mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-09 15:10:51 -08:00
c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
40 lines
2.9 KiB
XML
40 lines
2.9 KiB
XML
<Root>
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<File Name="object_km1" Segment="6">
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<!-- The textures used by these limbs aren't 64-bit aligned -->
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<Limb Name="gKm1SkelLimb_000000" LimbType="Standard" Offset="0x0"/>
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<Limb Name="gKm1SkelLimb_00000C" LimbType="Standard" Offset="0xC"/>
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<Limb Name="gKm1SkelLimb_000018" LimbType="Standard" Offset="0x18"/>
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<Limb Name="gKm1SkelLimb_000024" LimbType="Standard" Offset="0x24"/>
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<Limb Name="gKm1SkelLimb_000030" LimbType="Standard" Offset="0x30"/>
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<Limb Name="gKm1SkelLimb_00003C" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="gKm1SkelLimb_000048" LimbType="Standard" Offset="0x48"/>
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<Limb Name="gKm1SkelLimb_000054" LimbType="Standard" Offset="0x54"/>
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<Limb Name="gKm1SkelLimb_000060" LimbType="Standard" Offset="0x60"/>
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<Limb Name="gKm1SkelLimb_00006C" LimbType="Standard" Offset="0x6C"/>
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<Limb Name="gKm1SkelLimb_000078" LimbType="Standard" Offset="0x78"/>
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<Limb Name="gKm1SkelLimb_000084" LimbType="Standard" Offset="0x84"/>
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<Limb Name="gKm1SkelLimb_000090" LimbType="Standard" Offset="0x90"/>
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<Limb Name="gKm1SkelLimb_00009C" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="gKm1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8"/>
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<Skeleton Name="gKm1Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<!-- 32-bit aligned textures. -->
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<Texture Name="gKm1TLUT_0000FC" OutName="tlut_0000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC"/>
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<Texture Name="gKm1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x2FC"/>
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<Texture Name="gKm1BootWrinkleTex" OutName="boot_wrinkle" Format="i8" Width="8" Height="8" Offset="0x33C"/>
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<Texture Name="gKm1Skin1Tex" OutName="skin1" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
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<Texture Name="gKm1TunicFringeTex" OutName="tunic_fringe" Format="rgba16" Width="16" Height="16" Offset="0x3BC"/>
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<Texture Name="gKm1UnusedHairTex" OutName="unused_hair" Format="ci8" Width="16" Height="32" Offset="0x5BC" TlutOffset="0xFC"/>
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<Texture Name="gKm1Ear1Tex" OutName="ear1" Format="ci8" Width="8" Height="8" Offset="0x7BC" TlutOffset="0xFC"/>
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<Texture Name="gKm1HandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0x7FC" TlutOffset="0xFC"/>
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<Texture Name="gKm1TLUT_00083C" OutName="tlut_00083C" Format="rgba16" Width="96" Height="1" Offset="0x83C"/>
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<Texture Name="gKm1Ear2Tex" OutName="ear2" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0x83C"/>
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<Texture Name="gKm1Skin2Tex" OutName="skin2" Format="ci8" Width="8" Height="8" Offset="0x93C" TlutOffset="0x83C"/>
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<Texture Name="gKm1HairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x97C" TlutOffset="0x83C"/>
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<DList Name="gKm1DL" Offset="0x1890"/>
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</File>
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</Root>
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