Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_oE10.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

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XML

<Root>
<File Name="object_oE10" Segment="6">
<DList Name="object_oE10_DL_000720" Offset="0x720"/>
<Texture Name="object_oE10_TLUT_000C10" OutName="tlut_00000C10" Format="rgba16" Width="16" Height="16" Offset="0xC10"/>
<Texture Name="object_oE10_Tex_000E10" OutName="tex_00000E10" Format="ci8" Width="8" Height="8" Offset="0xE10" TlutOffset="0xC10"/>
<Texture Name="object_oE10_Tex_000E50" OutName="tex_00000E50" Format="ci8" Width="16" Height="16" Offset="0xE50" TlutOffset="0xC10"/>
<Texture Name="object_oE10_Tex_000F50" OutName="tex_00000F50" Format="ci8" Width="8" Height="8" Offset="0xF50" TlutOffset="0xC10"/>
<Texture Name="object_oE10_TLUT_000F90" OutName="tlut_00000F90" Format="rgba16" Width="16" Height="16" Offset="0xF90"/>
<Texture Name="object_oE10_Tex_001190" OutName="tex_00001190" Format="ci8" Width="32" Height="32" Offset="0x1190" TlutOffset="0xF90"/>
<Texture Name="object_oE10_Tex_001590" OutName="tex_00001590" Format="rgba16" Width="32" Height="32" Offset="0x1590"/>
<Texture Name="object_oE10_Tex_001D90" OutName="tex_00001D90" Format="i4" Width="16" Height="8" Offset="0x1D90"/>
<Texture Name="object_oE10_Tex_001DD0" OutName="tex_00001DD0" Format="rgba16" Width="16" Height="32" Offset="0x1DD0"/>
<Texture Name="object_oE10_Tex_0021D0" OutName="tex_000021D0" Format="rgba16" Width="32" Height="32" Offset="0x21D0"/>
</File>
</Root>