Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_oE11.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

16 lines
1.4 KiB
XML

<Root>
<File Name="object_oE11" Segment="6">
<DList Name="object_oE11_DL_0009F0" Offset="0x9F0"/>
<Texture Name="object_oE11_TLUT_000F70" OutName="tlut_00000F70" Format="rgba16" Width="16" Height="16" Offset="0xF70"/>
<Texture Name="object_oE11_Tex_001170" OutName="tex_00001170" Format="ci8" Width="32" Height="32" Offset="0x1170" TlutOffset="0xF70"/>
<Blob Name="object_oE11_Blob_001570" Size="0x800" Offset="0x1570"/>
<Texture Name="object_oE11_TLUT_001D70" OutName="tlut_00001D70" Format="rgba16" Width="16" Height="16" Offset="0x1D70"/>
<Texture Name="object_oE11_Tex_001F70" OutName="tex_00001F70" Format="ci8" Width="8" Height="8" Offset="0x1F70" TlutOffset="0x1D70"/>
<Texture Name="object_oE11_Tex_001FB0" OutName="tex_00001FB0" Format="ci8" Width="16" Height="16" Offset="0x1FB0" TlutOffset="0x1D70"/>
<Texture Name="object_oE11_Tex_0020B0" OutName="tex_000020B0" Format="rgba16" Width="8" Height="16" Offset="0x20B0"/>
<Texture Name="object_oE11_Tex_0021B0" OutName="tex_000021B0" Format="rgba16" Width="32" Height="32" Offset="0x21B0"/>
<Texture Name="object_oE11_Tex_0029B0" OutName="tex_000029B0" Format="rgba16" Width="32" Height="32" Offset="0x29B0"/>
<Texture Name="object_oE11_Tex_0031B0" OutName="tex_000031B0" Format="i4" Width="16" Height="8" Offset="0x31B0"/>
</File>
</Root>