Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_oE9.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

16 lines
1.3 KiB
XML

<Root>
<File Name="object_oE9" Segment="6">
<DList Name="object_oE9_DL_000800" Offset="0x800"/>
<Texture Name="object_oE9_TLUT_000C90" OutName="tlut_00000C90" Format="rgba16" Width="16" Height="16" Offset="0xC90"/>
<Texture Name="object_oE9_Tex_000E90" OutName="tex_00000E90" Format="ci8" Width="32" Height="32" Offset="0xE90" TlutOffset="0xC90"/>
<Blob Name="object_oE9_Blob_001290" Size="0x800" Offset="0x1290"/>
<Texture Name="object_oE9_TLUT_001A90" OutName="tlut_00001A90" Format="rgba16" Width="16" Height="16" Offset="0x1A90"/>
<Texture Name="object_oE9_Tex_001C90" OutName="tex_00001C90" Format="ci8" Width="8" Height="8" Offset="0x1C90" TlutOffset="0x1A90"/>
<Texture Name="object_oE9_Tex_001CD0" OutName="tex_00001CD0" Format="ci8" Width="16" Height="16" Offset="0x1CD0" TlutOffset="0x1A90"/>
<Texture Name="object_oE9_Tex_001DD0" OutName="tex_00001DD0" Format="rgba16" Width="8" Height="16" Offset="0x1DD0"/>
<Texture Name="object_oE9_Tex_001ED0" OutName="tex_00001ED0" Format="rgba16" Width="32" Height="32" Offset="0x1ED0"/>
<Texture Name="object_oE9_Tex_0026D0" OutName="tex_000026D0" Format="rgba16" Width="32" Height="32" Offset="0x26D0"/>
<Texture Name="object_oE9_Tex_002ED0" OutName="tex_00002ED0" Format="i4" Width="16" Height="8" Offset="0x2ED0"/>
</File>
</Root>