Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_dekunuts.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

33 lines
1.7 KiB
XML

<Root>
<File Name="object_dekunuts" Segment="6">
<!-- Deku Scrub skeleton -->
<Skeleton Name="gDekuNutsSkel" Type="Normal" LimbType="Standard" Offset="0x3268"/>
<!-- Deku Scrub animations -->
<Animation Name="gDekuNutsSpitAnim" Offset="0x1C4"/>
<Animation Name="gDekuNutsDamageAnim" Offset="0x368"/>
<Animation Name="gDekuNutsBurrowAnim" Offset="0x4D8"/>
<Animation Name="gDekuNutsDieAnim" Offset="0x6B0"/>
<Animation Name="gDekuNutsUnburrowAnim" Offset="0x8C4"/>
<Animation Name="gDekuNutsLookAroundAnim" Offset="0xAF0"/>
<Animation Name="gDekuNutsUpAnim" Offset="0xD1C"/>
<Animation Name="gDekuNutsStandAnim" Offset="0xE6C"/>
<Animation Name="gDekuNutsGaspAnim" Offset="0x1024"/>
<Animation Name="gDekuNutsRunAnim" Offset="0x3650"/>
<!-- Deku Scrub textures -->
<Texture Name="gDekuNutsLeafTex" OutName="leaf" Format="rgba16" Width="32" Height="32" Offset="0x2368"/>
<Texture Name="gDekuNutsBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0x2B68"/>
<Texture Name="gDekuNutsEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x2D68"/>
<Texture Name="gDekuNutsSnoutTex" OutName="snout" Format="rgba16" Width="8" Height="8" Offset="0x2DE8"/>
<Texture Name="gDekuNutsMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="8" Offset="0x2E68"/>
<!-- Deku Scrub flower -->
<DList Name="gDekuNutsFlowerDL" Offset="0x2298"/>
<!-- Deku Nut -->
<DList Name="gDekuNutsDekuNutDL" Offset="0x2028"/>
<Texture Name="gDekuNutsDekuNutTex" OutName="deku_nut" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
</File>
</Root>