Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_oA5.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

65 lines
4.9 KiB
XML

<Root>
<File Name="object_oA5" Segment="6">
<Limb Name="object_oA5_Limb_00000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oA5_Limb_0000000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oA5_Limb_00000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_oA5_Limb_00000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_oA5_Limb_00000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oA5_Limb_0000003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_oA5_Limb_00000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_oA5_Limb_00000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_oA5_Limb_00000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_oA5_Limb_0000006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oA5_Limb_00000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_oA5_Limb_00000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_oA5_Limb_00000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_oA5_Limb_0000009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_oA5_Limb_000000A8" LimbType="Standard" Offset="0xA8"/>
<Limb Name="object_oA5_Limb_000000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oA5_Limb_000000C0" LimbType="Standard" Offset="0xC0"/>
<Limb Name="object_oA5_Limb_000000CC" LimbType="Standard" Offset="0xCC"/>
<Limb Name="object_oA5_Limb_000000D8" LimbType="Standard" Offset="0xD8"/>
<Limb Name="object_oA5_Limb_000000E4" LimbType="Standard" Offset="0xE4"/>
<Limb Name="object_oA5_Limb_000000F0" LimbType="Standard" Offset="0xF0"/>
<Limb Name="object_oA5_Limb_000000FC" LimbType="Standard" Offset="0xFC"/>
<Limb Name="object_oA5_Limb_00000108" LimbType="Standard" Offset="0x108"/>
<Limb Name="object_oA5_Limb_00000114" LimbType="Standard" Offset="0x114"/>
<Limb Name="object_oA5_Limb_00000120" LimbType="Standard" Offset="0x120"/>
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<Limb Name="object_oA5_Limb_0000015C" LimbType="Standard" Offset="0x15C"/>
<Limb Name="object_oA5_Limb_00000168" LimbType="Standard" Offset="0x168"/>
<Limb Name="object_oA5_Limb_00000174" LimbType="Standard" Offset="0x174"/>
<Limb Name="object_oA5_Limb_00000180" LimbType="Standard" Offset="0x180"/>
<Limb Name="object_oA5_Limb_0000018C" LimbType="Standard" Offset="0x18C"/>
<Limb Name="object_oA5_Limb_00000198" LimbType="Standard" Offset="0x198"/>
<Limb Name="object_oA5_Limb_000001A4" LimbType="Standard" Offset="0x1A4"/>
<Limb Name="object_oA5_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA5_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oA5_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
<DList Name="object_oA5_DL_00000298" Offset="0x298"/>
<DList Name="object_oA5_DL_00000318" Offset="0x318"/>
<DList Name="object_oA5_DL_00000398" Offset="0x398"/>
<DList Name="object_oA5_DL_00000448" Offset="0x448"/>
<DList Name="object_oA5_DL_00000518" Offset="0x518"/>
<DList Name="object_oA5_DL_000005F8" Offset="0x5F8"/>
<DList Name="object_oA5_DL_000006B8" Offset="0x6B8"/>
<DList Name="object_oA5_DL_00000738" Offset="0x738"/>
<DList Name="object_oA5_DL_000007B8" Offset="0x7B8"/>
<DList Name="object_oA5_DL_00000868" Offset="0x868"/>
<DList Name="object_oA5_DL_00000938" Offset="0x938"/>
<DList Name="object_oA5_DL_00000A18" Offset="0xA18"/>
<DList Name="object_oA5_DL_00000D28" Offset="0xD28"/>
<DList Name="object_oA5_DL_00000FF0" Offset="0xFF0"/>
<DList Name="object_oA5_DL_00001278" Offset="0x1278"/>
<Texture Name="object_oA5_Tex_00001330" OutName="tex_00001330" Format="rgba16" Width="8" Height="8" Offset="0x1330"/>
<Texture Name="object_oA5_Tex_000013B0" OutName="tex_000013B0" Format="rgba16" Width="8" Height="8" Offset="0x13B0"/>
<Texture Name="object_oA5_Tex_00001430" OutName="tex_00001430" Format="rgba16" Width="8" Height="16" Offset="0x1430"/>
<Texture Name="object_oA5_Tex_00001530" OutName="tex_00001530" Format="rgba16" Width="8" Height="8" Offset="0x1530"/>
<Texture Name="object_oA5_Tex_000015B0" OutName="tex_000015B0" Format="rgba16" Width="8" Height="8" Offset="0x15B0"/>
<Texture Name="object_oA5_Tex_00001630" OutName="tex_00001630" Format="rgba16" Width="8" Height="8" Offset="0x1630"/>
</File>
</Root>