mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-09 15:10:51 -08:00
c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
67 lines
4.4 KiB
XML
67 lines
4.4 KiB
XML
<Root>
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<File Name="object_oA11" Segment="6">
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<!-- The commented limbs references dlists past this object size, making ZAPD crash. -->
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<!-- This object is not used in-game. -->
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<Limb Name="object_oA11_Limb_000000" LimbType="Standard" Offset="0x0"/>
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<Limb Name="object_oA11_Limb_00000C" LimbType="Standard" Offset="0xC"/>
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<Limb Name="object_oA11_Limb_000018" LimbType="Standard" Offset="0x18"/>
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<Limb Name="object_oA11_Limb_000024" LimbType="Standard" Offset="0x24"/>
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<Limb Name="object_oA11_Limb_000030" LimbType="Standard" Offset="0x30"/>
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<Limb Name="object_oA11_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="object_oA11_Limb_000048" LimbType="Standard" Offset="0x48"/>
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<Limb Name="object_oA11_Limb_000054" LimbType="Standard" Offset="0x54"/>
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<!--
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<Limb Name="object_oA11_Limb_000060" LimbType="Standard" Offset="0x60"/>
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<Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
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<Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
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<Limb Name="object_oA11_Limb_000078" LimbType="Standard" Offset="0x78"/>
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-->
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<Limb Name="object_oA11_Limb_000084" LimbType="Standard" Offset="0x84"/>
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<Limb Name="object_oA11_Limb_000090" LimbType="Standard" Offset="0x90"/>
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<Limb Name="object_oA11_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="object_oA11_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
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<!--
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<Limb Name="object_oA11_Limb_0000B4" LimbType="Standard" Offset="0xB4"/>
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<Limb Name="object_oA11_Limb_0000C0" LimbType="Standard" Offset="0xC0"/>
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<Limb Name="object_oA11_Limb_0000CC" LimbType="Standard" Offset="0xCC"/>
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<Limb Name="object_oA11_Limb_0000D8" LimbType="Standard" Offset="0xD8"/>
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-->
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<Limb Name="object_oA11_Limb_0000E4" LimbType="Standard" Offset="0xE4"/>
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<Limb Name="object_oA11_Limb_0000F0" LimbType="Standard" Offset="0xF0"/>
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<Limb Name="object_oA11_Limb_0000FC" LimbType="Standard" Offset="0xFC"/>
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<!--
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<Limb Name="object_oA11_Limb_000108" LimbType="Standard" Offset="0x108"/>
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-->
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<Limb Name="object_oA11_Limb_000114" LimbType="Standard" Offset="0x114"/>
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<Limb Name="object_oA11_Limb_000120" LimbType="Standard" Offset="0x120"/>
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<Limb Name="object_oA11_Limb_00012C" LimbType="Standard" Offset="0x12C"/>
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<Limb Name="object_oA11_Limb_000138" LimbType="Standard" Offset="0x138"/>
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<Limb Name="object_oA11_Limb_000144" LimbType="Standard" Offset="0x144"/>
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<Limb Name="object_oA11_Limb_000150" LimbType="Standard" Offset="0x150"/>
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<Limb Name="object_oA11_Limb_00015C" LimbType="Standard" Offset="0x15C"/>
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<Limb Name="object_oA11_Limb_000168" LimbType="Standard" Offset="0x168"/>
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<Limb Name="object_oA11_Limb_000174" LimbType="Standard" Offset="0x174"/>
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<Limb Name="object_oA11_Limb_000180" LimbType="Standard" Offset="0x180"/>
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<Limb Name="object_oA11_Limb_00018C" LimbType="Standard" Offset="0x18C"/>
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<Limb Name="object_oA11_Limb_000198" LimbType="Standard" Offset="0x198"/>
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<Limb Name="object_oA11_Limb_0001A4" LimbType="Standard" Offset="0x1A4"/>
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<Limb Name="object_oA11_Limb_0001B0" LimbType="Standard" Offset="0x1B0"/>
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<Limb Name="object_oA11_Limb_0001BC" LimbType="Standard" Offset="0x1BC"/>
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<!--
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<Skeleton Name="object_oA11_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
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-->
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<DList Name="object_oA11_DL_000A58" Offset="0xA58"/>
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<DList Name="object_oA11_DL_000BA8" Offset="0xBA8"/>
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<DList Name="object_oA11_DL_000C40" Offset="0xC40"/>
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<DList Name="object_oA11_DL_000D28" Offset="0xD28"/>
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<DList Name="object_oA11_DL_000DD0" Offset="0xDD0"/>
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<DList Name="object_oA11_DL_000EF0" Offset="0xEF0"/>
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<DList Name="object_oA11_DL_000FD8" Offset="0xFD8"/>
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<Texture Name="object_oA11_Tex_001080" OutName="tex_00001080" Format="rgba16" Width="8" Height="8" Offset="0x1080"/>
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<Texture Name="object_oA11_Tex_001100" OutName="tex_00001100" Format="i4" Width="16" Height="8" Offset="0x1100"/>
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<Texture Name="object_oA11_Tex_001140" OutName="tex_00001140" Format="rgba16" Width="16" Height="32" Offset="0x1140"/>
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<Texture Name="object_oA11_Tex_001540" OutName="tex_00001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/>
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</File>
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</Root>
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