Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_oA11.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

67 lines
4.4 KiB
XML

<Root>
<File Name="object_oA11" Segment="6">
<!-- The commented limbs references dlists past this object size, making ZAPD crash. -->
<!-- This object is not used in-game. -->
<Limb Name="object_oA11_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oA11_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oA11_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_oA11_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_oA11_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oA11_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_oA11_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_oA11_Limb_000054" LimbType="Standard" Offset="0x54"/>
<!--
<Limb Name="object_oA11_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oA11_Limb_000078" LimbType="Standard" Offset="0x78"/>
-->
<Limb Name="object_oA11_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_oA11_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_oA11_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_oA11_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<!--
<Limb Name="object_oA11_Limb_0000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oA11_Limb_0000C0" LimbType="Standard" Offset="0xC0"/>
<Limb Name="object_oA11_Limb_0000CC" LimbType="Standard" Offset="0xCC"/>
<Limb Name="object_oA11_Limb_0000D8" LimbType="Standard" Offset="0xD8"/>
-->
<Limb Name="object_oA11_Limb_0000E4" LimbType="Standard" Offset="0xE4"/>
<Limb Name="object_oA11_Limb_0000F0" LimbType="Standard" Offset="0xF0"/>
<Limb Name="object_oA11_Limb_0000FC" LimbType="Standard" Offset="0xFC"/>
<!--
<Limb Name="object_oA11_Limb_000108" LimbType="Standard" Offset="0x108"/>
-->
<Limb Name="object_oA11_Limb_000114" LimbType="Standard" Offset="0x114"/>
<Limb Name="object_oA11_Limb_000120" LimbType="Standard" Offset="0x120"/>
<Limb Name="object_oA11_Limb_00012C" LimbType="Standard" Offset="0x12C"/>
<Limb Name="object_oA11_Limb_000138" LimbType="Standard" Offset="0x138"/>
<Limb Name="object_oA11_Limb_000144" LimbType="Standard" Offset="0x144"/>
<Limb Name="object_oA11_Limb_000150" LimbType="Standard" Offset="0x150"/>
<Limb Name="object_oA11_Limb_00015C" LimbType="Standard" Offset="0x15C"/>
<Limb Name="object_oA11_Limb_000168" LimbType="Standard" Offset="0x168"/>
<Limb Name="object_oA11_Limb_000174" LimbType="Standard" Offset="0x174"/>
<Limb Name="object_oA11_Limb_000180" LimbType="Standard" Offset="0x180"/>
<Limb Name="object_oA11_Limb_00018C" LimbType="Standard" Offset="0x18C"/>
<Limb Name="object_oA11_Limb_000198" LimbType="Standard" Offset="0x198"/>
<Limb Name="object_oA11_Limb_0001A4" LimbType="Standard" Offset="0x1A4"/>
<Limb Name="object_oA11_Limb_0001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA11_Limb_0001BC" LimbType="Standard" Offset="0x1BC"/>
<!--
<Skeleton Name="object_oA11_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
-->
<DList Name="object_oA11_DL_000A58" Offset="0xA58"/>
<DList Name="object_oA11_DL_000BA8" Offset="0xBA8"/>
<DList Name="object_oA11_DL_000C40" Offset="0xC40"/>
<DList Name="object_oA11_DL_000D28" Offset="0xD28"/>
<DList Name="object_oA11_DL_000DD0" Offset="0xDD0"/>
<DList Name="object_oA11_DL_000EF0" Offset="0xEF0"/>
<DList Name="object_oA11_DL_000FD8" Offset="0xFD8"/>
<Texture Name="object_oA11_Tex_001080" OutName="tex_00001080" Format="rgba16" Width="8" Height="8" Offset="0x1080"/>
<Texture Name="object_oA11_Tex_001100" OutName="tex_00001100" Format="i4" Width="16" Height="8" Offset="0x1100"/>
<Texture Name="object_oA11_Tex_001140" OutName="tex_00001140" Format="rgba16" Width="16" Height="32" Offset="0x1140"/>
<Texture Name="object_oA11_Tex_001540" OutName="tex_00001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/>
</File>
</Root>