Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_zl4.xml
2023-09-10 12:22:24 -05:00

92 lines
9.0 KiB
XML

<Root>
<File Name="object_zl4" Segment="6">
<Texture Name="object_zl4Tex_000C70" OutName="object_zl4Tex_000C70" Format="ci8" Width="8" Height="8" Offset="0xC70" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_000CB0" OutName="object_zl4Tex_000CB0" Format="ci8" Width="16" Height="16" Offset="0xCB0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_000DB0" OutName="object_zl4Tex_000DB0" Format="ci8" Width="32" Height="64" Offset="0xDB0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0015B0" OutName="object_zl4Tex_0015B0" Format="rgba16" Width="8" Height="8" Offset="0x15B0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_001630" OutName="object_zl4Tex_001630" Format="rgba16" Width="8" Height="8" Offset="0x1630" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0016B0" OutName="object_zl4Tex_0016B0" Format="ci8" Width="32" Height="8" Offset="0x16B0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0017B0" OutName="object_zl4Tex_0017B0" Format="ci8" Width="8" Height="8" Offset="0x17B0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0017F0" OutName="object_zl4Tex_0017F0" Format="ci8" Width="32" Height="32" Offset="0x17F0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_001BF0" OutName="object_zl4Tex_001BF0" Format="rgba16" Width="8" Height="16" Offset="0x1BF0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_001CF0" OutName="object_zl4Tex_001CF0" Format="ci8" Width="16" Height="16" Offset="0x1CF0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_001DF0" OutName="object_zl4Tex_001DF0" Format="ci8" Width="8" Height="8" Offset="0x1DF0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_001E30" OutName="object_zl4Tex_001E30" Format="rgba16" Width="16" Height="32" Offset="0x1E30" AddedByScript="true"/>
<Texture Name="object_zl4Tex_002230" OutName="object_zl4Tex_002230" Format="ci8" Width="8" Height="8" Offset="0x2230" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_002270" OutName="object_zl4Tex_002270" Format="ci8" Width="8" Height="16" Offset="0x2270" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0022F0" OutName="object_zl4Tex_0022F0" Format="ci8" Width="16" Height="32" Offset="0x22F0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0024F0" OutName="object_zl4Tex_0024F0" Format="rgba16" Width="16" Height="16" Offset="0x24F0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0026F0" OutName="object_zl4Tex_0026F0" Format="rgba16" Width="16" Height="16" Offset="0x26F0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0028F0" OutName="object_zl4Tex_0028F0" Format="rgba16" Width="8" Height="8" Offset="0x28F0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_002970" OutName="object_zl4Tex_002970" Format="rgba16" Width="8" Height="8" Offset="0x2970" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0029F0" OutName="object_zl4Tex_0029F0" Format="rgba16" Width="16" Height="8" Offset="0x29F0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0056F0" OutName="object_zl4Tex_0056F0" Format="rgba16" Width="16" Height="16" Offset="0x56F0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0058F0" OutName="object_zl4Tex_0058F0" Format="ci8" Width="16" Height="16" Offset="0x58F0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0059F0" OutName="object_zl4Tex_0059F0" Format="rgba16" Width="8" Height="8" Offset="0x59F0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_005A70" OutName="object_zl4Tex_005A70" Format="rgba16" Width="16" Height="16" Offset="0x5A70" AddedByScript="true"/>
<Texture Name="object_zl4Tex_005C70" OutName="object_zl4Tex_005C70" Format="ci8" Width="8" Height="8" Offset="0x5C70" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_005CB0" OutName="object_zl4Tex_005CB0" Format="ci8" Width="16" Height="16" Offset="0x5CB0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_005DB0" OutName="object_zl4Tex_005DB0" Format="rgba16" Width="32" Height="32" Offset="0x5DB0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_00D8B8" OutName="object_zl4Tex_00D8B8" Format="rgba16" Width="32" Height="16" Offset="0xD8B8" AddedByScript="true"/>
<Texture Name="object_zl4TLUT_000670" OutName="object_zl4TLUT_000670" Format="rgba16" Width="16" Height="16" Offset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4TLUT_000870" OutName="object_zl4TLUT_000870" Format="rgba16" Width="16" Height="16" Offset="0x870" AddedByScript="true"/>
<Texture Name="object_zl4TLUT_000A70" OutName="object_zl4TLUT_000A70" Format="rgba16" Width="16" Height="16" Offset="0xA70" AddedByScript="true"/>
<!-- Child Zelda's skeleton -->
<Skeleton Name="gChildZeldaSkel" Type="Flex" LimbType="Standard" Offset="0xE038"/>
<!-- Child Zelda's animations -->
<Animation Name="gChildZeldaAnim_000654" Offset="0x654"/>
<Animation Name="gChildZeldaAnim_00E5C8" Offset="0xE5C8"/>
<Animation Name="gChildZeldaAnim_00EBC4" Offset="0xEBC4"/>
<Animation Name="gChildZeldaAnim_010DF8" Offset="0x10DF8"/>
<Animation Name="gChildZeldaAnim_011248" Offset="0x11248"/>
<Animation Name="gChildZeldaAnim_011698" Offset="0x11698"/>
<Animation Name="gChildZeldaAnim_011B34" Offset="0x11B34"/>
<Animation Name="gChildZeldaAnim_0125E4" Offset="0x125E4"/>
<Animation Name="gChildZeldaAnim_012E58" Offset="0x12E58"/>
<Animation Name="gChildZeldaAnim_013280" Offset="0x13280"/>
<Animation Name="gChildZeldaAnim_013628" Offset="0x13628"/>
<Animation Name="gChildZeldaAnim_013A50" Offset="0x13A50"/>
<Animation Name="gChildZeldaAnim_013EA0" Offset="0x13EA0"/>
<Animation Name="gChildZeldaAnim_015F14" Offset="0x15F14"/>
<Animation Name="gChildZeldaAnim_01726C" Offset="0x1726C"/>
<Animation Name="gChildZeldaAnim_017818" Offset="0x17818"/>
<Animation Name="gChildZeldaAnim_0169B4" Offset="0x169B4"/>
<Animation Name="gChildZeldaAnim_016D08" Offset="0x16D08"/>
<Animation Name="gChildZeldaAnim_01805C" Offset="0x1805C"/>
<Animation Name="gChildZeldaAnim_018898" Offset="0x18898"/>
<Animation Name="gChildZeldaAnim_01910C" Offset="0x1910C"/>
<Animation Name="gChildZeldaAnim_019600" Offset="0x19600"/>
<Animation Name="gChildZeldaAnim_01991C" Offset="0x1991C"/>
<Animation Name="gChildZeldaAnim_01A2FC" Offset="0x1A2FC"/>
<Animation Name="gChildZeldaAnim_01AAE0" Offset="0x1AAE0"/>
<Animation Name="gChildZeldaAnim_01AE88" Offset="0x1AE88"/>
<Animation Name="gChildZeldaAnim_01B874" Offset="0x1B874"/>
<Animation Name="gChildZeldaAnim_01BCF0" Offset="0x1BCF0"/>
<Animation Name="gChildZeldaAnim_01CE08" Offset="0x1CE08"/>
<Animation Name="gChildZeldaAnim_01C494" Offset="0x1C494"/>
<Animation Name="gChildZeldaAnim_01C7B0" Offset="0x1C7B0"/>
<Animation Name="gChildZeldaAnim_00F0A4" Offset="0xF0A4"/>
<Animation Name="gChildZeldaAnim_00F894" Offset="0xF894"/>
<!-- Child Zelda's mouth textures -->
<Texture Name="gChildZeldaMouthNeutralTex" OutName="child_zelda_mouth_neutral" Format="i8" Width="32" Height="32" Offset="0x46F0"/>
<Texture Name="gChildZeldaMouthHappyTex" OutName="child_zelda_mouth_happy" Format="i8" Width="32" Height="32" Offset="0x4AF0"/>
<Texture Name="gChildZeldaMouthWorriedTex" OutName="child_zelda_mouth_worried" Format="i8" Width="32" Height="32" Offset="0x4EF0"/>
<Texture Name="gChildZeldaMouthSurprisedTex" OutName="child_zelda_mouth_surprised" Format="i8" Width="32" Height="32" Offset="0x52F0"/>
<!-- Child Zelda's eye textures -->
<Texture Name="gChildZeldaEyeOpenTex" OutName="child_zelda_eye_open" Format="i8" Width="32" Height="32" Offset="0x2AF0"/>
<Texture Name="gChildZeldaEyeBlinkTex" OutName="child_zelda_eye_blink" Format="i8" Width="32" Height="32" Offset="0x2EF0"/>
<Texture Name="gChildZeldaEyeShutTex" OutName="child_zelda_eye_shut" Format="i8" Width="32" Height="32" Offset="0x32F0"/>
<Texture Name="gChildZeldaEyeWideTex" OutName="child_zelda_eye_wide" Format="i8" Width="32" Height="32" Offset="0x36F0"/>
<Texture Name="gChildZeldaEyeSquintTex" OutName="child_zelda_eye_squint" Format="i8" Width="32" Height="32" Offset="0x3AF0"/>
<Texture Name="gChildZeldaEyeOutTex" OutName="child_zelda_eye_out" Format="i8" Width="32" Height="32" Offset="0x3EF0"/>
<Texture Name="gChildZeldaEyeInTex" OutName="child_zelda_eye_in" Format="i8" Width="32" Height="32" Offset="0x42F0"/>
<!-- Child Zelda's cutscene DLists (used by EnViewer)-->
<DList Name="gChildZeldaCutsceneDressDL" Offset="0xC410"/>
<DList Name="gChildZeldaOcarinaOfTimeDL" Offset="0xDE08"/>
</File>
</Root>