba16" Width="8" Height="8" Offset="0x1640"/>
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<Texture Name="gStingerTailGradientTex" OutName="tail_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16C0"/>
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<Texture Name="gStingerTailConnectionGradientTex" OutName="tail_connection_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16E0"/>
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<!-- Stinger Animations -->
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<Animation Name="gStingerPopOutAnim" Offset="0x288"/>
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<Animation Name="gStingerDiveAnim" Offset="0x4C4"/>
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<Animation Name="gStingerBackflipAnim" Offset="0x704"/>
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<Animation Name="gStingerHitAnim" Offset="0xFC0"/>
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<Animation Name="gStingerIdleAnim" Offset="0x12AC"/>
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</File>
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</Root>
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