Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_wood02.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

36 lines
2.8 KiB
XML

<Root>
<ExternalFile XmlPath="objects/gameplay_field_keep.xml" OutPath="objects/gameplay_field_keep/"/>
<File Name="object_wood02" Segment="6">
<DList Name="object_wood02_DL_000090" Offset="0x90"/>
<DList Name="object_wood02_DL_000160" Offset="0x160"/>
<DList Name="object_wood02_DL_000340" Offset="0x340"/>
<DList Name="object_wood02_DL_000440" Offset="0x440"/>
<Texture Name="object_wood02_Tex_0004D0" OutName="tex_000004D0" Format="rgba16" Width="16" Height="16" Offset="0x4D0"/>
<DList Name="object_wood02_DL_000700" Offset="0x700"/>
<Texture Name="object_wood02_Tex_000790" OutName="tex_00000790" Format="rgba16" Width="32" Height="32" Offset="0x790"/>
<Texture Name="object_wood02_Tex_000F90" OutName="tex_00000F90" Format="ia4" Width="32" Height="128" Offset="0xF90"/>
<Texture Name="object_wood02_Tex_001790" OutName="tex_00001790" Format="ia8" Width="32" Height="128" Offset="0x1790"/>
<Texture Name="object_wood02_Tex_002790" OutName="tex_00002790" Format="ia4" Width="32" Height="128" Offset="0x2790"/>
<Texture Name="object_wood02_Tex_002F90" OutName="tex_00002F90" Format="rgba16" Width="32" Height="32" Offset="0x2F90"/>
<Texture Name="object_wood02_Tex_003790" OutName="tex_00003790" Format="ia8" Width="32" Height="128" Offset="0x3790"/>
<Texture Name="object_wood02_Tex_004790" OutName="tex_00004790" Format="ia8" Width="32" Height="64" Offset="0x4790"/>
<Texture Name="object_wood02_Tex_004F90" OutName="tex_00004F90" Format="ia8" Width="32" Height="128" Offset="0x4F90"/>
<Texture Name="object_wood02_Tex_005F90" OutName="tex_00005F90" Format="ia8" Width="32" Height="64" Offset="0x5F90"/>
<Texture Name="object_wood02_Tex_006790" OutName="tex_00006790" Format="ia8" Width="32" Height="64" Offset="0x6790"/>
<Texture Name="object_wood02_Tex_006F90" OutName="tex_00006F90" Format="ia8" Width="32" Height="64" Offset="0x6F90"/>
<DList Name="object_wood02_DL_0078D0" Offset="0x78D0"/>
<DList Name="object_wood02_DL_007968" Offset="0x7968"/>
<Blob Name="object_wood02_Blob_007A00" Size="0xA0" Offset="0x7A00"/>
<DList Name="object_wood02_DL_007AD0" Offset="0x7AD0"/>
<DList Name="object_wood02_DL_007CA0" Offset="0x7CA0"/>
<DList Name="object_wood02_DL_007D38" Offset="0x7D38"/>
<DList Name="object_wood02_DL_007E20" Offset="0x7E20"/>
<DList Name="object_wood02_DL_0080D0" Offset="0x80D0"/>
<DList Name="object_wood02_DL_0081A8" Offset="0x81A8"/>
<DList Name="object_wood02_DL_0082B0" Offset="0x82B0"/>
<DList Name="object_wood02_DL_008350" Offset="0x8350"/>
<DList Name="object_wood02_DL_0083E0" Offset="0x83E0"/>
<DList Name="object_wood02_DL_0085C0" Offset="0x85C0"/>
</File>
</Root>