Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_oE6.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

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1.3 KiB
XML

<Root>
<File Name="object_oE6" Segment="6">
<DList Name="object_oE6_DL_000AE0" Offset="0xAE0"/>
<Texture Name="object_oE6_TLUT_000FD0" OutName="tlut_00000FD0" Format="rgba16" Width="16" Height="16" Offset="0xFD0"/>
<Texture Name="object_oE6_Tex_0011D0" OutName="tex_000011D0" Format="ci8" Width="32" Height="32" Offset="0x11D0" TlutOffset="0xFD0"/>
<Blob Name="object_oE6_Blob_0015D0" Size="0x800" Offset="0x15D0"/>
<Texture Name="object_oE6_TLUT_001DD0" OutName="tlut_00001DD0" Format="rgba16" Width="16" Height="16" Offset="0x1DD0"/>
<Texture Name="object_oE6_Tex_001FD0" OutName="tex_00001FD0" Format="ci8" Width="8" Height="8" Offset="0x1FD0" TlutOffset="0x1DD0"/>
<Texture Name="object_oE6_Tex_002010" OutName="tex_00002010" Format="ci8" Width="16" Height="16" Offset="0x2010" TlutOffset="0x1DD0"/>
<Texture Name="object_oE6_Tex_002110" OutName="tex_00002110" Format="rgba16" Width="8" Height="16" Offset="0x2110"/>
<Texture Name="object_oE6_Tex_002210" OutName="tex_00002210" Format="rgba16" Width="32" Height="32" Offset="0x2210"/>
<Texture Name="object_oE6_Tex_002A10" OutName="tex_00002A10" Format="rgba16" Width="32" Height="16" Offset="0x2A10"/>
<Texture Name="object_oE6_Tex_002E10" OutName="tex_00002E10" Format="i4" Width="16" Height="8" Offset="0x2E10"/>
</File>
</Root>