Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_gt.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

39 lines
3.3 KiB
XML

<Root>
<File Name="object_gt" Segment="6">
<!-- Tower Collapse Textures -->
<Texture Name="gTowerCollapseCsFlameSmokeTex" OutName="flame_smoke" Format="i8" Width="16" Height="256" Offset="0x9C70"/>
<Texture Name="gTowerCollapseCsGrayStoneTex" OutName="gray_stone" Format="i8" Width="32" Height="32" Offset="0xAC70"/>
<Texture Name="gTowerCollapseCsExteriorBlackStoneTex" OutName="exterior_black_stone" Format="i4" Width="64" Height="64" Offset="0xB070"/>
<Texture Name="gTowerCollapseCsTex_B870" OutName="tex_B870" Format="i4" Width="32" Height="8" Offset="0xB870"/>
<Texture Name="gTowerCollapseCsRaftersTex" OutName="rafters" Format="ia8" Width="32" Height="32" Offset="0xB8F0"/>
<Texture Name="gTowerCollapseCsBrownPaneledFloor1Tex" OutName="brown_paneled_floor_1" Format="rgba16" Width="32" Height="64" Offset="0xBCF0"/>
<Texture Name="gTowerCollapseCsBrownPaneledFloor2Tex" OutName="brown_paneled_floor_2" Format="rgba16" Width="32" Height="64" Offset="0xCCF0"/>
<Texture Name="gTowerCollapseCsExteriorPillarStoneTex" OutName="exterior_pillar_stone" Format="i4" Width="64" Height="128" Offset="0xDCF0"/>
<Texture Name="gTowerCollapseCsRailingTex" OutName="railing" Format="ia8" Width="32" Height="16" Offset="0xECF0"/>
<Texture Name="gTowerCollapseCsTex_EEF0" OutName="tex_EEF0" Format="i4" Width="32" Height="64" Offset="0xEEF0"/>
<Texture Name="gTowerCollapseCsTex_F2F0" OutName="tex_F2F0" Format="i8" Width="16" Height="32" Offset="0xF2F0"/>
<Texture Name="gTowerCollapseCsGrayFloorTex" OutName="gray_floor" Format="i8" Width="16" Height="32" Offset="0xF4F0"/>
<Texture Name="gTowerCollapseCsTex_F6F0" OutName="tex_F6F0" Format="i4" Width="64" Height="64" Offset="0xF6F0"/>
<Texture Name="gTowerCollapseCsBoltedSidesTex" OutName="bolted_sides" Format="i8" Width="64" Height="64" Offset="0xFEF0"/>
<Texture Name="gTowerCollapseCsSpikeTex" OutName="spike" Format="ia8" Width="16" Height="16" Offset="0x10EF0"/>
<Texture Name="gTowerCollapseCsCollapsedCastleEdgeTex" OutName="collapsed_castle_edge" Format="i8" Width="64" Height="64" Offset="0x10FF0"/>
<Texture Name="gTowerCollapseCsTex_11FF0" OutName="tex_11FF0" Format="i8" Width="32" Height="32" Offset="0x11FF0"/>
<Texture Name="gTowerCollapseCsTex_123F0" OutName="tex_123F0" Format="rgba16" Width="16" Height="16" Offset="0x123F0"/>
<Texture Name="gTowerCollapseCsTex_125F0" OutName="tex_125F0" Format="i8" Width="64" Height="64" Offset="0x125F0"/>
<!-- Tower Collapse DisplayLists -->
<DList Name="gTowerCollapseCsExteriorStructureDL" Offset="0x2910"/>
<DList Name="gTowerCollapseCsFlameSmokeDL" Offset="0x41A0"/>
<DList Name="gTowerCollapseCsCollapsedStructureInnerDL" Offset="0x4F90"/>
<DList Name="gTowerCollapseCsCollapsedStructureOuterDL" Offset="0x7630"/>
<DList Name="gTowerCollapseCsStandalonePillarDL" Offset="0x9610"/>
<DList Name="gTowerCollapseCsWalkwayDL" Offset="0x9970"/>
<DList Name="gTowerCollapseCsAlternativeWalkwayDL" Offset="0x9B80"/>
<!-- Tower Collapse Collision -->
<Collision Name="gTowerCollapseCsCollapsedStructureInnerCol" Offset="0x5CB8"/>
<Collision Name="gTowerCollapseCsCollapsedStructureOuterCol" Offset="0x91E4"/>
</File>
</Root>