Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_oE8.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

16 lines
1.4 KiB
XML

<Root>
<File Name="object_oE8" Segment="6">
<DList Name="object_oE8_DL_000CA0" Offset="0xCA0"/>
<Texture Name="object_oE8_TLUT_001248" OutName="tlut_00001248" Format="rgba16" Width="16" Height="16" Offset="0x1248"/>
<Texture Name="object_oE8_Tex_001448" OutName="tex_00001448" Format="ci8" Width="32" Height="32" Offset="0x1448" TlutOffset="0x1248"/>
<Blob Name="object_oE8_Blob_001848" Size="0x800" Offset="0x1848"/>
<Texture Name="object_oE8_TLUT_002048" OutName="tlut_00002048" Format="rgba16" Width="16" Height="16" Offset="0x2048"/>
<Texture Name="object_oE8_Tex_002248" OutName="tex_00002248" Format="ci8" Width="8" Height="8" Offset="0x2248" TlutOffset="0x2048"/>
<Texture Name="object_oE8_Tex_002288" OutName="tex_00002288" Format="ci8" Width="16" Height="16" Offset="0x2288" TlutOffset="0x2048"/>
<Texture Name="object_oE8_Tex_002388" OutName="tex_00002388" Format="rgba16" Width="32" Height="16" Offset="0x2388"/>
<Texture Name="object_oE8_Tex_002788" OutName="tex_00002788" Format="rgba16" Width="16" Height="32" Offset="0x2788"/>
<Texture Name="object_oE8_Tex_002B88" OutName="tex_00002B88" Format="i4" Width="16" Height="8" Offset="0x2B88"/>
<Texture Name="object_oE8_Tex_002BC8" OutName="tex_00002BC8" Format="rgba16" Width="32" Height="32" Offset="0x2BC8"/>
</File>
</Root>