Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_firefly.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

22 lines
1.4 KiB
XML

<Root>
<File Name="object_firefly" Segment="6">
<Animation Name="gKeeseFlyAnim" Offset="0x17C"/>
<Skeleton Name="gKeeseSkeleton" Type="Normal" LimbType="Standard" Offset="0x18B8"/>
<DList Name="gKeeseEyesDL" Offset="0x1678"/>
<Texture Name="gKeeseEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x190"/>
<Texture Name="gKeeseBodyTex" OutName="body" Format="rgba16" Width="8" Height="8" Offset="0x590"/>
<Texture Name="gKeeseTalonTex" OutName="talon" Format="rgba16" Width="8" Height="16" Offset="0x610"/>
<Texture Name="gKeeseWingTex" OutName="wing" Format="rgba16" Width="4" Height="16" Offset="0x710"/>
<Texture Name="gKeeseEarTex" OutName="ear" Format="rgba16" Width="16" Height="8" Offset="0x790"/>
<Texture Name="gFireKeeseBodyTex" OutName="fire_body" Format="rgba16" Width="8" Height="8" Offset="0x210"/>
<Texture Name="gFireKeeseEyeTex" OutName="fire_eye" Format="rgba16" Width="8" Height="8" Offset="0x290"/>
<Texture Name="gFireKeeseEarTex" OutName="fire_ear" Format="rgba16" Width="16" Height="8" Offset="0x310"/>
<Texture Name="gFireKeeseTalonTex" OutName="fire_talon" Format="rgba16" Width="8" Height="16" Offset="0x410"/>
<Texture Name="gFireKeeseWingTex" OutName="fire_wing" Format="rgba16" Width="4" Height="16" Offset="0x510"/>
</File>
</Root>