Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_kibako2.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

20 lines
987 B
XML

<Root>
<File Name="object_kibako2" Segment="6">
<!-- DisplayLists -->
<DList Name="gLargeCrateDL" Offset="0x960"/>
<DList Name="gLargeCrateFragmentDL" Offset="0x1000"/>
<!-- Palettes -->
<Texture Name="gLargeCrate1TLUT" OutName="tlut_1" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
<Texture Name="gLargeCrate2TLUT" OutName="tlut_2" Format="rgba16" Width="4" Height="4" Offset="0xBA0"/>
<!-- Textures -->
<Texture Name="gLargeCrateTex" OutName="crate_tex" Format="ci4" Width="32" Height="64" Offset="0x20" TlutOffset="0x0"/>
<Texture Name="gLargeCrateFragment1Tex" OutName="fragment_1" Format="ci4" Width="32" Height="64" Offset="0x420" TlutOffset="0x0"/>
<Texture Name="gLargeCrateFragment2Tex" OutName="fragment_2" Format="ci4" Width="32" Height="64" Offset="0xBC0" TlutOffset="0xBA0"/>
<!-- Collision -->
<Collision Name="gLargeCrateCol" Offset="0xB70"/>
</File>
</Root>