Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_syokudai.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

14 lines
951 B
XML

<Root>
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
<File Name="object_syokudai" Segment="6">
<DList Name="gGoldenTorchDL" Offset="0x3A0"/>
<DList Name="gWoodenTorchDL" Offset="0x870"/>
<DList Name="gTimedTorchDL" Offset="0xB90"/>
<Texture Name="gGoldenTorch1Tex" OutName="golden_torch_1" Format="rgba16" Width="32" Height="32" Offset="0xC90"/>
<Texture Name="gGoldenTorch2Tex" OutName="golden_torch_2" Format="rgba16" Width="32" Height="64" Offset="0x1490"/>
<Texture Name="gTorchFlameGuardTex" OutName="torch_flame_guard" Format="rgba16" Width="32" Height="32" Offset="0x2490"/>
<Texture Name="gTimedTorchTex" OutName="timed_torch" Format="rgba16" Width="32" Height="32" Offset="0x2C90"/>
<Texture Name="gWoodenTorchTex" OutName="wooden_torch" Format="rgba16" Width="16" Height="64" Offset="0x3490"/>
</File>
</Root>