Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_tp.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

18 lines
1.1 KiB
XML

<Root>
<File Name="object_tp" Segment="6">
<!-- Tailpasaran displaylists -->
<DList Name="gTailpasaranTailSegmentDL" Offset="0x0000"/>
<DList Name="gTailpasaranHeadClawDL" Offset="0x0690"/>
<DList Name="gTailpasaranHeadMouthpartsDL" Offset="0x0840"/>
<DList Name="gTailpasaranHeadDL" Offset="0x08D0"/>
<!-- Tailpasaran textures -->
<Texture Name="gTailpasaranHeadRearTex" OutName="tailpasaran_head_rear" Format="rgba16" Width="8" Height="16" Offset="0x08E8"/>
<Texture Name="gTailpasaranHeadClawBaseTex" OutName="tailpasaran_head_claw_base" Format="rgba16" Width="8" Height="8" Offset="0x09E8"/>
<Texture Name="gTailpasaranHeadClawTex" OutName="tailpasaran_head_claw" Format="rgba16" Width="16" Height="16" Offset="0x0A68"/>
<Texture Name="gTailpasaranTailSegmentTex" OutName="tailpasaran_tail_segment" Format="ia8" Width="64" Height="64" Offset="0x0C68"/>
<Texture Name="gTailpasaranHeadMouthpartsTex" OutName="tailpasaran_head_mouthparts" Format="rgba16" Width="8" Height="8" Offset="0x1C68"/>
</File>
</Root>