Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_km1.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

40 lines
2.9 KiB
XML

<Root>
<File Name="object_km1" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gKm1SkelLimb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="gKm1SkelLimb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="gKm1SkelLimb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="gKm1SkelLimb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="gKm1SkelLimb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="gKm1SkelLimb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gKm1SkelLimb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="gKm1SkelLimb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="gKm1SkelLimb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="gKm1SkelLimb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gKm1SkelLimb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="gKm1SkelLimb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="gKm1SkelLimb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="gKm1SkelLimb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gKm1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="gKm1Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="gKm1TLUT_0000FC" OutName="tlut_0000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC"/>
<Texture Name="gKm1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="gKm1BootWrinkleTex" OutName="boot_wrinkle" Format="i8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="gKm1Skin1Tex" OutName="skin1" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gKm1TunicFringeTex" OutName="tunic_fringe" Format="rgba16" Width="16" Height="16" Offset="0x3BC"/>
<Texture Name="gKm1UnusedHairTex" OutName="unused_hair" Format="ci8" Width="16" Height="32" Offset="0x5BC" TlutOffset="0xFC"/>
<Texture Name="gKm1Ear1Tex" OutName="ear1" Format="ci8" Width="8" Height="8" Offset="0x7BC" TlutOffset="0xFC"/>
<Texture Name="gKm1HandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0x7FC" TlutOffset="0xFC"/>
<Texture Name="gKm1TLUT_00083C" OutName="tlut_00083C" Format="rgba16" Width="96" Height="1" Offset="0x83C"/>
<Texture Name="gKm1Ear2Tex" OutName="ear2" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0x83C"/>
<Texture Name="gKm1Skin2Tex" OutName="skin2" Format="ci8" Width="8" Height="8" Offset="0x93C" TlutOffset="0x83C"/>
<Texture Name="gKm1HairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x97C" TlutOffset="0x83C"/>
<DList Name="gKm1DL" Offset="0x1890"/>
</File>
</Root>