mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-12 08:30:31 -08:00
c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
42 lines
3.0 KiB
XML
42 lines
3.0 KiB
XML
<Root>
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<File Name="object_dog" Segment="6">
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<Animation Name="gDogBarkAnim" Offset="0x278"/>
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<Animation Name="gDogBowAnim" Offset="0x928"/>
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<Animation Name="gDogBow2Anim" Offset="0xC28"/>
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<Animation Name="gDogRunAnim" Offset="0xD78"/>
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<Animation Name="gDogSitAnim" Offset="0x1150"/>
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<Animation Name="gDogWalkAnim" Offset="0x1368"/>
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<Texture Name="gDogFur1Tex" OutName="fur_1" Format="rgba16" Width="32" Height="32" Offset="0x1380"/> <!-- Lower body-->
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<Texture Name="gDogFur2Tex" OutName="fur_2" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/> <!-- Front of ears, upper part of the tail, and around the feet-->
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<Texture Name="gDogFur3Tex" OutName="fur_3" Format="rgba16" Width="32" Height="32" Offset="0x2380"/> <!-- Upper body, top of head-->
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<Texture Name="gDogFaceEyeTex" OutName="face_and_eye" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
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<Texture Name="gDogFaceNoseTex" OutName="face_and_nose" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
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<Texture Name="gDogFur4Tex" OutName="fur_4" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/> <!-- Back of ears, side of head, and part of front body-->
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<Texture Name="gDogPawTex" OutName="paw" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
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<Texture Name="gDogFaceHairTex" OutName="face_hair" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
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<DList Name="gDogHeadDL" Offset="0x60E0"/>
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<DList Name="gDogRightFaceHairDL" Offset="0x6448"/>
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<DList Name="gDogLeftFaceHairDL" Offset="0x64E8"/>
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<DList Name="gDogFrontBodyDL" Offset="0x6588"/>
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<DList Name="gDogFrontRightLegDL" Offset="0x67A0"/>
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<DList Name="gDogFrontLeftLegDL" Offset="0x6950"/>
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<DList Name="gDogBackBodyDL" Offset="0x6B00"/>
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<DList Name="gDogBackRightLegDL" Offset="0x6CA0"/>
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<DList Name="gDogBackLeftLegDL" Offset="0x6E50"/>
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<DList Name="gDogTailDL" Offset="0x7000"/>
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<Limb Name="gDogRootLimb" LimbType="Standard" Offset="0x71D0"/>
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<Limb Name="gDogBodyBackLimb" LimbType="Standard" Offset="0x71DC"/>
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<Limb Name="gDogBodyFrontLimb" LimbType="Standard" Offset="0x71E8"/>
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<Limb Name="gDogHeadControlLimb" LimbType="Standard" Offset="0x71F4"/>
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<Limb Name="gDogHeadLimb" LimbType="Standard" Offset="0x7200"/>
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<Limb Name="gDogRightFaceHairLimb" LimbType="Standard" Offset="0x720C"/>
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<Limb Name="gDogLeftFaceHairLimb" LimbType="Standard" Offset="0x7218"/>
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<Limb Name="gDogFrontRightLegLimb" LimbType="Standard" Offset="0x7224"/>
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<Limb Name="gDogFrontLeftLegLimb" LimbType="Standard" Offset="0x7230"/>
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<Limb Name="gDogBackRightLegLimb" LimbType="Standard" Offset="0x723C"/>
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<Limb Name="gDogBackLeftLegLimb" LimbType="Standard" Offset="0x7248"/>
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<Limb Name="gDogTailLimb" LimbType="Standard" Offset="0x7254"/>
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<Skeleton Name="gDogSkel" Type="Flex" LimbType="Standard" Offset="0x7290"/>
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</File>
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</Root>
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