Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_oA2.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

59 lines
4.1 KiB
XML

<Root>
<File Name="object_oA2" Segment="6">
<Limb Name="object_oA2_Limb_00000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oA2_Limb_0000000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oA2_Limb_00000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_oA2_Limb_00000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_oA2_Limb_00000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oA2_Limb_0000003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_oA2_Limb_00000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_oA2_Limb_00000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_oA2_Limb_00000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_oA2_Limb_0000006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oA2_Limb_00000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_oA2_Limb_00000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_oA2_Limb_00000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_oA2_Limb_0000009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_oA2_Limb_000000A8" LimbType="Standard" Offset="0xA8"/>
<Limb Name="object_oA2_Limb_000000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oA2_Limb_000000C0" LimbType="Standard" Offset="0xC0"/>
<Limb Name="object_oA2_Limb_000000CC" LimbType="Standard" Offset="0xCC"/>
<Limb Name="object_oA2_Limb_000000D8" LimbType="Standard" Offset="0xD8"/>
<Limb Name="object_oA2_Limb_000000E4" LimbType="Standard" Offset="0xE4"/>
<Limb Name="object_oA2_Limb_000000F0" LimbType="Standard" Offset="0xF0"/>
<Limb Name="object_oA2_Limb_000000FC" LimbType="Standard" Offset="0xFC"/>
<Limb Name="object_oA2_Limb_00000108" LimbType="Standard" Offset="0x108"/>
<Limb Name="object_oA2_Limb_00000114" LimbType="Standard" Offset="0x114"/>
<Limb Name="object_oA2_Limb_00000120" LimbType="Standard" Offset="0x120"/>
<Limb Name="object_oA2_Limb_0000012C" LimbType="Standard" Offset="0x12C"/>
<Limb Name="object_oA2_Limb_00000138" LimbType="Standard" Offset="0x138"/>
<Limb Name="object_oA2_Limb_00000144" LimbType="Standard" Offset="0x144"/>
<Limb Name="object_oA2_Limb_00000150" LimbType="Standard" Offset="0x150"/>
<Limb Name="object_oA2_Limb_0000015C" LimbType="Standard" Offset="0x15C"/>
<Limb Name="object_oA2_Limb_00000168" LimbType="Standard" Offset="0x168"/>
<Limb Name="object_oA2_Limb_00000174" LimbType="Standard" Offset="0x174"/>
<Limb Name="object_oA2_Limb_00000180" LimbType="Standard" Offset="0x180"/>
<Limb Name="object_oA2_Limb_0000018C" LimbType="Standard" Offset="0x18C"/>
<Limb Name="object_oA2_Limb_00000198" LimbType="Standard" Offset="0x198"/>
<Limb Name="object_oA2_Limb_000001A4" LimbType="Standard" Offset="0x1A4"/>
<Limb Name="object_oA2_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA2_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oA2_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
<DList Name="object_oA2_DL_00000448" Offset="0x448"/>
<DList Name="object_oA2_DL_00000818" Offset="0x818"/>
<DList Name="object_oA2_DL_00000C38" Offset="0xC38"/>
<DList Name="object_oA2_DL_00000ED8" Offset="0xED8"/>
<DList Name="object_oA2_DL_000012A8" Offset="0x12A8"/>
<DList Name="object_oA2_DL_000016C8" Offset="0x16C8"/>
<DList Name="object_oA2_DL_00001C08" Offset="0x1C08"/>
<DList Name="object_oA2_DL_00002A80" Offset="0x2A80"/>
<DList Name="object_oA2_DL_000032E8" Offset="0x32E8"/>
<DList Name="object_oA2_DL_00003718" Offset="0x3718"/>
<DList Name="object_oA2_DL_00003BE8" Offset="0x3BE8"/>
<DList Name="object_oA2_DL_00004270" Offset="0x4270"/>
<DList Name="object_oA2_DL_000046A0" Offset="0x46A0"/>
<DList Name="object_oA2_DL_00004B70" Offset="0x4B70"/>
<DList Name="object_oA2_DL_000054F8" Offset="0x54F8"/>
</File>
</Root>