mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
60 lines
3.8 KiB
XML
60 lines
3.8 KiB
XML
<Root>
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<File Name="object_aob" Segment="6">
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<!-- Dog Lady Skeleton -->
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<Skeleton Name="gDogLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<!-- Dog Lady Limbs -->
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<Limb Name="gDogLadyRootLimb" LimbType="Standard" Offset="0x000"/>
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<Limb Name="gDogLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
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<Limb Name="gDogLadyLimb_018" LimbType="Standard" Offset="0x018"/>
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<Limb Name="gDogLadyLimb_024" LimbType="Standard" Offset="0x024"/>
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<Limb Name="gDogLadyLimb_030" LimbType="Standard" Offset="0x030"/>
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<Limb Name="gDogLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
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<Limb Name="gDogLadyLimb_048" LimbType="Standard" Offset="0x048"/>
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<Limb Name="gDogLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
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<Limb Name="gDogLadyLimb_060" LimbType="Standard" Offset="0x060"/>
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<Limb Name="gDogLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
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<Limb Name="gDogLadyLimb_078" LimbType="Standard" Offset="0x078"/>
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<Limb Name="gDogLadyLimb_084" LimbType="Standard" Offset="0x084"/>
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<Limb Name="gDogLadyLimb_090" LimbType="Standard" Offset="0x090"/>
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<Limb Name="gDogLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
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<Limb Name="gDogLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
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<!-- Dog Lady Limb DisplayLists -->
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<DList Name="gDogLadyDressDL" Offset="0x5588"/>
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<DList Name="gDogLadyDL_54B8" Offset="0x54B8"/>
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<DList Name="gDogLadyDL_53E8" Offset="0x53E8"/>
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<DList Name="gDogLadyDL_5318" Offset="0x5318"/>
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<DList Name="gDogLadyDL_5248" Offset="0x5248"/>
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<DList Name="gDogLadyDL_5178" Offset="0x5178"/>
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<DList Name="gDogLadyDL_50A8" Offset="0x50A8"/>
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<DList Name="gDogLadyTorsoDL" Offset="0x4E08"/>
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<DList Name="gDogLadyDL_4C60" Offset="0x4C60"/>
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<DList Name="gDogLadyDL_4B30" Offset="0x4B30"/>
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<DList Name="gDogLadyDL_4928" Offset="0x4928"/>
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<DList Name="gDogLadyDL_4780" Offset="0x4780"/>
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<DList Name="gDogLadyDL_4650" Offset="0x4650"/>
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<DList Name="gDogLadyDL_4448" Offset="0x4448"/>
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<DList Name="gDogLadyHeadDL" Offset="0x3C88"/>
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<!-- Palettes -->
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<Texture Name="gDogLadyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
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<!-- Textures -->
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<Texture Name="gDogLadyHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
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<Texture Name="gDogLadySkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x0408" TlutOffset="0x0108"/>
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<Texture Name="gDogLadyEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x0448" TlutOffset="0x0108"/>
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<Texture Name="gDogLadyLipGradientTex" OutName="lip_gradient" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0108"/>
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<Texture Name="gDogLadyNostrilTex" OutName="nostril" Format="ci8" Width="8" Height="8" Offset="0x0588" TlutOffset="0x0108"/>
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<Texture Name="gDogLadyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x1DC8" TlutOffset="0x0108"/>
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<Texture Name="gDogLadyDressShoulderPatternTex" OutName="dress_shoulder_pattern" Format="ci8" Width="8" Height="8" Offset="0x1EC8" TlutOffset="0x0108"/>
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<Texture Name="gDogLadyDressTex" OutName="dress" Format="ci8" Width="8" Height="8" Offset="0x1F08" TlutOffset="0x0108"/>
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<!-- Dog Lady Eye Textures -->
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<Texture Name="gDogLadyEyeOpenTex" OutName="dog_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x05C8"/>
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<Texture Name="gDogLadyEyeHalfTex" OutName="dog_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0DC8"/>
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<Texture Name="gDogLadyEyeClosedTex" OutName="dog_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x15C8"/>
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</File>
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</Root>
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