mirror of
https://github.com/HarbourMasters/Shipwright.git
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c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
22 lines
1.4 KiB
XML
22 lines
1.4 KiB
XML
<Root>
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<File Name="object_firefly" Segment="6">
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<Animation Name="gKeeseFlyAnim" Offset="0x17C"/>
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<Skeleton Name="gKeeseSkeleton" Type="Normal" LimbType="Standard" Offset="0x18B8"/>
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<DList Name="gKeeseEyesDL" Offset="0x1678"/>
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<Texture Name="gKeeseEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x190"/>
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<Texture Name="gKeeseBodyTex" OutName="body" Format="rgba16" Width="8" Height="8" Offset="0x590"/>
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<Texture Name="gKeeseTalonTex" OutName="talon" Format="rgba16" Width="8" Height="16" Offset="0x610"/>
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<Texture Name="gKeeseWingTex" OutName="wing" Format="rgba16" Width="4" Height="16" Offset="0x710"/>
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<Texture Name="gKeeseEarTex" OutName="ear" Format="rgba16" Width="16" Height="8" Offset="0x790"/>
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<Texture Name="gFireKeeseBodyTex" OutName="fire_body" Format="rgba16" Width="8" Height="8" Offset="0x210"/>
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<Texture Name="gFireKeeseEyeTex" OutName="fire_eye" Format="rgba16" Width="8" Height="8" Offset="0x290"/>
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<Texture Name="gFireKeeseEarTex" OutName="fire_ear" Format="rgba16" Width="16" Height="8" Offset="0x310"/>
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<Texture Name="gFireKeeseTalonTex" OutName="fire_talon" Format="rgba16" Width="8" Height="16" Offset="0x410"/>
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<Texture Name="gFireKeeseWingTex" OutName="fire_wing" Format="rgba16" Width="4" Height="16" Offset="0x510"/>
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</File>
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</Root>
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