Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_fire.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

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XML

<Root>
<File Name="object_fire" Segment="6">
<DList Name="gFireDL" Offset="0x40"/>
<Texture Name="gFire0Tex" OutName="fire_0" Format="ia8" Width="32" Height="64" Offset="0x00A0"/>
<Texture Name="gFire1Tex" OutName="fire_1" Format="ia8" Width="32" Height="64" Offset="0x08A0"/>
<Texture Name="gFire2Tex" OutName="fire_2" Format="ia8" Width="32" Height="64" Offset="0x10A0"/>
<Texture Name="gFire3Tex" OutName="fire_3" Format="ia8" Width="32" Height="64" Offset="0x18A0"/>
<Texture Name="gFire4Tex" OutName="fire_4" Format="ia8" Width="32" Height="64" Offset="0x20A0"/>
<Texture Name="gFire5Tex" OutName="fire_5" Format="ia8" Width="32" Height="64" Offset="0x28A0"/>
<Texture Name="gFire6Tex" OutName="fire_6" Format="ia8" Width="32" Height="64" Offset="0x30A0"/>
<Texture Name="gFire7Tex" OutName="fire_7" Format="ia8" Width="32" Height="64" Offset="0x38A0"/>
</File>
</Root>