Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_lightbox.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

16 lines
975 B
XML

<Root>
<File Name="object_lightbox" Segment="6">
<Blob Name="object_lightbox_Blob_000000" Size="0x8" Offset="0x0"/>
<DList Name="object_lightbox_DL_000008" Offset="0x8"/>
<Blob Name="object_lightbox_Blob_0002A0" Size="0x130" Offset="0x2A0"/>
<DList Name="object_lightbox_DL_0003D0" Offset="0x3D0"/>
<Blob Name="object_lightbox_Blob_000670" Size="0x130" Offset="0x670"/>
<DList Name="object_lightbox_DL_0007A0" Offset="0x7A0"/>
<Blob Name="object_lightbox_Blob_000A40" Size="0x130" Offset="0xA40"/>
<DList Name="object_lightbox_DL_000B70" Offset="0xB70"/>
<Texture Name="object_lightbox_Tex_000E10" OutName="tex_00000E10" Format="rgba16" Width="32" Height="32" Offset="0xE10"/>
<Texture Name="object_lightbox_Tex_001610" OutName="tex_00001610" Format="rgba16" Width="32" Height="32" Offset="0x1610"/>
<Collision Name="object_lightbox_Col_001F10" Offset="0x1F10"/>
</File>
</Root>