mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-12 08:30:31 -08:00
c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
16 lines
1.4 KiB
XML
16 lines
1.4 KiB
XML
<Root>
|
|
<File Name="object_oE8" Segment="6">
|
|
<DList Name="object_oE8_DL_000CA0" Offset="0xCA0"/>
|
|
<Texture Name="object_oE8_TLUT_001248" OutName="tlut_00001248" Format="rgba16" Width="16" Height="16" Offset="0x1248"/>
|
|
<Texture Name="object_oE8_Tex_001448" OutName="tex_00001448" Format="ci8" Width="32" Height="32" Offset="0x1448" TlutOffset="0x1248"/>
|
|
<Blob Name="object_oE8_Blob_001848" Size="0x800" Offset="0x1848"/>
|
|
<Texture Name="object_oE8_TLUT_002048" OutName="tlut_00002048" Format="rgba16" Width="16" Height="16" Offset="0x2048"/>
|
|
<Texture Name="object_oE8_Tex_002248" OutName="tex_00002248" Format="ci8" Width="8" Height="8" Offset="0x2248" TlutOffset="0x2048"/>
|
|
<Texture Name="object_oE8_Tex_002288" OutName="tex_00002288" Format="ci8" Width="16" Height="16" Offset="0x2288" TlutOffset="0x2048"/>
|
|
<Texture Name="object_oE8_Tex_002388" OutName="tex_00002388" Format="rgba16" Width="32" Height="16" Offset="0x2388"/>
|
|
<Texture Name="object_oE8_Tex_002788" OutName="tex_00002788" Format="rgba16" Width="16" Height="32" Offset="0x2788"/>
|
|
<Texture Name="object_oE8_Tex_002B88" OutName="tex_00002B88" Format="i4" Width="16" Height="8" Offset="0x2B88"/>
|
|
<Texture Name="object_oE8_Tex_002BC8" OutName="tex_00002BC8" Format="rgba16" Width="32" Height="32" Offset="0x2BC8"/>
|
|
</File>
|
|
</Root>
|