mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-09 15:10:51 -08:00
c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
64 lines
4.5 KiB
XML
64 lines
4.5 KiB
XML
<Root>
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<File Name="object_kw1" Segment="6">
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<!-- The textures used by these limbs aren't 64-bit aligned -->
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<Limb Name="gKw1SkelLimb_000000" LimbType="Standard" Offset="0x0"/>
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<Limb Name="gKw1SkelLimb_00000C" LimbType="Standard" Offset="0xC"/>
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<Limb Name="gKw1SkelLimb_000018" LimbType="Standard" Offset="0x18"/>
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<Limb Name="gKw1SkelLimb_000024" LimbType="Standard" Offset="0x24"/>
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<Limb Name="gKw1SkelLimb_000030" LimbType="Standard" Offset="0x30"/>
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<Limb Name="gKw1SkelLimb_00003C" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="gKw1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8"/>
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<Skeleton Name="gKw1Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<!-- 32-bit aligned textures. -->
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<Texture Name="object_kw1_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC"/>
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<Texture Name="gKw1BootsTex" OutName="boots" Format="i8" Width="16" Height="16" Offset="0x2FC"/>
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<!-- Arm/neck texture-->
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<Texture Name="gKw1Skin1Tex" OutName="skin1" Format="ci8" Width="8" Height="8" Offset="0x3FC" TlutOffset="0xFC"/>
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<!-- Possibly a skin gradient texture -->
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<Texture Name="gKw1BeltBuckleTex" OutName="belt_buckle" Format="ci8" Width="8" Height="8" Offset="0xCFC" TlutOffset="0xFC"/>
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<Texture Name="object_kw1_TLUT_000D3C" OutName="tlut_00000D3C" Format="rgba16" Width="232" Height="1" Offset="0xD3C"/>
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<Texture Name="gKw1EyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xF4C" TlutOffset="0xD3C"/>
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<Texture Name="gKw1EyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x1A0C" TlutOffset="0xD3C"/>
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<Texture Name="gKw1EyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1E0C" TlutOffset="0xD3C"/>
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<Texture Name="gKw1HairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x134C" TlutOffset="0xD3C"/>
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<Texture Name="gKw1Skin2Tex" OutName="skin2" Format="ci8" Width="8" Height="8" Offset="0x154C" TlutOffset="0xD3C"/>
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<Texture Name="gKw1HairlineTex" OutName="hairline" Format="ci8" Width="16" Height="8" Offset="0x158C" TlutOffset="0xD3C"/>
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<Texture Name="gKw1MouthTex" OutName="mouth" Format="ci8" Width="32" Height="32" Offset="0x160C" TlutOffset="0xD3C"/>
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</File>
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</Root>
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