Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_oE12.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

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1.3 KiB
XML

<Root>
<File Name="object_oE12" Segment="6">
<DList Name="object_oE12_DL_001020" Offset="0x1020"/>
<Texture Name="object_oE12_TLUT_001600" OutName="tlut_00001600" Format="rgba16" Width="16" Height="16" Offset="0x1600"/>
<Texture Name="object_oE12_Tex_001800" OutName="tex_00001800" Format="ci8" Width="32" Height="32" Offset="0x1800" TlutOffset="0x1600"/>
<Blob Name="object_oE12_Blob_001C00" Size="0x800" Offset="0x1C00"/>
<Texture Name="object_oE12_Tex_002400" OutName="tex_00002400" Format="rgba16" Width="8" Height="8" Offset="0x2400"/>
<Texture Name="object_oE12_Tex_002480" OutName="tex_00002480" Format="rgba16" Width="32" Height="16" Offset="0x2480"/>
<Texture Name="object_oE12_Tex_002880" OutName="tex_00002880" Format="rgba16" Width="8" Height="16" Offset="0x2880"/>
<Texture Name="object_oE12_Tex_002980" OutName="tex_00002980" Format="rgba16" Width="16" Height="16" Offset="0x2980"/>
<Texture Name="object_oE12_Tex_002B80" OutName="tex_00002B80" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
<Texture Name="object_oE12_Tex_003380" OutName="tex_00003380" Format="rgba16" Width="32" Height="16" Offset="0x3380"/>
<Texture Name="object_oE12_Tex_003780" OutName="tex_00003780" Format="i4" Width="16" Height="8" Offset="0x3780"/>
</File>
</Root>